Space is very important at the moment the space is a mess when you go into a match you know your success is going to be based allot on luck and i am not a fan of messy space! In FFA there should be enough space for Spartans to have there 1v1 and if a Spartan is getting sloppy seconds on you it’s because he knows how to move fast and requires skill to get that so called sloppy kill right now its more Tailored for an ambush and snake like behavior and is not to be desired by many ! It always been like this in halo and its been taken away the space needs to be respected as its paramount in giving Spartans the time to regroup and make there next move etc when its a mess like this it only benefits the opportunist who are poaching!
The speed of the game is being dedicated but the number of Spartans in the lobby let Spartans eat there food without these hyenas and vultures joining in.
When did Halo become a game tailored for vultures and hyenas lol was meant for the tigers lol. If you like it as it is now then you is a vulture or a hyena lol just messing
The number of Spartans in the FFA playlist should be measured based on how often a spartan get killed from behind as that’s a clear indication that we have to many Spartans in the lobby! its should not be measure on the initial spawn and the time of first engagement on start up as it is not relevant to how the game plays out because as the game gets played its evidential that getting killed from behind is happening way too often maybe spawn systems need to be tweaked but im shore its 1 too many Spartans.
The only reason i can see why its gone up is so Spartans can get those random free kills that they all enjoy unfortunately it seems like someone is tailoring the game for random luck based game play lol !
The game is not paying fluid and smooth all momentum get crushed by the numbers in the room its based around luck which makes you wonder why and who is involved in these kind of decision! NOt really made for a warrior mind or background! as warriors are flowing and fast and this is been taken out as that ancient warrior who dominates just gets crushed by spawns in the back when you get a kill you get rewarded by a natural ambush or shall i say stab in the back its real shocking that this was given the go somebody is not paying that much attention to whats actually trying to be achieved here ! Actions speak louder than words and these discission are action that make you wonder what kind of person is responsible for these aggressive and destructive rules very controlling feel like im being colonized lol
I feel if you have a great 1v1 you get crushed by random kills in the back asap after you get a kill like i been saying for so long respect the space and respect the skills of the player don’t take that away from us by randomized luck kills its chaotic no balance at all in the slightest .
Seems like 343i might be limited here and cant waste space for small population playlist as they have done already with doubles we should have a 3v3 playlist but we don’t and a 1 players playlist where a Spartan can join on his own will all randoms in any mode they choose bit like mercenary slayer.
I think they must be cramping as many Spartans as they can in playlist as they are short on spaces for playlists that’s my guess and if that’s the case then the game will suffer for these kind of coverups playlist need to be expansive and special playlists like 3v3 2v2 and FFA are important in the Halo environment they need to be done in the proper way if you do want chaotic version like this then have 2 types one called Moshpit like this and another one competitive with a less count all in the a playlist called Solo Spartan where everyone is random.
For what ever reason its not good for halo to have these caps or shall i say limitations just cramping as many Spartans in as possible is not going to work the whole physics of halo does not accommodate this kind of chaos even switching guns is slow all animation is too slow fore these kind of numbers kind of contradicting to the Halo ethos/mechanics Halo infinite animation and mechanics are not fast enough for these kind of numbers .