Is using automatic weapons frowned upon?

> True its easy to use howwever the difficulty to obtain a kill makes it require quite alot of skill to use before they kill you.

The only ‘skill’ is getting close.

As said before, are you claiming melee is the most skillful tool of killing in the game?

> I went into a CTF match and did really good using the Suppressor for the first time (even though I think the AR is better) and not one but TWO people messaged me and had a problem with it, saying I suck with skilled weapons and people who “don’t know how to aim use automatic weapons”
>
> I do know how to aim, but I had a blast using the Suppressor, so much that I don’t even think ill start with a precision rifle again. So, is this something that’s frowned upon by the halo community? Do you use automatics?

I only tend to use automatics if I’m going for a commendation.

However, I certainly wouldn’t frown upon others for doing so and definitely wouldn’t send messages to them about it. People who do such things clearly have issues - just ignore them.

Leave negative player feedback so you don’t match up with them again and file a complaint if the messages were particularly unpleasant, then block communications.

Also, carry on using automatics if you want to.

So these people IM’d to call you an unskilled noob because you… beat them?

Anyone who goes out of their way to do such things is A) immature; B) not very good at the game. It’s their fault for constantly running into you yet failing to defeat you.

Use the loadout weapon you like best. Eradicate the enemy with extreme prejudice. And if you play 'em again, give a celebratory crouch after you take 'em to school.

> > True its easy to use howwever the difficulty to obtain a kill makes it require quite alot of skill to use before they kill you.
>
> The only ‘skill’ is getting close.
>
> As said before, are you claiming melee is the most skillful tool of killing in the game?

No because its a two hit kill making it different.

Even when your close you have to avoid them meleing you and making every shot hit which can be difficult if they’re strafing lots. It takes quite more skill than you think.

Close encounters require a skill all their own, regardless of the weapon you wield.

There’s a lot of dancing that can go on when you’re up close.

In addition to the fancy footwork there are things like thruster pack, jet pack, hologram, pulse grenades, plasma grenades, and any given formation of friends and enemies.

I don’t see how the suppressor is a noob weapon. More like a noob killer, maybe, but not a noob weapon.

> Close encounters require a skill all their own, regardless of the weapon you wield.
>
> There’s a lot of dancing that can go on when you’re up close.
>
> In addition to the fancy footwork there are things like thruster pack, jet pack, hologram, pulse grenades, plasma grenades, and any given formation of friends and enemies.
>
> I don’t see how the suppressor is a noob weapon. More like a noob killer, maybe, but not a noob weapon.

You bring up a valid point. When I’m in an AR (or any automatic weapon) battle, most users tend to run straight and try to finish off with a melee. Since 80% of AR users use this tactic, I run backwards, strafe, and mow them down.

> No because its a two hit kill making it different.
>
> Even when your close you have to avoid them meleing you and making every shot hit which can be difficult if they’re strafing lots. It takes quite more skill than you think.

I’m sorry, but you must have confused “being skilled” with “intentionally handicapping yourself.”

You do NOT demonstrate skill by trying to kill someone with a Plasma Pistol, guys. You do NOT demonstrate skill by trying to win a game by using only melee, and you sure as -Yoink- don’t demonstrate skill by trying to take on a Carbine, BR, or a DMR in a mid-range to long-range fight with a -Yoinking!- Suppressor.

Guys, weapons have niches. Weapons have certain uses. The Plasma Pistol is not designed to be used to kill enemies, and anyone that is trying to kill people with a Plasma Pistol is not showing that he’s some “skilled,” “pro” badass that can kill enemies with unconventional weapons: he’s being an idiot and he’s being a handicap to the team he’s on, and he should only play Rumble Pit to feed the Halo players with half a brain cell. The guy that tries to gun someone down with a Plasma Pistol has about as much intelligence as the guy that tries to snipe with a Shotgun, and I’ll treat him as such.

I want to clarify something, since you guys can’t seem to understand this:

Autos are CLOSE-RANGE weapons. The only gunfights you demonstrate actual SKILL in using this weapon are in other CLOSE-RANGE battles, usually against OTHER AUTOS.

