took 3 patches to make canister shell fire faster…
Only to make it;
-fly above head of units with no connection.
-connect but do not explode doing very lil damage.
it happens around 60percent of the time (with isabel)
that the only thing she gets! And its still broken!
image playing atriox with buggy invincibility power, or kinsano with flamhog that fires once every so often…
it is very frustrating guys. And i am not even talking about the lags, the sound cut off and the de-sync resulting in loses…
cant wait for the next three patch. Maybe it ll be fixed by august.
Just unplayable, and frustrating.
Whatever you are taking… please send some of it my way.
Ive had this happen only against moving units but they may have died before the cannister shell was fired. Not a major problem though. It doesnt happen often enough for it to cause issues IMO but it could be looked at to see if its intended or a bug.
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> Whatever you are taking… please send some of it my way.
Just a healthy dose of reality bro!
please try playing with isabel a few games. Once u got a few tanks, spam Y on ennemy units (if u didnt lag out before) and watch your cani shell.
it doesnt happen all the time, my point being that if u count on it and it doesnt work ( half the time) its just frustrating, and may cost you the game.
Yep. The canister shell still acts up more often than not. It’s best to spend that 900 power elsewhere.
It happens sometimes, but I don’t think that’s a bad thing, lol. The cannister shell is so insanely strong right now that 100% accuracy would be even more broken. If they buff the speed and accuracy, they’ll have to nerf the damage a good bit. Like 2 connections will wipe an army right now.
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> It happens sometimes, but I don’t think that’s a bad thing, lol. The cannister shell is so insanely strong right now that 100% accuracy would be even more broken. If they buff the speed and accuracy, they’ll have to nerf the damage a good bit. Like 2 connections will wipe an army right now.
And that would be fine! But make it reliable. Right now there is no way to know if it ll get off and connect.
nerf it accross the board i dont oppose that, (just wont be playing isabel lol)
my issue is that you never know when it ll work and when it wont. And more often than not you NEED to rely on the units strenght and know what the result will be if you decide to go ahead with whatever move you chose to.
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> It happens sometimes, but I don’t think that’s a bad thing, lol. The cannister shell is so insanely strong right now that 100% accuracy would be even more broken. If they buff the speed and accuracy, they’ll have to nerf the damage a good bit. Like 2 connections will wipe an army right now.
I’d rather have it so less damage in a smaller radius for a guaranteed hit. Its Y ability with a long cooldown. Inconsistency doesn’t belong.
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> > 2533274924073601;6:
> > It happens sometimes, but I don’t think that’s a bad thing, lol. The cannister shell is so insanely strong right now that 100% accuracy would be even more broken. If they buff the speed and accuracy, they’ll have to nerf the damage a good bit. Like 2 connections will wipe an army right now.
>
> I’d rather have it so less damage in a smaller radius for a guaranteed hit. Its Y ability with a long cooldown. Inconsistency doesn’t belong.
Magnificent being that u are hot pie!
Yes I agree it does tend to miss at times. I have especially noticed this when shooting the canister shell uphill at enemies just tends to send the shell flying into the sky. Another thing I noticed is sometimes when the enemy is moving the tank would not fire its canister shell although I do not know if that is the way the devs want it.
Units can miss sometimes. Sound glitch is terrible.
Game is great, I enjoy every second of it