The new plasma caster in halo 5 is almost identical to the Plasma Launcher in Halo Reach. The only thing I see different is the firing animation
The opening statement answers itself as a “No.”
Edit 
The Concussion Rifle is a Brute Shot replacement, without the melee bonus.
The PC allows for Brute Shot, Grenade Launcher or Sticky Detonator type tactics, all in 1.
The PL is a multi-shot, multi-tracking explosive.
The Hydra is the current closest analog to the PL.
> 2603643534597848;2:
> The opening statement answers itself as a “No.”
What do you mean?
> 2603643534597848;2:
> The opening statement answers itself as a “No.”
>
> The PL is a Brute Shot replacement, without the melee bonus.
>
> The PC allows for Brute Shot, Grenade Launcher or Sticky Detonator type tactics, all in 1.
I think youre thinking of the Concussion rifle
There are several differences besides the fact that they look completely different.
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Plasma Launcher has a battery, Plasma Caster has a 5 round magazine.
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Plasma Launcher has one fire mode (plus lock on if hovering over a target). Hold down trigger and charge up to 4 plasma grenades that stick to any target.
Plasma Caster has two fire modes. The first fires single rounds offhand that behave like the Halo 2 brute shot: They arc, bounce off hard surfaces, and explode a split second afterwards. The second fire mode is activated in smart scope and transforms the rounds into high-velocity plasma grenades that stick to targets AND have smaller sub-munitions that go off after the initial explosion.
Pretty much the only similarity is that they are blue and go boom.
I don’t get why people keep saying this, the two weapons are nothing alike aside from the secondary charge mode (which still doesn’t fire four grenades and doesn’t severely home in on targets).
If anything it’s like the Bruteshot in Halo 2.
> I think youre thinking of the Concussion rifle
The Bruteshot used to fire high damage, bouncing, airbursting grenades in Halo 2.
In Halo 3 its damage was nerfed and it exploded on contact instead of bouncing (most pointless change ever…)
Halo Reach just reskinned Halo 3’s version of the weapon.
> 2533274796974117;5:
> There are several differences besides the fact that they look completely different.
>
> 1. Plasma Launcher has a battery, Plasma Caster has a 5 round magazine.
>
> 2. Plasma Launcher has one fire mode (plus lock on if hovering over a target). Hold down trigger and charge up to 4 plasma grenades that stick to any target.
>
> Plasma Caster has two fire modes. The first fires single rounds offhand that behave like the Halo 2 brute shot: They arc, bounce off hard surfaces, and explode a split second afterwards. The second fire mode is activated in smart scope and transforms the rounds into high-velocity plasma grenades that stick to targets AND have smaller sub-munitions that go off after the initial explosion.
>
> Pretty much the only similarity is that they are blue and go boom.
while the plasma launcher had a battery and could charge up to 4 shots (i think that was 25% power) at once the shots track targets and stick when aimed at enemies within RRR or just arced in the direction aimed without a lock. the plasma caster has ammo as stated above, but you failed to mention that the longer you charge while using smart cope the more of those 5 rounds are fired to form the aforementioned sub-munitions. it is i believe the covenant counterpart to the new hydra launcher shown in the beta on regret, i look forward to seeing if there’s also a Promethean counterpart for the role of anti-infantry/light armor support weapon.
originally the plasma launcher was meant to fulfill the role of ‘rocket launcher’ for the covenant arsenal in reach
> 2533274819302824;6:
> I don’t get why people keep saying this, the two weapons are nothing alike aside from the secondary charge mode (which still doesn’t fire four grenades and doesn’t severely home in on targets).
> If anything it’s like the Bruteshot in Halo 2.
>
>
> > I think youre thinking of the Concussion rifle
>
>
> The Bruteshot used to fire high damage, bouncing, airbursting grenades in Halo 2.
> In Halo 3 its damage was nerfed and it exploded on contact instead of bouncing (most pointless change ever…)
> Halo Reach just reskinned Halo 3’s version of the weapon.
For the first part, their similarites are that they fire plasma grenade-like projectiles that stick and then explode. It’s easily to see them as similar. While the hip-fire mode is, like you said, more akin to the Bruteshot in Halo 2. Even the design shouts out concussion rifle so the gun is likely just meant to Halo 5’s answer to a explosive ballistic weapon in general rather than a intended replacement for a particular weapon.
As for the bolded, yeah it does act more like Halo 3’s but that’s still technically a brute shot and doesn’t change the fact that the concussion rifle was a brute shot replacement. The Plasma Launcher was more or less the covie’s unorthodox equivalent to the grenade launcher.
It’s more like a plasma grenade launcher.
> 2533274796974117;5:
> There are several differences besides the fact that they look completely different.
>
> 1. Plasma Launcher has a battery, Plasma Caster has a 5 round magazine.
>
> 2. Plasma Launcher has one fire mode (plus lock on if hovering over a target). Hold down trigger and charge up to 4 plasma grenades that stick to any target.
>
> Plasma Caster has two fire modes. The first fires single rounds offhand that behave like the Halo 2 brute shot: They arc, bounce off hard surfaces, and explode a split second afterwards. The second fire mode is activated in smart scope and transforms the rounds into high-velocity plasma grenades that stick to targets AND have smaller sub-munitions that go off after the initial explosion.
>
> Pretty much the only similarity is that they are blue and go boom.
In the new Swords of Sanghelios gameplay they use the charge up of the PC without using smartscope 
I have to agree on everything else you said!
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> > 2533274819302824;6:
> > I don’t get why people keep saying this, the two weapons are nothing alike aside from the secondary charge mode (which still doesn’t fire four grenades and doesn’t severely home in on targets).
> > If anything it’s like the Bruteshot in Halo 2.
> >
> >
> > > I think youre thinking of the Concussion rifle
> >
> >
> > The Bruteshot used to fire high damage, bouncing, airbursting grenades in Halo 2.
> > In Halo 3 its damage was nerfed and it exploded on contact instead of bouncing (most pointless change ever…)
> > Halo Reach just reskinned Halo 3’s version of the weapon.
>
>
> For the first part, their similarites are that they fire plasma grenade-like projectiles that stick and then explode. It’s easily to see them as similar. While the hip-fire mode is, like you said, more akin to the Bruteshot in Halo 2. Even the design shouts out concussion rifle so the gun is likely just meant to Halo 5’s answer to a explosive ballistic weapon in general rather than a intended replacement for a particular weapon.
>
> As for the bolded, yeah it does act more like Halo 3’s but that’s still technically a brute shot and doesn’t change the fact that the concussion rifle was a brute shot replacement. The Plasma Launcher was more or less the covie’s unorthodox equivalent to the grenade launcher.
I always thought that it was a covie equivalent of the Splaser because it also had a charge up and was also very bulky.
Think of the Torque Bow in Gears of War. That’s more like what the Caster is, while the Launcher was the sticky version of the Hydra.