Is there anyway I can make objects despawn, and respawn at random?

So is there a way I can make objects despawn and respawn at random? It would help me a lot with the map Im making.
Thanks!

> So is there a way I can make objects despawn and respawn at random? It would help me a lot with the map Im making.
> Thanks!

I don’t believe so. If you find a way, let us know…

You can make them spawn in at a later date in the game. However you cannot despawn objects.

If you really want stuff to de spawn you could spawn in a teleporter later on in the game that teleports you do another part of the map, or a recreation of the map with some objects missing and others appearing.

The only thing I can think of hasn’t been tested thoroughly and hasn’t exactly shown signs of success, but you’re welcome to try it. All you have to do is set the objects’ min/max count to 1 and delay the one you want to spawn next. If this works properly, the game will decide it MUST spawn the new object, and because only 1 is allowed and 1 is necessary, it will despawn the first and spawn the next.

If it works properly, PLEASE let me know, because that would work great for a constantly changing zombie map, especially if I were to set one in, say, a UNSC ship and have doors randomly open and close, sealing people off from the rest of the group. Combine that experience with strong zombies and weak survivors, and you have one scary–Yoink- mini-game, right?

I have also needed to do this and also couldn’t find a way, I hope it is something they include in the next forge along with many other pretty obvious omissions

You may be able to despawn a very limited selection of objects by exploiting a game mechanic, but players would be able to manipulate this. When any movable object is displaced from its spawn position and then left completely undisturbed for long enough, it will vanish and its respawn timer will then count down. Players can delay the disappearance by hitting, touching, shooting, etc., the object.

So simply spawn an object so that it cannot possibly remain exactly in its spawn position (i.e. three inches off the ground with Normal physics set, causing it to fall). The object will be displaced immediately after (re)spawning, and vanish not too long afterward. This should work for any movable object – anything that can be moved outside of Forge when Normal physics is set.

> You can make them spawn in at a later date in the game. However you cannot despawn objects.
>
> If you really want stuff to de spawn you could spawn in a teleporter later on in the game that teleports you do another part of the map, or a recreation of the map with some objects missing and others appearing.

Last I heard, teleporters only preserve one dimension. That is to say – if a map-wide teleporter was spawned in, everyone would come out directly above the receiver node with only their heights having been preserved.

> Last I heard, teleporters only preserve one dimension. That is to say – if a map-wide teleporter was spawned in, everyone would come out directly above the receiver node with only their heights having been preserved.

ehh?

What I meant is, if you had a box with walls shaped like an x in it separating the 4 players. A teleporter could then spawn in, teleporting them to a duplicate of the first box, only it has walls missing so instead of the x its just a / . Then another teleporter could spawn in taking them to a box with no walls in it at all.

Hope that makes scene.

> > Last I heard, teleporters only preserve one dimension. That is to say – if a map-wide teleporter was spawned in, everyone would come out directly above the receiver node with only their heights having been preserved.
>
> ehh?
>
> What I meant is, if you had a box with walls shaped like an x in it separating the 4 players. A teleporter could then spawn in, teleporting them to a duplicate of the first box, only it has walls missing so instead of the x its just a / . Then another teleporter could spawn in taking them to a box with no walls in it at all.
>
> Hope that makes scene.

I understand what you mean. What I’m saying is that before you go through the teleporter, you’re at (X, Y, Z) in the world, right? But once you come out, you – and everyone else – are at (Teleporter Exit X, Teleporter Exit Y, Your Previous Z). So everyone would wind up standing in the same spot but at different heights, in a kind of Spartan totem pole.

Teleporters are a very clever idea, but they just have that one wrench thrown into the gears…

oh hahhha damn, didn’t think of that.

Yea teleporters probably wouldn’t work.