Yes.
Miller is by far the worst.
The Kilo-5 trilogy was so much worse that 343 has essentially tried to ignore it.
> 2533274828691302;1:
> Yes.
explain.
Personally I think Reach was the worst thing to happen to Halo, and is responsible for several of the problems with H4.
No. I mean yes he’s a difficult opponent to beat (especially 3) but he at least provides you with a challenge.
No he is great. Instead of creating interesting diverse boss-battles you can recycle him over and over and cut production costs. Genius! 
Gameplay wise? Yes. The warden is hands down the -Yoinking!- cheapest boss in any Halo game.
Narrative Wise? As Cobra pointed out, anything that Karen Travis or Brian Reed has touched has generally been absolute -Yoink-/tripe. Don’t necessarily agree on 343 ignoring Kilo-5 though, specifically with the Halsey bashing that’s still present in Halo 5.
I like when it is a least some boss fights in halo 5 but I don’t like to kill the triple warden.
I feel like he was forced on us. One time even two times is enough. I still think the Flood were more annoying. Sue me.
People become crazy when they see something hard. I love the design of the Warden Eternal and at least we have a difficult enemy in Halo. Were it not for the Warden, Halo 5’s Campaign on Legendary would be a walking (It actually is though).
Yes he was awesome snagged me on solo Legendary for a minute and that doesn’t happen often!!!
I actually liked the Warden. The only thing I hated about his fights is that the AI for your fireteam are somehow worse than the AI from Republic Commando from 10 years ago. He is really fun to fight with a full Co-op team though.
If I had to pick awful things for Halo I would either pick how horribly implemented Spartan Ops was or Armor Abilities in Halo: Reach.
Armor Lock was pretty bad.
I thought it was great. It was new feeling to actually have a boss fight, i never really felt we had that before. So what if it was recycled, people just need something to complain about.
I also liked the levels where you had to run around and talk to people. That felt new and rpgish, sorta.
Killing the Multiple Warden Eternals Solo Legendary is absolutley ridiculous (not to mention when the turrets pop up too).
No, cut scenes are. I wanted to Kill Jul gosh darn it!!!
And again No, Three Wardens are the worse thing in Halo. 
> 2533274931394559;15:
> Killing the Multiple Warden Eternals Solo Legendary is absolutley ridiculous (not to mention when the turrets pop up too).
At least we got save points, just imagine trying to do that all in one go on legendary…
> 2533274931394559;15:
> Killing the Multiple Warden Eternals Solo Legendary is absolutley ridiculous (not to mention when the turrets pop up too).
I hate those turrets. There were a lot of things from Halo 4 I was glad to see return, but those turrets weren’t one of them. Thank god for the lightrifle, because those AI are rubbish at taking those things out.
> 2533274812652989;3:
> The Kilo-5 trilogy was so much worse that 343 has essentially tried to ignore it.
I personally didn’t mind the kilo-V trilogy, it just didn’t feel halo.
> 2533274858827953;14:
> I thought it was great. It was new feeling to actually have a boss fight, i never really felt we had that before. So what if it was recycled, people just need something to complain about.
>
> I also liked the levels where you had to run around and talk to people. That felt new and rpgish, sorta.
I thought those levels were just there to add to the level count as there are like 2 or 3 of those missions i believe and you get an achievement for talking to 2 people so you know… those 5 minute levels weren’t my favourite, if they intergrated those into a bigger mission liek that battle of suneon (i cant spell sorry xD) then that would be amazing and fun. not to mention palmer… you know…