Precision weapons are, conversely, MID-RANGE to LONG-RANGE weapons. The only demonstrates of real skill with these weapons are in their respective niches.

And stuff like Plasma Pistol are SUPPORT weapons. You don’t use a -Yoink- Plasma Pistol to kill someone; you use it to EMP the enemy Mantis so that your team can destroy it.

Will an auto beat a precision weapon at close-range? Yeah, probably. Will a precision beat an auto at further sights? Yeah, -Yoinking!- definitely. There’s no SKILL being demonstrated here, people: It’s basic COMMON SENSE. If a shotgun guy unloads buckshot into a sniper at close range, you don’t call the shotgun guy “more skilled.” You call the sniper an “IDIOT” for getting into a fight that his weapon was clearly not designed for.

Are there stories where autos lose at close-range to precisions, or precisions losing at mid-range to autos? Yeah. Those are ANOMALIES. EXCEPTIONS. This is not the standard fare, and while it shows that the guy using the winning weapon has ample skill with his weapon, it also shows a glaring LACK of skill from the loser. Put two pros of equal skill in a mid-range arena and give one a BR and one an AR. The BR guy will drill the AR guy every single time. Conversely, make the arena as small as the Blood Gulch bases and then do the same matchup. The BR guy is screwed, and the AR guy gets an easy kill. It’s playing to the weapon’s strengths, not playing to the person’s skill.

There is no weapon that requires “more skill” to use because of course the weapons have their -Yoinking!- use. The sniper rifle decimates at long-range, but at close-range you’d have to hope that your enemy’s a cross-eyed, limited hobbit or that you’re Neo from the Matrix, or you’re gonna die. A lot.

tl;dr - You think that meleeing “takes skill?” 1v1, right now. I’ll use a LR, debatably the worst precision weapon (don’t argue with me on semantics here; LR has the least versatile use imo) and you can use only melee. I haven’t played Halo 4 in a month. You will die, because you are bringing an inferior weapon in this fight. This isn’t SAO nor is it Star Wars, and you cannot swipe bullets out of the air or deflect them. Bringing a sword (or a fist) to a gunfight is easily the dumbest thing you can do. The only “skill” involved is choosing the right weapon for the right job.

> > > > True its easy to use howwever the difficulty to obtain a kill makes it require quite alot of skill to use before they kill you.
> > >
> > > So are you saying that automatics require more skill than precisions?
> > >
> > >
> > >
> > > > Yes and strafing and making nearly every shot hit is harder than must pointing and shooting at the head hence why everyone gets lots more precision weapon kills
> > >
> > > So are you saying that precisions require more skill than automatics?
> > >
> > >
> > >
> > > > Doesnt make it require any more or less skill besides you need to get closer to use the AR effectively making it harder to obtain kills with it.
> > >
> > > So are you saying that automatics require more skill than precisions?
> > >
> > > Lol, please just come out and give me your opinion. You contradict everything I say; I can’t tell if you’re trying to make a particular point or if you’re just being argumentative.
> >
> > Yes precision weapons take less skill, yes you may have to aim at their head and hit but they seem to be close to a utility weapon since theyre nearly good at all ranges and aiming isnt that difficult in the first place.
> >
> > Also Im countering your argument if thats what you mean by contradicting because thats how a discussion works.
>
> Is that why all competitions consist of a bunch of people AR-rushing each other? “All you have to do is aim for the head” is easier said than done when you end up playing someone that is actually half decent at strafing (it means less in Halo 4 than in previous titles due to increased bullet magnetism/aim assist, but it still means more than turning to automatics). Automatics hardly require aiming in the first place.
>
> The justification “you have to get close” is completely invalid; quit giving people too much credit. If that’s really the case, then pre-nerf boltshots are the most skillful weapons packed in the game and shotguns should be an option in loadouts, becuase “it’s okay…you just have to get close.” It isn’t hard to get close to someone when the maps are designed with tons of different ways to move around and cut off sightlines from anything that isn’t 2 ft away, from there, it’s not like you actually have to worry about being able to aim to get the kill. The idea that “getting close takes skill” implies that we’re all playing on a huge, flat, and empty, plane, spawning far away from each other, where the idea of map control (which pressures people to move around) doesn’t exist because there are no key places where people gravitate towards, and you had to think REALLY hard to hide your position and catch someone off guard by cutting off their movement; that’s not the case, though.
>
> Autos have an incredibly tiny skill gap, and when it boils down to it, when you pick one, you’re choosing to make yourself slightly less versatile so that you don’t have to worry about being even slightly coordinated (ie, good at aiming). It’s a crutch.

