Is there an acceptable way to use Microtransaction

Imagine having all the armor suits and or armor pieces available to you. You get to go with a full suit of armor, or mix and match your barbie…I mean Spartan, to your liking. Only one catch, these armor pieces are attainable using credits accrued through gameplay. Or if one was so inclined, credits could be purchased through the game store, to be spent only on cosmetic items such has armor pieces/sets, emblems, and maybe weapons skins. Does not effect gameplay at all. Just character customization. And they’re not locked or random. You know exactly what you want to ge . So you set out with a goal. Maybe even have certain challenges give bonus credits: beating the game on legendary might unlock a rare armor set, emblem, and weapon skin and give you additional credits. Beating certain missions with certain skulls activated gives you a unique visor or helmet and credits. Maybe even have weekly challenges tied to experience gained or utilizing certain weapons with kill counts associated, to get bonus credits. Its certainly not game breaking, and could incentivise people who just want to look cool to purchase thier armor sets/pieces, while still giving them the opportunity to “earn them”
I do think certain items should CHALLENGE UNLOCKABLE ONLY, allowing those who have them, the bragging rights/achievement of success. Like a LASO Achievemen, or even do times mission completion challenges/vidmaster challenges.
Each FREE DLC would bring with it a couple new armor pieces and or new sets, skins, along with challenges, and maps.
I know it sounds like H5 reiterated, but rather than the randomness of the REQ system, have it clear and accessible to the player, so they know exactly what they’re getting. This could also allow player to invest more time into getting the items they want, setting it as a goal to achieve. "I want that cool visor or helmet, it costs “X” amount. Now they have a goal to play towards as well as the gameplay itself. Gameplay medal offer more credits. Having multi-kills awards credits, as well as assassinations, hijacks, flag captures, flag resets, etc. Reward players for partaking in the game modes.

I wouldn’t necessarily mind there being cosmetic microtransactions available if it did indeed help facilitate free DLC for the community. But if it is similar to what Halo 5 did, which recycled an obscene amount of content, then you might as well just say you just want more money. I’d appreciate the honesty.

No. “Lootboxes” and “Ethical” do not go together. At all.

The only acceptable MTXs are cosmetic-only ones where you buy exactly what you want. No random chance, no RNG, no BS. Also, they actually need to be “micro” transactions, aka no more than 5 bucks AT MOST.

> 2533274792776027;70:
> No. “Lootboxes” and “Ethical” do not go together. At all.
>
> The only acceptable MTXs are cosmetic-only ones where you buy exactly what you want. No random chance, no RNG, no BS. Also, they actually need to be “micro” transactions, aka no more than 5 bucks AT MOST.

I would argue even those are unacceptable if they disrupt the Reach-style progression system and make it easy to buy the rarest items. Or if they’re put in and suddenly half the cosmetic items in the game are nearly impossible to get in-game but only $2.99.

I’d like them to be cosmetic only, implemented in a manner similar to AC Odyssey
Some stuff for low bucks, other stuff through various kinds of in-game progression

> 2533274886490718;72:
> I’d like them to be cosmetic only, implemented in a manner similar to AC Odyssey
> Some stuff for low bucks, other stuff through various kinds of in-game progression

I definitely hope the in-game progression is varied but varied in that you can earn most armors by playing the game but the rest are special challenges that you can’t just bypass with money.

Recon armor was best when it was exceedingly rare.

No

I think they are acceptable for some cosmetics, so long as there is some other way to unlock them.

> 2533274859620752;75:
> I think they are acceptable for some cosmetics, so long as there is some other way to unlock them.

Isn’t it amazing to think up until guardians we could unlock all customisation within the base game .

> 2535446427305943;73:
> > 2533274886490718;72:
> > I’d like them to be cosmetic only, implemented in a manner similar to AC Odyssey
> > Some stuff for low bucks, other stuff through various kinds of in-game progression
>
> I definitely hope the in-game progression is varied but varied in that you can earn most armors by playing the game but the rest are special challenges that you can’t just bypass with money.
>
> Recon armor was best when it was exceedingly rare.

exactly what I’ve been thinking
if there should be mtx-exclusive armor, there also needs to be armor,
which can be obtained exclusively by in-game progression, achievements etc

Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.

If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.

> 2533274824050480;78:
> Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
>
> If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.

Game pass really muddies the waters in my eyes, it almost gives the feeling of a f2play model and I’m sure devs are aware of this response from players and see it a way to double down on micro transactions.

> 2535406126289417;79:
> > 2533274824050480;78:
> > Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
> >
> > If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.
>
> Game pass really muddies the waters in my eyes, it almost gives the feeling of a f2play model and I’m sure devs are aware of this response from players and see it a way to double down on micro transactions.

