> 2533274808453107;61:
> > 2533274927853578;59:
> > > 2533275022985379;57:
> > > It’s a difficult answer… The go-to answer for most people is cosmetic only microtransactions, and I’d say that for any other game, but part of Halo’s joy comes from earning your armors. Back in the Halo 3 days you knew someone wasn’t messing around when they had Recon for example.
> > >
> > > Personally? I think 343 could do just fine with paid DLC packs like Halo used to do. But if that isn’t enough then I think Halo 5’s Req system was headed in the right direction, but was simply executed kinda poorly. If they have a gamemode similar to Warzone, Firefight or something similar (Hopefully my Battalion gamemode idea on a different thread) then a Weapon-based REQ-like system would work pretty well. I think the only big change from Halo 5’s system should be that it stays PvE exclusive. Being able to use whatever crazy weapons they give you against players would screw with the balance of the gameplay, as we all have already seen.
> >
> > Honestly, I’d rather take microtransactions over DLC packs. The player base gets splintered horrendously a few months after the first map pack comes out and locks people who don’t buy the DLC out of content.
>
> Imo, most people don’t play any game regulary after a couple months anyway.
I feel like that honestly depends on the game and the content provided.
Myself personally, I played H5 pretty religiously for over a year. Even BFV (a game that I hate because of the lack of content), I’ll hop on at least once a week. It all depends on the individual, the game, and player engagement. If there’s enough replay value or incentive to come back, you can keep communities engaged for years.
No. I don’t like microtransactions in general as they’re just one more of the many ways corporations try to milk consumers for all they’re worth, but loot boxes simply can’t exist in a non-predatory way as they’re predatory by design. They lock in-game content behind random chance so that they can pressure those with little patience (or self-control) to keep throwing money at the screen. Loot boxes prey on these people, and these corporations know that (which is why they refer to these people as “whales” so that their employees don’t feel as bad about what they’re doing.) The fact that people brush this fact off with, “that’s the problem of those people” is quite alarming.
Capitalism works in a very simple way: a corporation will attempt something to maximize profits, and if it’s successful, other corporations will try it too. Over time, these corporations will slowly worsen that thing (examples being DRM, DLC, etc.) so that they can condition people to accept more and more anti-consumer business practices. Just like DRM and DLC before it, if loot boxes remain profitable for too long then they will become much more forced over time.
History can show us where loot boxes are going, and that isn’t a future anyone should want to live in. You know those mobile games where you’re locked out of the game for an hour or two unless you pay a fee? That’ll be AAA games within the next ten years.
To Answer the OP: NO, MICROTRANSACTIONS NEED TO STOP. Game content should be available day 1 and everything should be unlocked when you get it. I have no time or patience to grind for Skins or better weapons or anything else that is locked. Games are repetitions that justify my initial $60!!! If they want to do extra content, then do dlc expansion packs, like old.
And for those that are “you should work for your game content,” I ALREADY OWN MY GAME COPY!!! IT IS MINE GAME CONTENT!!!
> 2533274808453107;61:
> > 2533274927853578;59:
> > > 2533275022985379;57:
> > > It’s a difficult answer… The go-to answer for most people is cosmetic only microtransactions, and I’d say that for any other game, but part of Halo’s joy comes from earning your armors. Back in the Halo 3 days you knew someone wasn’t messing around when they had Recon for example.
> > >
> > > Personally? I think 343 could do just fine with paid DLC packs like Halo used to do. But if that isn’t enough then I think Halo 5’s Req system was headed in the right direction, but was simply executed kinda poorly. If they have a gamemode similar to Warzone, Firefight or something similar (Hopefully my Battalion gamemode idea on a different thread) then a Weapon-based REQ-like system would work pretty well. I think the only big change from Halo 5’s system should be that it stays PvE exclusive. Being able to use whatever crazy weapons they give you against players would screw with the balance of the gameplay, as we all have already seen.
> >
> > Honestly, I’d rather take microtransactions over DLC packs. The player base gets splintered horrendously a few months after the first map pack comes out and locks people who don’t buy the DLC out of content.
>
> Imo, most people don’t play any game regulary after a couple months anyway.
I remember Halo being played regularly for well over a couple of months.
Imagine having all the armor suits and or armor pieces available to you. You get to go with a full suit of armor, or mix and match your barbie…I mean Spartan, to your liking. Only one catch, these armor pieces are attainable using credits accrued through gameplay. Or if one was so inclined, credits could be purchased through the game store, to be spent only on cosmetic items such has armor pieces/sets, emblems, and maybe weapons skins. Does not effect gameplay at all. Just character customization. And they’re not locked or random. You know exactly what you want to ge . So you set out with a goal. Maybe even have certain challenges give bonus credits: beating the game on legendary might unlock a rare armor set, emblem, and weapon skin and give you additional credits. Beating certain missions with certain skulls activated gives you a unique visor or helmet and credits. Maybe even have weekly challenges tied to experience gained or utilizing certain weapons with kill counts associated, to get bonus credits. Its certainly not game breaking, and could incentivise people who just want to look cool to purchase thier armor sets/pieces, while still giving them the opportunity to “earn them”
I do think certain items should CHALLENGE UNLOCKABLE ONLY, allowing those who have them, the bragging rights/achievement of success. Like a LASO Achievemen, or even do times mission completion challenges/vidmaster challenges.
