Is this possible?

ive noticed that most aspects of reach are changable, armour ammount, radar range, speed, damage, ammo count, bloom, and more!

what if these aspects where applied to the armour? we after all base our armour on what it looks like it does so why not make it do that :slight_smile: for example…

plated armour gives more damage resistence.
armour with bullets gives more ammo
shock absorbing armour removes bloom.
visors adjust zoom amount
wrist pads adjust HUD range, or shotgun ammo?
maybe the knee pads can factor into running speed/armour ammount.

any other ideas that can be encoded?
If i were 343 id make a game type where these factored in. which would make a far more interesting beta :).

its probs out of the question but something to wonder about lol

Just what Halo would need, more limited stuff to make the bad kids survive or get an advantage over a seasoned player.

NO THANKS.

This is a terrible idea. Halo isn’t about that.

Your not the first person to come up with this idea. But although its seems fun to have armour actually do something there would be to much going on. Armour Abilities are enough to deal with as it is. Maybe in halo 4 if they removed armour abilities altogether and replaced them with Armour Variant abilities it could work. But definitely not for reach.

I am not one to usually shoot down things outright but this is not what I want from Halo…ever. It may be fun in some games but I can’t and don’t want to see it in Halo.

I agree with the concept, just not in the current game. You think the complaints of AA are bad, could you imagine what the forums would look like with this.

That being said. That type of custom armor abilities would be very interesting, maby not it the Halo world, it would add a very destinct use to the armor you would select. And what play type you would use it in.

It’s a fair idea to have but should stay in “what if” realm.

A game as team oriented as Halo does not need this.

This would divide up gameplay, and it’d be 4 players using very different gameplay that would kill the whole balance of it.

this isnt call of duty.

The day i can get 6 shot shields or a 4 shot dmr over a fresh account is the day i stay on reach and CE windows.

I would literally stop buying halo games if they implemented anything like that in MM.

This would make the playing field incredibly uneven. Right now, having the same armor attributes for all players means that the only difference between everyone is their overall skill. If that is negated because someone can throw more bullets at you while taking more damage, nobody will want to play anymore and Reach has enough haters as it is.

I would dress myself up as batmat, jump off a building and be super serious about it as you are this this idea.