I have my gripes with the balance this patch, but it’s much better than past seasons. Forge and YapYap are no longer OP, which is a big relief. Yap is kind of underpowered now though, which is a bit of a problem. I think the only thing wrong with balance this patch is how expensive an early game army is for the Banished. With the Suicide grunt price hike and Engies costing 30 power, a UNSC can have their early game army decimated but still win because they get to T2 first. I’m sure there are issues on the UNSC side as well, but I don’t play as them very often, so that’s the only thing I’ve noticed. Make the Suis cost 20 power again and maybe reduce the Engie power cost as well and I think that at least the early game will be balanced. That’s all my opinion of course.
This is probably the closest we’ve gotten to having a balanced game though. It’s sad that it took so long, but I’m glad we’re finally seeing the light.
> 2533274830489835;1:
> I have my gripes with the balance this patch, but it’s much better than past seasons. Forge and YapYap are no longer OP, which is a big relief. Yap is kind of underpowered now though, which is a bit of a problem. I think the only thing wrong with balance this patch is how expensive an early game army is for the Banished. With the Suicide grunt price hike and Engies costing 30 power, a UNSC can have their early game army decimated but still win because they get to T2 first. I’m sure there are issues on the UNSC side as well, but I don’t play as them very often, so that’s the only thing I’ve noticed. Make the Suis cost 20 power again and maybe reduce the Engie power cost as well and I think that at least the early game will be balanced. That’s all my opinion of course.
>
> This is probably the closest we’ve gotten to having a balanced game though. It’s sad that it took so long, but I’m glad we’re finally seeing the light.
I’m pretty happy with everything except for the siege turrets. If those could get toned down a little bit I would be happy. I would also like to see hero units become a little more viable in the early game but I understand arguments both ways for them.
Only played one game since the most recent patch, but it felt pretty good.
I agree that base defenses are maybe too strong. Bases seem to take forever to drop, causing super long games.
Otherwise, seems solid. Hopefully the new DLC won’t flip everything.
> 2535413390392434;4:
> Try kill banchees when they got colony as leader. 120 pop healing drones, air and wolverines did not stand a chance at all… not balanced at all
Why did you let them get to 120 pop? Scout and counter. That’s the core of RTS.
One of the tips that shows up on screen says that units can overcome their counters if they’re upgraded enough. That’s most likely what happened to you. Negligence can, will, and should lose you the game.
I believe it is the best state yet. Not entirely 100% but it is actually fun.
I’ve only felt I’ve lost two times to unfairness, most of my loses have been gg’s. First one being Kinsano’s Flamehogs which I think might be broken again AND makes her the best late game leader. Second one is YapYap late game potential, Goblins are still incredibly strong, I even have video coming up about goblins being close to indestructible.
So, concerns off the top of my head:
-Flamehogs
-Goblins
-Siege Turrets
I don’t agree with the suicide cost revert yet, in many games I’ve been hitting T2 faster of at similar times, mainly because those suis help you get map control and thus more power income.
> 2533274830489835;5:
> > 2535413390392434;4:
> > Try kill banchees when they got colony as leader. 120 pop healing drones, air and wolverines did not stand a chance at all… not balanced at all
>
> Why did you let them get to 120 pop? Scout and counter. That’s the core of RTS.
>
> One of the tips that shows up on screen says that units can overcome their counters if they’re upgraded enough. That’s most likely what happened to you. Negligence, will, and should lose you the game.
Well I was Anders so teching up was not a problem at all
Still 120 pop vs 120 pop should kinda be equal in most other rts games atleast when all is anti air.
It may be the closest in terms of balance I guess just it’s so -Yoink!- boring now. The whole game just feels like they’ve slowed the pace down of it, no longer are the T1 rushes that good unless you invest everything and thanks to turrets and the building damage this can still fail. T3 tanks have been nerfed so you can’t mass them and push on a base that effectively. So whilst the game has no longer OP enemies it just doesn’t feel that exciting compared to previous patches especially if you prefer the fast pace games they are almost non existent now with most lasting more than 15 minutes. So whilst I get it’s in a good place in terms of how comparable UNSC and Banished are it’s not exactly that good when both of them are pretty bad anyhow. Might be bias as I much prefer the rush game but I just can’t seem to enjoy this season as much.
> 2533274821521504;6:
> Goblins are still incredibly strong, I even have video coming up about goblins being close to indestructible.
Really? I always thought Goblins were just okay. Not too strong not too weak. Would love to see the video you have.
As for the OP, its very possible. This feels like the first patch where every leader is at least somewhat viable. Some leaders still need some buffs imo, some need some nerfs, but overall I’d say the balance is pretty great right now.
