While the Campaign of Halo: Combat Evolved was one of the best in gaming history, it was only the “best” for levels 1-6, Two Betrayals, Keyes, and The Maw are all copy and pastes of Assault on the Control room, TnR and PoA.
So my point is, the half–Yoinked!- final act of Halo: CEA will unfortunately be the same half–Yoinked!- final act in CEA, just looking amazing.
But overall, it’s going to play superbly, I’m anticipating an immense sense of nostalgia as I storm the beaches of the Cartographer.
Also, couldn’t 343i update character animation? Anyone seen the amazing looking marines running in a dated style, for example?
While I agree on what you said, the second half of The Maw was different enough. Personally I hate the repetitive usage of the rooms on Assault on the Control room, the first room you enter at the start is replicated atleast 5 times!
> While I agree on what you said, the second half of The Maw was different enough. Personally I hate the repetitive usage of the rooms on Assault on the Control room, the first room you enter at the start is replicated atleast 5 times!
True. Well it’s like The Ark and T&R. They have to have a lot of rooms for the level to last long enough/deliver. It’s the encounters that count and they were well placed so I don’t have a problem. Better than being held up for hours behind incredibly difficult encounters. However, AotCR could used a lot of mini-boss fights. I mean really, the Zealot encounters were mostly obscure/easy. They should stand out more.
Apart from graphics, Anniversary also shows us how much level design has processed in the past decade. People who are playing Anniversary know that this is a 10 year old game and it may not live up to modern standards.
> Apart from graphics, Anniversary also shows us how much level design has processed in the past decade. People who are playing Anniversary know that this is a 10 year old game and it may not live up to modern standards.
Really? Because I think it still beats these lame single-player games we’re getting today. They should be grateful.
Eh, I never really notice the repetitiveness/flaws in the game because:
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I’m having to much fun playing the game to take notice.
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I don’t play HCE much so its always a more refreshing experience when I decide to play the campaign again.
Encounters within those same spaces though were all set up differently not to mention that going through same spaces (in reverse and under different conditions) is an importany aspect to why Halo1 felt the way it did
Halo wasn’t repetitious to me or to people that still to this day play it religously because it’s very clearly obvious Bungie ensured the encounters themeselves were not just copy paste. The whole repetitious argument has always been complete bollocks unless it is specifically talking about if you don’t like seeing the same architecture. Halo would have also been a much shorter game as a result anyway
Your comment reads that you didn’t play it all that much. Those last levels were excellent especially the incredible Two Betrayals which in fact remains a fan favourate
> While the Campaign of Halo: Combat Evolved was one of the best in gaming history, it was only the “best” for levels 1-6, Two Betrayals, Keyes, and The Maw are all copy and pastes of Assault on the Control room, TnR and PoA.
Ninja Gaiden, like CE, was an awesome trip because of the effect of time and punishment.
NGII’s sake of constant change for the scenery did nothing to change my position on the feeling of mundane repetiveness in almost every battle. Nor my displeasure for bosses that felt cheap, as opposed to NG’s previous bosses that felt challenging (I beat it in the arcade with quarters long before it was on the NES. To which, 1 life’d NG-NES baby, if only once.)
Backtracking Sword Base in Reach was the opposite of displeasing. Unfortunately, as soon as I heard the familiar “boop boop boop boop boop,” I longed for more, much more, corridor shooting. Not much of a negative.
As with all things, change for the sake of change is just as bad as remaining constant for fear of change. When balance is achieved with both of them (not between, but with), it’s something truly special.
Such as Halo: CE, Ninja Gaiden, Final Fantasy VI, Super Metroid and Bioshock.
I think your crazy! Two Betrayals was, by far, my favorite level in Halo. Followed by AotCR, then Keyes and the Maw. The first time through these levels was just exploring the sandbox. The second time was an entertaining struggle.
And who doesn’t love watching the flood fighting the covies?