is this going to be fixed next patch?

shield stacking and shields going up while base is unserattack or in combat.

for example building 3 shueld generators and starting a 4th as soon as your base starts being attacked. the enemy took your 3 shields down.but the 4th finished so now you have to kill 4 shield fenerators equaking 7. while an army sit beneith the shield picking your troops off, HOW IS THIS BALANCED.

example 2 you atrack a base wuth 4 shield gens abd manage to take them down. now the guys army shows up so you fight him while the shield is on a static timer of 30 seconds. 30 aeconds after killing 3/4 of his stuff the shield goes up, he places his 1/4th of a army under 4 shield gens and ends up winning cause of the shields.

first of all shields generators should be instantly reset if anything i mean antthing hits the any part of the base vefire 30 seconds are up. this game is complete garbage whoever thought of one housibg troops beneuth a shield and 2 allowing timers with no way to reaet are an awful awful developer.

This was mentioned in the latest community update
https://www.halowaypoint.com/en-us/news/know-scope

> - Player gamertag and rank hidden in pre-match screens. - Banished shield stacking bonuses reduced. - Garrison bonuses reduced for hero units.

> 2533274813317074;2:
> This was mentioned in the latest community update
> https://www.halowaypoint.com/en-us/news/know-scope
>
> > - Player gamertag and rank hidden in pre-match screens. - Banished shield stacking bonuses reduced. - Garrison bonuses reduced for hero units.

right however that only refers to the BONUS which probably means reducing the anount a double shield awards the bases shields.

what that DOES NOT reference is all the stupid cheesy bull -Yoink- you can do with shields abd a static timer,

honestly if they dont do this im done with this garbage of a balanced game

  1. remove the static bull timers and replace it with a reset on.damage taken timer.
  2. bases with 3 shield generators already built do not award and additional 4 when the 4th finishes equaling 7. this is so -Yoinking!- broken like seriously if you defend this you lose all all respect from me.

Bear in mind that these aren’t the final patch or balance notes, they are still to be released

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> > 2533274813317074;2:
> >
>
> 2. bases with 3 shield generators already built do not award and additional 4 when the 4th finishes equaling 7. this is so -Yoinking!- broken like seriously if you defend this you lose all all respect from me.

This happens? How have you tested this?

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> > 2533274904506600;3:
> > > 2533274813317074;2:
> > >
> >
> > 2. bases with 3 shield generators already built do not award and additional 4 when the 4th finishes equaling 7. this is so -Yoinking!- broken like seriously if you defend this you lose all all respect from me.
>
> This happens? How have you tested this?

yes it works

it literarly the most broken cheesy mechanic i have ever seen in any rts.

all you do is build 3 shield generators, and start a 4th as soon.as you start getting hit. by the time they take your 3 shields worths if base shields down, the 4th finishes instantly recharging the vases shields as if it had 4. so essentually you go tjrough 7 now lets say they deconstruct 1 and start building a 4th agsin its like a never ending cycle.

keep in mine they gave troops beneith the shield picking your crap off while your trying to kill 7 shields.

like the longer this season continues, the more and more common is becoming in high level 3v3 ranked. its complete -Yoink!-

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> > 2533274904506600;3:
> > > 2533274813317074;2:
> > >
> >
> > 2. bases with 3 shield generators already built do not award and additional 4 when the 4th finishes equaling 7. this is so -Yoinking!- broken like seriously if you defend this you lose all all respect from me.
>
> This happens? How have you tested this?

What he means is when the 4th is built it auto charges the shield meaning you will now have killed 7 shield gens worth of shield before you defeat his base.

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> > > 2533274904506600;3:
> > > > 2533274813317074;2:
> > > >
> > >
> > > 2. bases with 3 shield generators already built do not award and additional 4 when the 4th finishes equaling 7. this is so -Yoinking!- broken like seriously if you defend this you lose all all respect from me.
> >
> > This happens? How have you tested this?
>
> What he means is when the 4th is built it auto charges the shield meaning you will now have killed 7 shield gens worth of shield before you defeat his base.

and thats not including if he salvages 1 and starts a new one resulting in 10 shields.

keep in mind if he has a army beneith the shield then your damage output is giing to go down which in other words means a incredibly unfayr defence