If your at the correct range which is most ranges for precision weapons hitting people in the head is easier, p.is you have to think of the moas that theyre playing on which consist if more CQC situations.

If you read my other post getting close is but one of the skills i volved in it, the boltshot doesnt have these other things since its pratically one shot kill, unlike the AR which you still require alot of skill to use by the time you get within range.

> > No because its a two hit kill making it different.
> >
> > Even when your close you have to avoid them meleing you and making every shot hit which can be difficult if they’re strafing lots. It takes quite more skill than you think.
>
> I’m sorry, but you must have confused “being skilled” with “intentionally handicapping yourself.”
>
> You do NOT demonstrate skill by trying to kill someone with a Plasma Pistol, guys. You do NOT demonstrate skill by trying to win a game by using only melee, and you sure as -Yoink!- don’t demonstrate skill by trying to take on a Carbine, BR, or a DMR in a mid-range to long-range fight with a -Yoinking!- Suppressor.
>
> Guys, weapons have niches. Weapons have certain uses. The Plasma Pistol is not designed to be used to kill enemies, and anyone that is trying to kill people with a Plasma Pistol is not showing that he’s some “skilled,” “pro” badass that can kill enemies with unconventional weapons: he’s being an idiot and he’s being a handicap to the team he’s on, and he should only play Rumble Pit to feed the Halo players with half a brain cell. The guy that tries to gun someone down with a Plasma Pistol has about as much intelligence as the guy that tries to snipe with a Shotgun, and I’ll treat him as such.
>
> I want to clarify something, since you guys can’t seem to understand this:
>
> Autos are CLOSE-RANGE weapons. The only gunfights you demonstrate actual SKILL in using this weapon are in other CLOSE-RANGE battles, usually against OTHER AUTOS.
>
> Precision weapons are, conversely, MID-RANGE to LONG-RANGE weapons. The only demonstrates of real skill with these weapons are in their respective niches.
>
> And stuff like Plasma Pistol are SUPPORT weapons. You don’t use a Yoink! Plasma Pistol to kill someone; you use it to EMP the enemy Mantis so that your team can destroy it.
>
> Will an auto beat a precision weapon at close-range? Yeah, probably. Will a precision beat an auto at further sights? Yeah, -Yoinking!- definitely. There’s no SKILL being demonstrated here, people: It’s basic COMMON SENSE. If a shotgun guy unloads buckshot into a sniper at close range, you don’t call the shotgun guy “more skilled.” You call the sniper an “IDIOT” for getting into a fight that his weapon was clearly not designed for.
>
> Are there stories where autos lose at close-range to precisions, or precisions losing at mid-range to autos? Yeah. Those are ANOMALIES. EXCEPTIONS. This is not the standard fare, and while it shows that the guy using the winning weapon has ample skill with his weapon, it also shows a glaring LACK of skill from the loser. Put two pros of equal skill in a mid-range arena and give one a BR and one an AR. The BR guy will drill the AR guy every single time. Conversely, make the arena as small as the Blood Gulch bases and then do the same matchup. The BR guy is screwed, and the AR guy gets an easy kill. It’s playing to the weapon’s strengths, not playing to the person’s skill.
>
> There is no weapon that requires “more skill” to use because of course the weapons have their -Yoinking!- use. The sniper rifle decimates at long-range, but at close-range you’d have to hope that your enemy’s a cross-eyed, limited hobbit or that you’re Neo from the Matrix, or you’re gonna die. A lot.
>
>
>
> tl;dr - You think that meleeing “takes skill?” 1v1, right now. I’ll use a LR, debatably the worst precision weapon (don’t argue with me on semantics here; LR has the least versatile use imo) and you can use only melee. I haven’t played Halo 4 in a month. You will die, because you are bringing an inferior weapon in this fight. This isn’t SAO nor is it Star Wars, and you cannot swipe bullets out of the air or deflect them. Bringing a sword (or a fist) to a gunfight is easily the dumbest thing you can do. The only “skill” involved is choosing the right weapon for the right job.

