Isn't the multiplayer to much like CoD?

I’ve been a halo fan since the first game, and I’ve played online since halo 2.

Am I the only one thinking halo 4 looks like a CoD clone in multiplayer? Why is the score in points and not kills?
Why would you make it so that those who have played a lot get access to stuff that will make it easier for them to dominate new players who don’t have those advantages? Why did you make it so unbalanced?
I also think it takes to few shots to kill.

I think it’s sad that 343i chose this direction for halo. I understand that the gameplay has to evolve, but I think it’s going the wrong way. Am I alone with these thoughts?

I’m seeing the letters COD too much on this forum. This is Halo 4.

while i don’t mind the addition of “tactical shooter” elements i would like to see those playlists labeled with “infinity” in front of there name and then have a regular/more halo style playlist as well so everyone can play what they want. kind of like infinity slayer vs slayer pro(even though slayer pro plays nothing like classic halo)

no it doesnt look like cod go away

^^^^^way to contribute to the thread!

yeah OP… i agree i wish they would have kept it more like halo 3… reach was a step twords COD… and h4 is a leap twords COD.

The point system is -Yoinking!- stupid.

I could get like a snipe, a no scope, and a br kill, and it still wouldnt matter as much as a noob getting 1 lucky assassination.

All kills should be equal, who gives a hell if you did it a fancy way.

I think you’re wrong. That’s my thoughts.

Points- Boohoo… this way, you can get rewarded for more than just kills. You get rewarded for non-kill actions, such as being the support driver, etc. It’s nice to contribute without having to earn solely kills.

Gun unlocks- Not even close to CoD. All you unlock are utility items: Grenades, rifles, sidearms. No power weapons. This does /not/ make the game unbalanced, as all the utility weapons are fairly close to one another in ability and it’s all a matter of preference.

Shots to kill- It’s probably because you’re jumping straight from Reach to H4. While H4 may have some of the quickest killtimes yet, it’s not /that/ terribly different from H3. Reach made lifespan significantly longer, which makes this sudden transition seem so strange.

OP, I think you’re jumping to too many conclusions without realizing just what you’re talking about. I mean, you think it’s unbalanced that players who reach SR22 get a light rifle vs the players who get the DMR at SR2? The guns aren’t that significantly different, and to /many/ players, the DMR seems superior anyway. That said, it’s incredibly easy to get all the weapon/AA unlocks within a few days’ worth of gameplay.

343i chose a wonderful direction for Halo- it feels fresh, new, still Halo and not CoDish much at all (trust me, I grew bored of CoD quick- I know a CoD-styled gameplay when I play one). It just feels right.

Again, OP, I’m sorry but I disagree wholeheartedly with your assessment.

Although I don’t agree with your statement overall I understand some of the points you’re trying to make.

However, as far as any sort of unbalance goes I don’t think that’s actually proven yet. I’ve played with players who have a much higher SR rank and have some fairly decent unlocks by that point, and I still feel like I have a chance.

The game applauds skill. I feel like it’s more competitive than ever. Still feels like Halo to me!

Ultimately the answer is no. That is my argument. Maybe at first glance, but if one decides to take the time to really look at it, to envelope oneself in the experience, the comparison being based on ignorance and presupposition is obvious.

The game is terribly balanced, I have played 2-3 BTB games and will probably never touch it again unless my guest is here, power weapons everywhere, terrible spawns, Jet pack is still a joke, No such thing as map control anymore, Terrible amounts of camping.

Slayer pro isn’t perfect either, sprint still causes people to run away ALL the time, it’s a major issue. The spawning is diabolical, I can’t actually imagine why anyone would like it. There have been many instances where I’ve died/gotten kills that shouldn’t have happened. One instance was last night, I lost a DMR fight but I had dropped his shields, I instantly respawned, ran forward and the same guy was there, still with no shields, I killed him. This is terrible. I’ve had moments where I’ve gotten double-triple kills for them to only respawn behind me and kill me, it’s as bad as what we said it was going to be.

Auto aim is too high, however it’s lower on the DMR so I use that instead, I hate high auto aim because I can’t control my shots properly with auto aim as I have good finger coordination, I’m much more suited to low aim assist.

Kill cams and and weapon waypoints are completely unnecessary, learning the map makes you think more, are they trying to remove the amount of thinking players SHOULD be doing?

Camping is insanely high, higher than any Halo game to date, running into combat isn’t seen anymore, it’s more about who can camp which part of the map better than the other. Shame really.

Not unscoping while being shot is also a major issue, long fights take much less skill now, before you had to out scope your opponent and have better accuracy, now it’s just about out playing the minor flinching that does barely anything.

