Is using automatic weapons frowned upon?

> > > > > If your at the correct range which is most ranges for precision weapons hitting people in the head is easier, p.is you have to think of the moas that theyre playing on which consist if more CQC situations.
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> > > > > If you read my other post getting close is but one of the skills i volved in it, the boltshot doesnt have these other things since its pratically one shot kill,
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> > > > Well, obviously, it’s easier for any gun to be used in its intended range, aka when the reticle turns red, than when it is not in that range. That doesn’t make precision weapons a joke compared to automatics. Just because a precision weapon has more of a range doesn’t justify a gun that requires no skill within a range too close. Automatics have aim assist (ie: a sticky reticle) turned up WAY more than precisions, and the bullet magnetism is incredibly huge.
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> > > > The point about the boltshot/being able to spawn with shotguns is that a short range doesn’t justify a gun that sucks the skill out of any encounters in a specific range and that you credit yourself way to much with the idea that getting close takes skill, because it is an inevitability unless people play on that theoretical wide and empty map. Precision weapons require the user being able to be perfectly accurate whether your are close up or far away, automatics require the user to give up being far away so that they can get skill-less/free/undeserved kills.
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> > > > While the automatics kill at a slower speed than a boltshot, they require far less user input (because even the boltshot has less aim assist), and don’t require users to actually be able to aim. Like I said before, you trade in a slight bit of versatility so that you don’t need to worry about actually being half-decent at aiming…in a first person shooter…
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> > > > If you can’t aim an automatic weapon, no worries, the reticle sticks enough and the bullets are magnetized enough that aiming is barely an issue. If you can’t aim a precision weapon, it is completely useless, especially if the other player knows how to strafe: even something like strafing doesn’t matter with automatics because the bullets are part magnet.
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> > > > > unlike the AR which you still require alot of skill to use by the time you get within range.
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> > > > No, just no. Like I said before, the aim assist and bullet magnetism make the gun a complete joke once you are in the correct range; that’s the entire point of the gun: to be a crutch to people who have absolutely no skill when it comes to steady aiming.
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> > > You can use the precision weapons in more encounters and dont have to correctly move you as much as you would if you had an auto. The precision weapons have enough aim assist so that its still easy to land head shots. You still have to follow the target quite a bit if they strafe correctly.
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> > precision guns can be used in all types of battles, but that doesn’t mean that it’s easy to do. A br is not effective at long range, but has a tight enough spread where you could get at least one kill. The autos are only useable at one range, so you only need to learn how to play at one range, and since the autos are clearly the best at that one range(they have the fastest kill times), than how is it more skillfull?
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> Yes the BR isnt that effective at long range or CQC however it still can fight at these ranges with some effectiveness which is more than the AR can do so the AR user has to worry more on positioning and movement than just moving the odd bit to get a better angle. The BR and AR users can try and learn how to use that weapon outside its effective range. This is not only harder for the AR since its not a precision weapon it, but the BR is average at both its in effective ranges for example
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> BR
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> Long adequate
> Mid perfect
> Short adequate
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> Where as the AR is
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> Long poor
> Mid adequate (very close to poor)
> Short perfect.

I would argue that in scoped battles, your flinching most of the time. This doesn’t happen with autos. Also your out of your mind if you think bursting with an AR is viable against a dmr. One again useless doesn’t equal skill.

> Yes but your usually at a range where a simple small move of the scope will fix it where as up close you have to move it more quickly and more due to the small strafes having a bigger effect.[/color]

So you don"t use Precision weapons up close? That concept applies to all weapons and the main reason the precision weapons are harder to uses. At mid to close range it is much more easier to miss with a precision weapon because the player movement speed is upped due to your closer proximity. With precision weapons there is a longer gap between shots and the target to hit is small so misses are extremely detrimental and more likely to occur when compared to automatics. Automatics are much more forgiving towards missing why they are so dominate at close range(the most difficult range to aim at). Their large reticule, fast ROF, fast kill time and large required target make them incredibly hard to miss with and misses not as devastating.

> > You can use the precision weapons in more encounters and dont have to correctly move you as much as you would if you had an auto. The precision weapons have enough aim assist so that its still easy to land head shots. You still have to follow the target quite a bit if they strafe correctly.
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> How much of my arguments do you actually read? You respond to almost none of it and sound like a broken record, forcing me to repeat myself. Kinda funny how every response to my several paragraphs is a 3 line response that hardly addresses maybe half of what I cover. This is ridiculous.
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> I’m not denying that precision weapons have a good amount of aim assist; that’s a huge problem that this game has. What I am denying is that that aim assist makes precision weapons easier to use than automatics. For whatever skill it takes to hit someone in the head at close range, it is a thousand times easier to use an automatic at that range, where aiming anywhere on the enemy’s body is irrelevant at that point because aiming isn’t even an issue with those guns in their intended range. The fact that autos require almost no aiming at ANY RANGE is a problem, and is something that you can never get away with using a precision weapon. If you somehow manage to miss a shot with an automatic, it makes almost no difference, but if you do with a precise weapon, you lose a huge chunk of your time waiting for the gun’s slow rate of fire to catch up. The AR has a tiny skill gap, and is incredibly forgiving to user error.