True purely using a PP is intentional handicapping, however if he manages to use the weapon in a zone or a way which it wasnt designed for then that requires some degree of skill. Depending upon the range at which the combats taking place and the weapons range alters how skilful it is. The AR and BR situation is debatable because that is down to the map and the AR user can win if he engages the BR user in CQC.

> There’s a lot of dancing that can go on when you’re up close.

Right, so you are bound to miss a bullet or two, due to the enemy’s rapid movements relative to your FoV.

So what’s worse?

Missing one of 13 bullets out of a weapon that spits them out very fast.
Or missing one of 5 bullets out of a weapon that shoots slowly?

Assume both weapons have the same aim assist, killtime, magnetism, headshot capability, etc.*

*Of course, this isn’t the case in Halo 4, where automatics have a bigger crosshair and a much faster killtime, further easing their role at close range.

*Conversely, you could argue automatics leave a much smaller room for error at long range, where a burst weapon would require no tracking and be easier to use, but no automatic in Halo 4 is capable of long range combat, furthering the argument against them.

Automatic weapons like the AR have always been the easiest of the starting weapons. Its main purpose is to provide players who are newer to the game or not that good a way to compete without being overwhelmed by the skill gap that precision weapons create. If someone is directly in front of you the odds of you missing with an automatic weapon are slim, It also isn’t headshot reliant making it an easy gun to aim with. However to combat its low user input, the usefulness of the weapon is dropped through its limited range. It is a balancing act, as required user input raises so does the usefulness. There are exceptions but those mostly apply to power weapons who’s purpose is to provide one side a distinct advantage but is balanced with limited ammo.

Precision weapons encourage a wider skill gap by adding more difficult elements to the game and versatility. Things like accuracy, strafing, positioning and line of sight angles become more important on an individual level. You start to see a larger difference in the ability between players to implement these skills when compared to gamplay with automatic weapons. Player can now depending on their skill take on multiple opponents or challenge down shots and succeed. Something with automatic rarely happens because automatics are so much easier to aim with that if you fight someone who has first shot, two people at once or one immediately after another you have little chance at coming out on top because its is so unlikely they miss enough for you to out shoot them or get away. With precision weapons you are still at a disadvantage facing multiple opponents or fighting without the first shot, but you have more tools at your disposal and the higher required accuracy allow the better players to come out on top more often.

With precision weapons teamwork and strategist become more complex. You are able to help each other over greater distances. No longer is the most effective team strategy to run in a pack, huddled together. You can now create setups, teams shoot and cover more ground as an unit. Players can now separate themselves further from their opponent on their knowledge and ability to work as a team. If you are using an automatic gun you are handicapping your team because you can not contribute as efficiently as when you have a precision weapon.

Automatic weapons are and have always been the gateway weapon for newer players or lesser skilled players. Players regardless of their ability can enjoy the game when using Automatics because they can compete. Imagine if the only weapon you could play with when you first started playing Halo was the BR. Many people would get turned off from the game because of the steep learning curve and consistently facing people who stomp on them. The AR and other automatic weapons are the stepping stone that gradually brings gamers along. The main reason you see most low level gameplay revolve around the automatic weapons. As players get better though they will graduate to precision gun and contribute more to their teams.

The main reason people frown upon people who use automatics is because automatics are the entry level weapons and people who normally use them are not that good at the game. Nothing wrong with not being that good or preferring automatics. However I don’t want you on my team.

