Is There any Playtesters?

I say this because there is no reason to believe there is. Grifball released with a out-of-map glitch that should’ve been found before the update was released (or that invisible blockers were completely broken) After that gets patched, once again, another out-of-map glitch is found. I’m not a professional forger, but at least I know to surround my maps/courts with killbarriers or invisible blockers so you don’t have people escaping, and then getting a turret used for “props” and farming the entire game

I will admit, the turret glitch is really quite in-depth, and whoever managed to find the glitch was very creative. But the point is that the type of playtesting being used right now isn’t finding gamebreaking glitches.

If you aren’t gonna add more playlists <em>cough Doubles & Snipers cough cough</em> then at least have the playlists we are given be free of gamebreaking bugs.

It is impossible to test for every condition. That is why they are sometimes released in beta, so that issues are id’d and corrected. In the case of griff, you and every one else who has played was a tester.

I"m not sure

There’s a great post here that Nokyard made a short while ago about the issues with Grifball, explains what happened pretty well.