I read all of it, the reason you keep repeating yourself is because you dont understand my point which is why I keep explaining it to you.

So earlier you were saying that autos are easier to use because of aim assist but as soon as someone points out that the precision weapon has more the. Its not that big of a factor of course that makes sense.

Its easier to aim the BR etc. at its intended range because slight movements dont make as much if a difference since you dont have to alter where your aiming as much, where as up close these movements have a bigger effect on how much you have to alter your aim.

True one shot isnt much with an auto but when you miss you miss roughly the same amount as damage done as one precision weapon shot (when you actually miss not due to the spread)

Now back to you repeating yourself with the same stuff because you dont understand my point therefore your say the thing thinking I havnt read your post when I have just that my other post has already answered the new one.

> > Yes but your usually at a range where a simple small move of the scope will fix it where as up close you have to move it more quickly and more due to the small strafes having a bigger effect.[/color]
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> So you don"t use Precision weapons up close? That concept applies to all weapons and the main reason the precision weapons are harder to uses. At mid to close range it is much more easier to miss with a precision weapon because the player movement speed is upped due to your closer proximity. With precision weapons there is a longer gap between shots and the target to hit is small so misses are extremely detrimental and more likely to occur when compared to automatics. Automatics are much more forgiving towards missing why they are so dominate at close range(the most difficult range to aim at). Their large reticule, fast ROF, fast kill time and large required target make them incredibly hard to miss with and misses not as devastating.

When the target gets very small then Its no longer in that weapons ideal range so that makes that pint irrelevant. The player strafing out of the auto users aim makes it still require just as much if not more skill to hit with it if the other olayer strafes properly.

Don’t listen to 'em. They look down upon people who use automatics while failing to realize that precision weapons in Halo 4 take very little skill to use with the fast kill times and crazy bullet magnetism; “I’m so awesome with the DMR… even though I miss most of my shots and the aim assist does most of the work for me.”

You keep using that Suppressor and forget about the detractors. If it’s so nooby, why did they constantly go down to it? If you fight in the intended range of an automatic with a weapon designed for long - mid-range combat, you’re asking for trouble. They’re getting mad because the gun’s doing what it’s supposed to.

I use the DMR and BR mainly these days, but I won’t hate on anyone for using autos as the aforementioned precision weapons don’t take that much effort to use either.

Biotic Khajiit your problem is you are confusing versatility with difficulty to use. The sniper in the right hands is the most versatile weapon because it can kill with one shot at any range. However because it is difficult to aim with not many people can be as dominant with it. The same thing applies to the other precision weapons only they are easier to aim than the sniper. So precision weapons have a larger pool of people who can use it effectively when compared to the sniper. However when compared to the automatic weapons precision weapons have a extremely smaller pool of player who can maximize the weapons full potential. That is what you measure a guns difficulty by. What percentage of people can maximize the weapons potential. Automatic has one of the highest percentages of people who can use them effectively making them easy guns to use.

I like the tried and true br AR combo myself, but I only use the ar in its intended range. It being useless at longer ranges doesn’t make it more skillfull. Also isn’t using an auto against an auto the skillfull thing about them. Someone reply to this.

> Biotic Khajiit your problem is you are confusing versatility with difficulty to use. The sniper in the right hands is the most versatile weapon because it can kill with one shot at any range. However because it is difficult to aim with not many people can be as dominant with it. The same thing applies to the other precision weapons only they are easier to aim than the sniper. So precision weapons have a larger pool of people who can use it effectively when compared to the sniper. However when compared to the automatic weapons precision weapons have a extremely smaller pool of player who can maximize the weapons full potential. That is what you measure a guns difficulty by. What percentage of people can maximize the weapons potential. Automatic has one of the highest percentages of people who can use them effectively making them easy guns to use.

True there are many people who can use the autos to max efficiency but there is many more in halo multiplayer who can precision weapons to their max efficiency and there is more people who are average with precision weapons than autos so there is more people able to use the precision weapons effectively than there is people able to use auto effectively shown by the higher number of precision weapon users (this is taking only small scale maps into case since on BTB maps most people would use a precision weapon anyway and the map design corrupts the selection. For example on haven there is many more BR users alone than automatic users)

However I’ll agree to disagree.