I just had a person shoot at me from across the map with an AR. What an idiot :confused:

> > If your at the correct range which is most ranges for precision weapons hitting people in the head is easier, p.is you have to think of the moas that theyre playing on which consist if more CQC situations.
> >
> > If you read my other post getting close is but one of the skills i volved in it, the boltshot doesnt have these other things since its pratically one shot kill,
>
> Well, obviously, it’s easier for any gun to be used in its intended range, aka when the reticle turns red, than when it is not in that range. That doesn’t make precision weapons a joke compared to automatics. Just because a precision weapon has more of a range doesn’t justify a gun that requires no skill within a range too close. Automatics have aim assist (ie: a sticky reticle) turned up WAY more than precisions, and the bullet magnetism is incredibly huge.
>
> The point about the boltshot/being able to spawn with shotguns is that a short range doesn’t justify a gun that sucks the skill out of any encounters in a specific range and that you credit yourself way to much with the idea that getting close takes skill, because it is an inevitability unless people play on that theoretical wide and empty map. Precision weapons require the user being able to be perfectly accurate whether your are close up or far away, automatics require the user to give up being far away so that they can get skill-less/free/undeserved kills.
>
> While the automatics kill at a slower speed than a boltshot, they require far less user input (because even the boltshot has less aim assist), and don’t require users to actually be able to aim. Like I said before, you trade in a slight bit of versatility so that you don’t need to worry about actually being half-decent at aiming…in a first person shooter…
>
> If you can’t aim an automatic weapon, no worries, the reticle sticks enough and the bullets are magnetized enough that aiming is barely an issue. If you can’t aim a precision weapon, it is completely useless, especially if the other player knows how to strafe: even something like strafing doesn’t matter with automatics because the bullets are part magnet.
>
>
>
> > unlike the AR which you still require alot of skill to use by the time you get within range.
>
> No, just no. Like I said before, the aim assist and bullet magnetism make the gun a complete joke once you are in the correct range; that’s the entire point of the gun: to be a crutch to people who have absolutely no skill when it comes to steady aiming.

The automatics have less aim assist than the precision weapons.

> > If your at the correct range which is most ranges for precision weapons hitting people in the head is easier, p.is you have to think of the moas that theyre playing on which consist if more CQC situations.
> >
> > If you read my other post getting close is but one of the skills i volved in it, the boltshot doesnt have these other things since its pratically one shot kill,
>
> Well, obviously, it’s easier for any gun to be used in its intended range, aka when the reticle turns red, than when it is not in that range. That doesn’t make precision weapons a joke compared to automatics. Just because a precision weapon has more of a range doesn’t justify a gun that requires no skill within a range too close. Automatics have aim assist (ie: a sticky reticle) turned up WAY more than precisions, and the bullet magnetism is incredibly huge.
>
> The point about the boltshot/being able to spawn with shotguns is that a short range doesn’t justify a gun that sucks the skill out of any encounters in a specific range and that you credit yourself way to much with the idea that getting close takes skill, because it is an inevitability unless people play on that theoretical wide and empty map. Precision weapons require the user being able to be perfectly accurate whether your are close up or far away, automatics require the user to give up being far away so that they can get skill-less/free/undeserved kills.
>
> While the automatics kill at a slower speed than a boltshot, they require far less user input (because even the boltshot has less aim assist), and don’t require users to actually be able to aim. Like I said before, you trade in a slight bit of versatility so that you don’t need to worry about actually being half-decent at aiming…in a first person shooter…
>
> If you can’t aim an automatic weapon, no worries, the reticle sticks enough and the bullets are magnetized enough that aiming is barely an issue. If you can’t aim a precision weapon, it is completely useless, especially if the other player knows how to strafe: even something like strafing doesn’t matter with automatics because the bullets are part magnet.
>
>
>
> > unlike the AR which you still require alot of skill to use by the time you get within range.
>
> No, just no. Like I said before, the aim assist and bullet magnetism make the gun a complete joke once you are in the correct range; that’s the entire point of the gun: to be a crutch to people who have absolutely no skill when it comes to steady aiming.