Each FREE DLC would bring with it a couple new armor pieces and or new sets, skins, along with challenges, and maps.
I know it sounds like H5 reiterated, but rather than the randomness of the REQ system, have it clear and accessible to the player, so they know exactly what they’re getting. This could also allow player to invest more time into getting the items they want, setting it as a goal to achieve. "I want that cool visor or helmet, it costs “X” amount. Now they have a goal to play towards as well as the gameplay itself. Gameplay medal offer more credits. Having multi-kills awards credits, as well as assassinations, hijacks, flag captures, flag resets, etc. Reward players for partaking in the game modes.
I wouldn’t necessarily mind there being cosmetic microtransactions available if it did indeed help facilitate free DLC for the community. But if it is similar to what Halo 5 did, which recycled an obscene amount of content, then you might as well just say you just want more money. I’d appreciate the honesty.
No. “Lootboxes” and “Ethical” do not go together. At all.
The only acceptable MTXs are cosmetic-only ones where you buy exactly what you want. No random chance, no RNG, no BS. Also, they actually need to be “micro” transactions, aka no more than 5 bucks AT MOST.
> 2533274792776027;70:
> No. “Lootboxes” and “Ethical” do not go together. At all.
>
> The only acceptable MTXs are cosmetic-only ones where you buy exactly what you want. No random chance, no RNG, no BS. Also, they actually need to be “micro” transactions, aka no more than 5 bucks AT MOST.
I would argue even those are unacceptable if they disrupt the Reach-style progression system and make it easy to buy the rarest items. Or if they’re put in and suddenly half the cosmetic items in the game are nearly impossible to get in-game but only $2.99.
I’d like them to be cosmetic only, implemented in a manner similar to AC Odyssey
Some stuff for low bucks, other stuff through various kinds of in-game progression
> 2533274886490718;72:
> I’d like them to be cosmetic only, implemented in a manner similar to AC Odyssey
> Some stuff for low bucks, other stuff through various kinds of in-game progression
I definitely hope the in-game progression is varied but varied in that you can earn most armors by playing the game but the rest are special challenges that you can’t just bypass with money.
Recon armor was best when it was exceedingly rare.
> 2535446427305943;73:
> > 2533274886490718;72:
> > I’d like them to be cosmetic only, implemented in a manner similar to AC Odyssey
> > Some stuff for low bucks, other stuff through various kinds of in-game progression
>
> I definitely hope the in-game progression is varied but varied in that you can earn most armors by playing the game but the rest are special challenges that you can’t just bypass with money.
>
> Recon armor was best when it was exceedingly rare.
exactly what I’ve been thinking
if there should be mtx-exclusive armor, there also needs to be armor,
which can be obtained exclusively by in-game progression, achievements etc
Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.
> 2533274824050480;78:
> Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
>
> If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.
Game pass really muddies the waters in my eyes, it almost gives the feeling of a f2play model and I’m sure devs are aware of this response from players and see it a way to double down on micro transactions.
> 2535406126289417;79:
> > 2533274824050480;78:
> > Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
> >
> > If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.
>
> Game pass really muddies the waters in my eyes, it almost gives the feeling of a f2play model and I’m sure devs are aware of this response from players and see it a way to double down on micro transactions.
Yeah, I agree with that. It’s a downside for sure, but at least it gives consumers the option to not play a game if it turns out to be disappointing. Given the way games have been handled this generation, I think the pros end up outweighing the cons for triple-A games on Game Pass.
The other thing is since there are other good games in the catalog, it’s not like players would have nothing else to play, you know? So even if devs decide to view Game Pass as a “F2P service” of sorts, I could simply choose to ditch or not play a game without directly investing time and money in it. If they do go down that route, a major downside here would be not getting to enjoy a game from a franchise one has been a longtime fan of, but so be it if it means avoiding a bad game.
> 2533274824050480;80:
> > 2535406126289417;79:
> > > 2533274824050480;78:
> > > Yes, there is an acceptable way - by making Halo F2P and saying goodbye to any loyalty and respect most fans who stuck around had.
> > >
> > > If the progression/unlock system does not resemble the one we had in H4, Reach, or H3, I will have no desire to play online longer than it takes to unlock all the achievements. I will neither buy any MTs nor the game itself (will still play it thanks to Game Pass) if Infinite does have predatory MTs.
> >
> > Game pass really muddies the waters in my eyes, it almost gives the feeling of a f2play model and I’m sure devs are aware of this response from players and see it a way to double down on micro transactions.
>
> Yeah, I agree with that. It’s a downside for sure, but at least it gives consumers the option to not play a game if it turns out to be disappointing. Given the way games have been handled this generation, I think the pros end up outweighing the cons for triple-A games on Game Pass.
>
> The other thing is since there are other good games in the catalog, it’s not like players would have nothing else to play, you know? So even if devs decide to view Game Pass as a “F2P service” of sorts, I could simply choose to ditch or not play a game without directly investing time and money in it. If they do go down that route, a major downside here would be not getting to enjoy a game from a franchise one has been a longtime fan of, but so be it if it means avoiding a bad game.
Meh. Services like Game Pass are just another form of Digital Rights Management, so I want nothing to do with it. I’d prefer to play my games after server shutdowns.