Yeah, I agree with that. It’s a downside for sure, but at least it gives consumers the option to not play a game if it turns out to be disappointing. Given the way games have been handled this generation, I think the pros end up outweighing the cons for triple-A games on Game Pass.

The other thing is since there are other good games in the catalog, it’s not like players would have nothing else to play, you know? So even if devs decide to view Game Pass as a “F2P service” of sorts, I could simply choose to ditch or not play a game without directly investing time and money in it. If they do go down that route, a major downside here would be not getting to enjoy a game from a franchise one has been a longtime fan of, but so be it if it means avoiding a bad game.

> 2533274824050480;80:
> > 2535406126289417;79:
> > > 2533274824050480;78:
> > > Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
> > >
> > > If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.
> >
> > Game pass really muddies the waters in my eyes, it almost gives the feeling of a f2play model and I’m sure devs are aware of this response from players and see it a way to double down on micro transactions.
>
> Yeah, I agree with that. It’s a downside for sure, but at least it gives consumers the option to not play a game if it turns out to be disappointing. Given the way games have been handled this generation, I think the pros end up outweighing the cons for triple-A games on Game Pass.
>
> The other thing is since there are other good games in the catalog, it’s not like players would have nothing else to play, you know? So even if devs decide to view Game Pass as a “F2P service” of sorts, I could simply choose to ditch or not play a game without directly investing time and money in it. If they do go down that route, a major downside here would be not getting to enjoy a game from a franchise one has been a longtime fan of, but so be it if it means avoiding a bad game.

Meh. Services like Game Pass are just another form of Digital Rights Management, so I want nothing to do with it. I’d prefer to play my games after server shutdowns.

> 2533274824050480;80:
> > 2535406126289417;79:
> > > 2533274824050480;78:
> > > Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
> > >
> > > If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.
> >
> > Game pass really muddies the waters in my eyes, it almost gives the feeling of a f2play model and I’m sure devs are aware of this response from players and see it a way to double down on micro transactions.
>
> Yeah, I agree with that. It’s a downside for sure, but at least it gives consumers the option to not play a game if it turns out to be disappointing. Given the way games have been handled this generation, I think the pros end up outweighing the cons for triple-A games on Game Pass.
>
> The other thing is since there are other good games in the catalog, it’s not like players would have nothing else to play, you know? So even if devs decide to view Game Pass as a “F2P service” of sorts, I could simply choose to ditch or not play a game without directly investing time and money in it. If they do go down that route, a major downside here would be not getting to enjoy a game from a franchise one has been a longtime fan of, but so be it if it means avoiding a bad game.

Absolutely you make some very valid points. I’m really unsure of how I will move foward as a player as I love physical copies of games but I can also see the pros and cons of a subscription service,

> 2535425271455392;81:
> > 2533274824050480;80:
> > > 2535406126289417;79:
> > > > 2533274824050480;78:
> > > > Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
> > > >
> > > > If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.
> > >
> > > Game pass really muddies the waters in my eyes, it almost gives the feeling of a f2play model and I’m sure devs are aware of this response from players and see it a way to double down on micro transactions.
> >
> > Yeah, I agree with that. It’s a downside for sure, but at least it gives consumers the option to not play a game if it turns out to be disappointing. Given the way games have been handled this generation, I think the pros end up outweighing the cons for triple-A games on Game Pass.
> >
> > The other thing is since there are other good games in the catalog, it’s not like players would have nothing else to play, you know? So even if devs decide to view Game Pass as a “F2P service” of sorts, I could simply choose to ditch or not play a game without directly investing time and money in it. If they do go down that route, a major downside here would be not getting to enjoy a game from a franchise one has been a longtime fan of, but so be it if it means avoiding a bad game.
>
> Meh. Services like Game Pass are just another form of Digital Rights Management, so I want nothing to do with it. I’d prefer to play my games after server shutdowns.

Which is why you still have the option to buy the game. I know you’re a fan of physical media like myself and not every game will come to Game Pass. Also, not everyone has Game Pass and companies are aware of that. But, for people like me who love playing all sorts of games, it’s a great service. It allows me to only invest time in a game I wouldn’t otherwise want to have a permanent financial investment in. I’m still going to want to buy Halo Infinite (on disc to be sure), but only if it turns out to be a polished product unlike everything that has come out after Halo 4.