You can use the precision weapons in more encounters and dont have to correctly move you as much as you would if you had an auto. The precision weapons have enough aim assist so that its still easy to land head shots. You still have to follow the target quite a bit if they strafe correctly.

> The automatics have less aim assist than the precision weapons.

Just because they have less aim assist doesn’t mean they are harder to aim. Automatic guns by nature are easier to aim as they ar more forgiving for misses. With slower shooting precision weapons a miss can spell the end of you. Add on to that fact precision weapons require you to hit a smaller target to be effective. Automatic weapons for how many shots it takes to kill with, how large the reticule is and how large the target is for them, the lower aim assist is more then compensated for.

> You can use the precision weapons in more encounters and dont have to correctly move you as much as you would if you had an auto. The precision weapons have enough aim assist so that its still easy to land head shots. You still have to follow the target quite a bit if they strafe correctly.

Strafing is more effective with precision weapons because of how smaller the target(Head) and reticule is when compared to the automatic weapons. Also if you can make someone miss a precision weapon shot you turn the battle, With automatics a small miss doesn’t effect the kill time that greatly. Refer to my last post about how automatic compensate for the lower aim assist.

> > > If your at the correct range which is most ranges for precision weapons hitting people in the head is easier, p.is you have to think of the moas that theyre playing on which consist if more CQC situations.
> > >
> > > If you read my other post getting close is but one of the skills i volved in it, the boltshot doesnt have these other things since its pratically one shot kill,
> >
> > Well, obviously, it’s easier for any gun to be used in its intended range, aka when the reticle turns red, than when it is not in that range. That doesn’t make precision weapons a joke compared to automatics. Just because a precision weapon has more of a range doesn’t justify a gun that requires no skill within a range too close. Automatics have aim assist (ie: a sticky reticle) turned up WAY more than precisions, and the bullet magnetism is incredibly huge.
> >
> > The point about the boltshot/being able to spawn with shotguns is that a short range doesn’t justify a gun that sucks the skill out of any encounters in a specific range and that you credit yourself way to much with the idea that getting close takes skill, because it is an inevitability unless people play on that theoretical wide and empty map. Precision weapons require the user being able to be perfectly accurate whether your are close up or far away, automatics require the user to give up being far away so that they can get skill-less/free/undeserved kills.
> >
> > While the automatics kill at a slower speed than a boltshot, they require far less user input (because even the boltshot has less aim assist), and don’t require users to actually be able to aim. Like I said before, you trade in a slight bit of versatility so that you don’t need to worry about actually being half-decent at aiming…in a first person shooter…
> >
> > If you can’t aim an automatic weapon, no worries, the reticle sticks enough and the bullets are magnetized enough that aiming is barely an issue. If you can’t aim a precision weapon, it is completely useless, especially if the other player knows how to strafe: even something like strafing doesn’t matter with automatics because the bullets are part magnet.
> >
> >
> >
> > > unlike the AR which you still require alot of skill to use by the time you get within range.
> >
> > No, just no. Like I said before, the aim assist and bullet magnetism make the gun a complete joke once you are in the correct range; that’s the entire point of the gun: to be a crutch to people who have absolutely no skill when it comes to steady aiming.
>
> You can use the precision weapons in more encounters and dont have to correctly move you as much as you would if you had an auto. The precision weapons have enough aim assist so that its still easy to land head shots. You still have to follow the target quite a bit if they strafe correctly.

precision guns can be used in all types of battles, but that doesn’t mean that it’s easy to do. A br is not effective at long range, but has a tight enough spread where you could get at least one kill. The autos are only useable at one range, so you only need to learn how to play at one range, and since the autos are clearly the best at that one range(they have the fastest kill times), than how is it more skillfull?

> > You can use the precision weapons in more encounters and dont have to correctly move you as much as you would if you had an auto. The precision weapons have enough aim assist so that its still easy to land head shots. You still have to follow the target quite a bit if they strafe correctly.
>
> Strafing is more effective with precision weapons because of how smaller the target(Head) and reticule is when compared to the automatic weapons. Refer to my last post about how automatic compensate for the lower aim assist.