> 2533274855883119;9:
> > 2533274821521504;6:
> > Goblins are still incredibly strong, I even have video coming up about goblins being close to indestructible.
>
> Really? I always thought Goblins were just okay. Not too strong not too weak. Would love to see the video you have.
>
> As for the OP, its very possible. This feels like the first patch where every leader is at least somewhat viable. Some leaders still need some buffs imo, some need some nerfs, but overall I’d say the balance is pretty great right now.
> 2535448113686542;8:
> It may be the closest in terms of balance I guess just it’s so -Yoink!- boring now. The whole game just feels like they’ve slowed the pace down of it, no longer are the T1 rushes that good unless you invest everything and thanks to turrets and the building damage this can still fail. T3 tanks have been nerfed so you can’t mass them and push on a base that effectively. So whilst the game has no longer OP enemies it just doesn’t feel that exciting compared to previous patches especially if you prefer the fast pace games they are almost non existent now with most lasting more than 15 minutes. So whilst I get it’s in a good place in terms of how comparable UNSC and Banished are it’s not exactly that good when both of them are pretty bad anyhow. Might be bias as I much prefer the rush game but I just can’t seem to enjoy this season as much.
I actually found rushes to be more viable now, I’ve won 2 games all-in rushing against competent opponents.
If they hadn’t nerfed the Council/Armory the game would be a lot more fun, because heroes are just not viable T1, well not exactly that but there’s better pathways you can take instead of opening with a hero unit, too risky, not too rewarding.
> 2533274821521504;11:
> > 2535448113686542;8:
> > It may be the closest in terms of balance I guess just it’s so -Yoink!- boring now. The whole game just feels like they’ve slowed the pace down of it, no longer are the T1 rushes that good unless you invest everything and thanks to turrets and the building damage this can still fail. T3 tanks have been nerfed so you can’t mass them and push on a base that effectively. So whilst the game has no longer OP enemies it just doesn’t feel that exciting compared to previous patches especially if you prefer the fast pace games they are almost non existent now with most lasting more than 15 minutes. So whilst I get it’s in a good place in terms of how comparable UNSC and Banished are it’s not exactly that good when both of them are pretty bad anyhow. Might be bias as I much prefer the rush game but I just can’t seem to enjoy this season as much.
>
> I actually found rushes to be more viable now, I’ve won 2 games all-in rushing against competent opponents.
>
> If they hadn’t nerfed the Council/Armory the game would be a lot more fun, because heroes are just not viable T1, well not exactly that but there’s better pathways you can take instead of opening with a hero unit, too risky, not too rewarding.
I’m glad that hero’s aren’t the be all super unit of death they were at T1. They still do well but now you really can’t afford to lose a hero early. Game was turning into who could build hero first with some infantry and rush. Needing to build 5 snipers to handle a decimus or watching your entire infantry get blown to bits by Forge isn’t all that much fun early lol
> 2541316932588271;12:
> > 2533274821521504;11:
> > > 2535448113686542;8:
> > > It may be the closest in terms of balance I guess just it’s so -Yoink!- boring now. The whole game just feels like they’ve slowed the pace down of it, no longer are the T1 rushes that good unless you invest everything and thanks to turrets and the building damage this can still fail. T3 tanks have been nerfed so you can’t mass them and push on a base that effectively. So whilst the game has no longer OP enemies it just doesn’t feel that exciting compared to previous patches especially if you prefer the fast pace games they are almost non existent now with most lasting more than 15 minutes. So whilst I get it’s in a good place in terms of how comparable UNSC and Banished are it’s not exactly that good when both of them are pretty bad anyhow. Might be bias as I much prefer the rush game but I just can’t seem to enjoy this season as much.
> >
> > I actually found rushes to be more viable now, I’ve won 2 games all-in rushing against competent opponents.
> >
> > If they hadn’t nerfed the Council/Armory the game would be a lot more fun, because heroes are just not viable T1, well not exactly that but there’s better pathways you can take instead of opening with a hero unit, too risky, not too rewarding.
>
> I’m glad that hero’s aren’t the be all super unit of death they were at T1. They still do well but now you really can’t afford to lose a hero early. Game was turning into who could build hero first with some infantry and rush. Needing to build 5 snipers to handle a decimus or watching your entire infantry get blown to bits by Forge isn’t all that much fun early lol
I agree there were some 1 man army heroes out there that we’re all glad they’re gone. And I understand you can’t afford to lose a hero early, the problem is you get nothing in return for keeping him alive early. There’s just too much power consumption on it.