> Although I don’t agree with your statement overall I understand some of the points you’re trying to make.
>
> However, as far as any sort of unbalance goes I don’t think that’s actually proven yet. I’ve played with players who have a much higher SR rank and have some fairly decent unlocks by that point, and I still feel like I have a chance.
>
> The game applauds skill. I feel like it’s more competitive than ever. Still feels like Halo to me!

i disagree, it’s quite clear that while the br is still usable the dmr is a much better choice. not to mention the removal of getting unscoped severely hinders the brs ability at range due to the dmrs fast rate of fire and pin point accuracy.

on a side note this also makes the sniper even more powerful since you cant shoot and run to counter snipers

Not like CoD at all. The gameplay mechanics of Halo are extremely different. Firefights in Halo are handled in very different ways. If you try to play halo like you play CoD, you will have a terrible K/D. Run and gun works well in CoD when you learn the flow of the spawns on the map, but halo forces you to stay in firefights a bit longer. This makes you have to plan out your assaults a bit more carefully. If I see three people in front of me in CoD, I don’t think twice about opening fire on them, and I am usually able to kill all three without any problems. Halo… is different.

In the sense of customization and progression, yes, Halo does take a few notes from CoD, but that’s not necessarily a bad thing. It allows you to tweak your character to fit your play style even more. You aren’t forced to use a canned character model. So far, I feel the game is quite balanced this way. I use the DMR still, even though I can unlock almost every gun, and I consistently finish on top.

To summarize; CoD feels like point and kill game play while Halo requires a more tactile approach to combat… unless you have a rocket launcher :slight_smile:

COD was not nor is it the only game to use points as a scoring system. Technically all games use a point scoring system where one kill is assigned one point, the only difference now is that one kill is assigned 10 points.

Playing more does not give you access to better guns and abilities, it gives you access to different guns and abilities. A good example is how the light rifle is the last gun to be unlocked yet, most other people prefer the BR or DMR.

This point is vague, what is unbalanced. As a whole I am surprised how well everything is balanced. A few things need tweaking in my opinion like grenade damage and vehicle health but, those are just a few of my personal suggestions.

When i first started playing Halo 4 it instantly reminded me of Halo 2. Halo 2 and Halo 4 have a faster movement speed, killtimes and general flow than the other Halo games. I believe that while taking leaps and bounds in other directions 343 intended to go back to the fast paced style of Halo 2 and for me it all works together nicely.

> The game is terribly balanced, I have played 2-3 BTB games and will probably never touch it again unless my guest is here, power weapons everywhere, terrible spawns, Jet pack is still a joke, No such thing as map control anymore, Terrible amounts of camping.
>
>
> Slayer pro isn’t perfect either, sprint still causes people to run away ALL the time, it’s a major issue. The spawning is diabolical, I can’t actually imagine why anyone would like it. There have been many instances where I’ve died/gotten kills that shouldn’t have happened. One instance was last night, I lost a DMR fight but I had dropped his shields, I instantly respawned, ran forward and the same guy was there, still with no shields, I killed him. This is terrible. I’ve had moments where I’ve gotten double-triple kills for them to only respawn behind me and kill me, it’s as bad as what we said it was going to be.
>
> Auto aim is too high, however it’s lower on the DMR so I use that instead, I hate high auto aim because I can’t control my shots properly with auto aim as I have good finger coordination, I’m much more suited to low aim assist.
>
> Kill cams and and weapon waypoints are completely unnecessary, learning the map make you think more, are they trying to remove the amount of thinking players SHOULD be doing?
>
> Camping is insanely high, higher than any Halo game to date, running into combat isn’t seen anymore, it’s more about who can camp which part of the map better than the other. Shame really.
>
> Not unscoping while being shot is also a major issue, long fights take much less skill now, before you had to out scope your opponent and have better accuracy, now it’s just about out playing the minor flinching that does barely anything.

What game are you playing because that dosnt sound like Halo 4 to me.

> The game is terribly balanced, I have played 2-3 BTB games and will probably never touch it again unless my guest is here, power weapons everywhere, terrible spawns, Jet pack is still a joke, No such thing as map control anymore, Terrible amounts of camping.
>
> Slayer pro isn’t perfect either, sprint still causes people to run away ALL the time, it’s a major issue. The spawning is diabolical, I can’t actually imagine why anyone would like it. There have been many instances where I’ve died/gotten kills that shouldn’t have happened. One instance was last night, I lost a DMR fight but I had dropped his shields, I instantly respawned, ran forward and the same guy was there, still with no shields, I killed him. This is terrible. I’ve had moments where I’ve gotten double-triple kills for them to only respawn behind me and kill me, it’s as bad as what we said it was going to be.
>
> Auto aim is too high, however it’s lower on the DMR so I use that instead, I hate high auto aim because I can’t control my shots properly with auto aim as I have good finger coordination, I’m much more suited to low aim assist.
>
> Kill cams and and weapon waypoints are completely unnecessary, learning the map make you think more, are they trying to remove the amount of thinking players SHOULD be doing?
>
> Camping is insanely high, higher than any Halo game to date, running into combat isn’t seen anymore, it’s more about who can camp which part of the map better than the other. Shame really.