> 2535406126289417;82:
> > 2533274824050480;80:
> > > 2535406126289417;79:
> > > > 2533274824050480;78:
> > > > Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
> > > >
> > > > If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.
> > >
> > > Game pass really muddies the waters in my eyes, it almost gives the feeling of a f2play model and I’m sure devs are aware of this response from players and see it a way to double down on micro transactions.
> >
> > Yeah, I agree with that. It’s a downside for sure, but at least it gives consumers the option to not play a game if it turns out to be disappointing. Given the way games have been handled this generation, I think the pros end up outweighing the cons for triple-A games on Game Pass.
> >
> > The other thing is since there are other good games in the catalog, it’s not like players would have nothing else to play, you know? So even if devs decide to view Game Pass as a “F2P service” of sorts, I could simply choose to ditch or not play a game without directly investing time and money in it. If they do go down that route, a major downside here would be not getting to enjoy a game from a franchise one has been a longtime fan of, but so be it if it means avoiding a bad game.
>
> Absolutely you make some very valid points. I’m really unsure of how I will move foward as a player as I love physical copies of games but I can also see the pros and cons of a subscription service,

If you haven’t already, I recommend giving Game Pass a shot at least for a month or so. They have some good deals going on usually.

Edit: looks like I quoted you too late!

> 2533274824050480;83:
> > 2535425271455392;81:
> > > 2533274824050480;80:
> > > > 2535406126289417;79:
> > > > > 2533274824050480;78:
> > > > > Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
> > > > >
> > > > > If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.
> > > >
> > > > Game pass really muddies the waters in my eyes, it almost gives the feeling of a f2play model and I’m sure devs are aware of this response from players and see it a way to double down on micro transactions.
> > >
> > > Yeah, I agree with that. It’s a downside for sure, but at least it gives consumers the option to not play a game if it turns out to be disappointing. Given the way games have been handled this generation, I think the pros end up outweighing the cons for triple-A games on Game Pass.
> > >
> > > The other thing is since there are other good games in the catalog, it’s not like players would have nothing else to play, you know? So even if devs decide to view Game Pass as a “F2P service” of sorts, I could simply choose to ditch or not play a game without directly investing time and money in it. If they do go down that route, a major downside here would be not getting to enjoy a game from a franchise one has been a longtime fan of, but so be it if it means avoiding a bad game.
> >
> > Meh. Services like Game Pass are just another form of Digital Rights Management, so I want nothing to do with it. I’d prefer to play my games after server shutdowns.
>
> Which is why you still have the option to buy the game. I know you’re a fan of physical media like myself and not every game will come to Game Pass. Also, not everyone has Game Pass and companies are aware of that. But, for people like me who love playing all sorts of games, it’s a great service. It allows me to only invest time in a game I wouldn’t otherwise want to have a permanent financial investment in. I’m still going to want to buy Halo Infinite (on disc to be sure), but only if it turns out to be a polished product unlike everything that has come out after Halo 4.

Sure, but corporations don’t want purchases to be an option. They want the day to come where you can only subscribe to their services, and they’ll do everything to condition people into accepting that future. They want you to have no option but to pay a yearly fee to play games you’ve already downloaded.

> 2533274824050480;83:
> > 2535425271455392;81:
> > > 2533274824050480;80:
> > > > 2535406126289417;79:
> > > > > 2533274824050480;78:
> > > > > Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
> > > > >
> > > > > If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.
> > > >
> > > > Game pass really muddies the waters in my eyes, it almost gives the feeling of a f2play model and I’m sure devs are aware of this response from players and see it a way to double down on micro transactions.
> > >
> > > Yeah, I agree with that. It’s a downside for sure, but at least it gives consumers the option to not play a game if it turns out to be disappointing. Given the way games have been handled this generation, I think the pros end up outweighing the cons for triple-A games on Game Pass.
> > >
> > > The other thing is since there are other good games in the catalog, it’s not like players would have nothing else to play, you know? So even if devs decide to view Game Pass as a “F2P service” of sorts, I could simply choose to ditch or not play a game without directly investing time and money in it. If they do go down that route, a major downside here would be not getting to enjoy a game from a franchise one has been a longtime fan of, but so be it if it means avoiding a bad game.
> >
> > Meh. Services like Game Pass are just another form of Digital Rights Management, so I want nothing to do with it. I’d prefer to play my games after server shutdowns.
>
> Which is why you still have the option to buy the game. I know you’re a fan of physical media like myself and not every game will come to Game Pass. Also, not everyone has Game Pass and companies are aware of that. But, for people like me who love playing all sorts of games, it’s a great service. It allows me to only invest time in a game I wouldn’t otherwise want to have a permanent financial investment in. I’m still going to want to buy Halo Infinite (on disc to be sure), but only if it turns out to be a polished product unlike everything that has come out after Halo 4.

I just unsubscribed this month so I’ll see where I stand on weather or not I resubscribe soon enough, I do have a good physical library though

If this game does anything Pay 2 Win at all I will not play it and I hope no one plays it. It is unacceptable in a paid competitive game to have any of that.

Micro-transactions can be ethical as long as they are cosmetic or expansions.

> 2535406126289417;76:
> > 2533274859620752;75:
> > I think they are acceptable for some cosmetics, so long as there is some other way to unlock them.
>
> Isn’t it amazing to think up until guardians we could unlock all customisation within the base game .

:frowning:

Yeah.