Yes but your usually at a range where a simple small move of the scope will fix it where as up close you have to move it more quickly and more due to the small strafes having a bigger effect.

> > > > If your at the correct range which is most ranges for precision weapons hitting people in the head is easier, p.is you have to think of the moas that theyre playing on which consist if more CQC situations.
> > > >
> > > > If you read my other post getting close is but one of the skills i volved in it, the boltshot doesnt have these other things since its pratically one shot kill,
> > >
> > > Well, obviously, it’s easier for any gun to be used in its intended range, aka when the reticle turns red, than when it is not in that range. That doesn’t make precision weapons a joke compared to automatics. Just because a precision weapon has more of a range doesn’t justify a gun that requires no skill within a range too close. Automatics have aim assist (ie: a sticky reticle) turned up WAY more than precisions, and the bullet magnetism is incredibly huge.
> > >
> > > The point about the boltshot/being able to spawn with shotguns is that a short range doesn’t justify a gun that sucks the skill out of any encounters in a specific range and that you credit yourself way to much with the idea that getting close takes skill, because it is an inevitability unless people play on that theoretical wide and empty map. Precision weapons require the user being able to be perfectly accurate whether your are close up or far away, automatics require the user to give up being far away so that they can get skill-less/free/undeserved kills.
> > >
> > > While the automatics kill at a slower speed than a boltshot, they require far less user input (because even the boltshot has less aim assist), and don’t require users to actually be able to aim. Like I said before, you trade in a slight bit of versatility so that you don’t need to worry about actually being half-decent at aiming…in a first person shooter…
> > >
> > > If you can’t aim an automatic weapon, no worries, the reticle sticks enough and the bullets are magnetized enough that aiming is barely an issue. If you can’t aim a precision weapon, it is completely useless, especially if the other player knows how to strafe: even something like strafing doesn’t matter with automatics because the bullets are part magnet.
> > >
> > >
> > >
> > > > unlike the AR which you still require alot of skill to use by the time you get within range.
> > >
> > > No, just no. Like I said before, the aim assist and bullet magnetism make the gun a complete joke once you are in the correct range; that’s the entire point of the gun: to be a crutch to people who have absolutely no skill when it comes to steady aiming.
> >
> > You can use the precision weapons in more encounters and dont have to correctly move you as much as you would if you had an auto. The precision weapons have enough aim assist so that its still easy to land head shots. You still have to follow the target quite a bit if they strafe correctly.
>
> precision guns can be used in all types of battles, but that doesn’t mean that it’s easy to do. A br is not effective at long range, but has a tight enough spread where you could get at least one kill. The autos are only useable at one range, so you only need to learn how to play at one range, and since the autos are clearly the best at that one range(they have the fastest kill times), than how is it more skillfull?

Yes the BR isnt that effective at long range or CQC however it still can fight at these ranges with some effectiveness which is more than the AR can do so the AR user has to worry more on positioning and movement than just moving the odd bit to get a better angle. The BR and AR users can try and learn how to use that weapon outside its effective range. This is not only harder for the AR since its not a precision weapon it, but the BR is average at both its in effective ranges for example

BR

Long adequate
Mid perfect
Short adequate

Where as the AR is

Long poor
Mid adequate (very close to poor)
Short perfect.

> > > You can use the precision weapons in more encounters and dont have to correctly move you as much as you would if you had an auto. The precision weapons have enough aim assist so that its still easy to land head shots. You still have to follow the target quite a bit if they strafe correctly.
> >
> > Strafing is more effective with precision weapons because of how smaller the target(Head) and reticule is when compared to the automatic weapons. Refer to my last post about how automatic compensate for the lower aim assist.
>
> Yes but your usually at a range where a simple small move of the scope will fix it where as up close you have to move it more quickly and more due to the small strafes having a bigger effect.

The reticule is fairly large on the autos. You don’t have to move it a lot and with the amount of magnetism the game has that makes it even easier. A Br is still harder to use at close range because, while it has more aim assist, it has a drastically smaller reticule and is more accurate where as the automatics spray bullets at a faster rate in all angles in front of you.