Flinching makes using precision weapons easy to use, but not easier than automatic weapons. I think they’re both easy to learn, difficult to master.

Precision weapons- Bullet Magnetism, Flinching (instead of traditional un-scope), and aim assist make them easy to use. When you toss in strafing and being able to nail that headshot, precision weapons have a much higher skill gap.

Automatic weapons- Full Auto, deadly kill times in CQC (compared to previous Halo titles), and aim assist make Automatic weapons a breeze to use at close range (as they’re designed to do). When you toss in the range factor, it gets a bit harder to use the automatic weapons effectively. With the large maps (aside from Adrift and the Majestic map packs), long lanes, and fast kill times of precision weapons, it’s hard to get in a good position to use these weapons.

This isn’t to say that automatic weapons are harder to use. This is a simple post that says both these weapons are easy to use and that this argument will never end. So just use the weapons you like, play with your play-style, and don’t bother with what other people want from you.

> > > Yes but your usually at a range where a simple small move of the scope will fix it where as up close you have to move it more quickly and more due to the small strafes having a bigger effect.[/color]
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> > So you don"t use Precision weapons up close? That concept applies to all weapons and the main reason the precision weapons are harder to uses. At mid to close range it is much more easier to miss with a precision weapon because the player movement speed is upped due to your closer proximity. With precision weapons there is a longer gap between shots and the target to hit is small so misses are extremely detrimental and more likely to occur when compared to automatics. Automatics are much more forgiving towards missing why they are so dominate at close range(the most difficult range to aim at). Their large reticule, fast ROF, fast kill time and large required target make them incredibly hard to miss with and misses not as devastating.
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> <mark>When the target gets very small then Its no longer in that weapons ideal range so that makes that pint irrelevant</mark>. The player strafing out of the auto users aim makes it still require just as much if not more skill to hit with it if the other olayer strafes properly.

You miss understood me. shooting at the head is shooting at a smaller target when compared to shooting at the body. When shooting at a smaller target there is a larger margin of error. If you are more likely to miss with a weapon and misses are punished extremely harshly there is more emphasis being put on the ability to aim well. That is where you start to see difference in skill shine through with precision weapons as people are more consistent with their aim than others… Unlike with automatic weapons where it is hard to miss and misses are not that detrimental. In gun fights with automatic weapons skills takes a back seat and who ever got first shot become the important deciding factor.

One of my (former) friends was so deluded that he considered all loadout weapons but the BR to be BK weapons. Sounds like those people either had the same mindset or were just butthurt you did well.

This is really the first Halo since CE with good automatics. I prefer semiautos, but if you want to use an auto, use it. Take advantage of the AR’s/SR’s/suppressors’s power.

> True there are many people who can use the autos to max efficiency but there is many more in halo multiplayer who can precision weapons to their max efficiency and there is more people who are average with precision weapons than autos so there is more people able to use the precision weapons effectively than there is people able to use auto effectively shown by the higher number of precision weapon users (this is taking only small scale maps into case since on BTB maps most people would use a precision weapon anyway and the map design corrupts the selection. For example on haven there is many more BR users alone than automatic users)
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> However I’ll agree to disagree.

When I stop playing halo for a extended period of time and come back my shot with precision weapons is sloppy. Why? Because it requires skill to become consistent with the weapon. Skills that deteriorate if not used. You see all the time differences in level of accuracy with precision weapons as people constantly out shooting opponents. I win a larger majority of my 1v1 BR battles because I can out shoot and out strafe most of my opponents.

With automatic weapons I can always use effectively no matter how awful my aim is or how long I haven’t been playing halo. Which is automatics purpose as a noob weapon, to give lesser skilled and newer players a means to compete. I still win the majority of my 1v1 automatic fights. However it is at a lower rate and I win mostly because I get first shot. Not whither I out shot the person or made them miss because it is so easy to aim with automatics those skills are not as important. People who are far worse than me are able to kill me with automatics because the learning curve on those weapons is so shallow almost anyone can use it.

I think what biotic is trying to say is although the automatics are obviously easier to aim, there is a skill in maneuvering into an effective position to use it.

This is true. What IS up for debate is whether it is worth the trade-off.

I personally think no, that spraying and praying isnt worth the tradeoff of having to just get close.

Getting close to an enemy is alot easier than aiming with a precision weapon.

Secondly, automatics alone (without a secondary) is terrible. What you get is across the map spray and prays, largely depending on host. Have you played legendary slayer? I enjoy the extra map movement, but the braindead shooting is getting to me.