This whole argument is negated based on one contradiction: No map control and yet you accuse other players to camp and camp well. I have not encountered any campers nor has anyone held a “camping position” for longer than two, maybe three, kills.

no, it actually doesn’t to me
the gameplay is a lot faster then halo 3 yes but its also well balanced, unlike cod
It also is much freer then cod, it has vehicles, it lastly still takes skill to play. I still dont see the cod

> > The game is terribly balanced, I have played 2-3 BTB games and will probably never touch it again unless my guest is here, power weapons everywhere, terrible spawns, Jet pack is still a joke, No such thing as map control anymore, Terrible amounts of camping.
> >
> > Slayer pro isn’t perfect either, sprint still causes people to run away ALL the time, it’s a major issue. The spawning is diabolical, I can’t actually imagine why anyone would like it. There have been many instances where I’ve died/gotten kills that shouldn’t have happened. One instance was last night, I lost a DMR fight but I had dropped his shields, I instantly respawned, ran forward and the same guy was there, still with no shields, I killed him. This is terrible. I’ve had moments where I’ve gotten double-triple kills for them to only respawn behind me and kill me, it’s as bad as what we said it was going to be.
> >
> > Auto aim is too high, however it’s lower on the DMR so I use that instead, I hate high auto aim because I can’t control my shots properly with auto aim as I have good finger coordination, I’m much more suited to low aim assist.
> >
> > Kill cams and and weapon waypoints are completely unnecessary, learning the map make you think more, are they trying to remove the amount of thinking players SHOULD be doing?
> >
> > Camping is insanely high, higher than any Halo game to date, running into combat isn’t seen anymore, it’s more about who can camp which part of the map better than the other. Shame really.
>
> This whole argument is negated based on one contradiction: No map control and yet you accuse other players to camp and camp well. I have not encountered any campers nor has anyone held a “camping position” for longer than two, maybe three, kills.

Really? I assume you’ve never played Solace, Haven is a great map, I love that map, but solace is ridiculous for camping on one of the ramps.

> > The game is terribly balanced, I have played 2-3 BTB games and will probably never touch it again unless my guest is here, power weapons everywhere, terrible spawns, Jet pack is still a joke, No such thing as map control anymore, Terrible amounts of camping.
> >
> >
> > Slayer pro isn’t perfect either, sprint still causes people to run away ALL the time, it’s a major issue. The spawning is diabolical, I can’t actually imagine why anyone would like it. There have been many instances where I’ve died/gotten kills that shouldn’t have happened. One instance was last night, I lost a DMR fight but I had dropped his shields, I instantly respawned, ran forward and the same guy was there, still with no shields, I killed him. This is terrible. I’ve had moments where I’ve gotten double-triple kills for them to only respawn behind me and kill me, it’s as bad as what we said it was going to be.
> >
> > Auto aim is too high, however it’s lower on the DMR so I use that instead, I hate high auto aim because I can’t control my shots properly with auto aim as I have good finger coordination, I’m much more suited to low aim assist.
> >
> > Kill cams and and weapon waypoints are completely unnecessary, learning the map make you think more, are they trying to remove the amount of thinking players SHOULD be doing?
> >
> > Camping is insanely high, higher than any Halo game to date, running into combat isn’t seen anymore, it’s more about who can camp which part of the map better than the other. Shame really.
> >
> > Not unscoping while being shot is also a major issue, long fights take much less skill now, before you had to out scope your opponent and have better accuracy, now it’s just about out playing the minor flinching that does barely anything.
>
> What game are you playing because that dosnt sound like Halo 4 to me.

Don’t get me wrong, I’m enjoying slayer pro a lot more than Reach, in fact I believe Slayer pro is what Reach was meant to be. But it still has big flaws that need fixing, I’m not the first to raise the points about the spawns, or auto aim or the camping, and I shall certainly not be the last.

Have you even played it? It plays nothing like cod.

I don’t think when I’ve been playing I’ve ever said to myself “This feels like COD”. It “feels” 95% Halo. Longer kill times, grenades, map control, scavenging for weapons, backsmacks… it is basically all Halo.