Is There a Railgun Trick?

Could be that the game just didn’t register the full soudn of it charging but to me it sounds like he was able to charge and kill me way faster than normal.

Video

Could just be me being salty, I have been in a slump lately

> 2533274807468284;1:
> Could be that the game just didn’t register the full soudn of it charging but to me it sounds like he was able to charge and kill me way faster than normal.
>
> Video
>
> Could just be me being salty, I have been in a slump lately

It maybe just be you, I never had a problem with that.

Looks fine to me but I sometimes my positioning is off so it seems like I get shot out of no where :frowning:

It’s possible to fire the Railgun before it is fully charged, so that may be what he did.

Looks more like he just surprised you than anything.

Those rail guns can be sneaky!

> 2533274870389366;5:
> Looks more like he just surprised you than anything.
>
> Those rail guns can be sneaky!

Yeah, looks like he was already charging it when he dropped down so you might not have heard it because of the wall being in the way.

You can fire a rail gun before it’s fully charged as an fyi.

your video really doesn’t help cuz we never see the railgun users perspective at all.

As a Railgun specialist, you can count me when it comes to Railguns.

  • You don’t have to charge the weapon all the way. This is the most important aspect of using the weapon in a competitive setting. While you’re charging the Railgun, you will notice that the crosshair will become smaller. When this happens, you can fire right away. Simply let go of the trigger and things go boom. This way, you can fire a shot much faster than you normally would, and it helps with faster reactions in close quarters.
  • You can cut down on the Railgun’s reload process. While you’re reloading the weapon, pay close attention to the ammo counter in the top-right of your HUD as it goes from red to blue. When it turns blue, you can cancel the rest of the reload process by perform a short sprint, a grenade throw, a clamber, or a melee (though not recommended). This way, your character doesn’t have to shut the breach themselves, and helps when you are facing multiple opponents and you need to kill them as quickly as possible. This trick also works with magazine-fed weapons, but not battery-based weapons.I conducted a test in Forge to see how much of a difference these tips make. Using the base Railgun, I compared a control test (no tricks used) and a secondary test (using the tricks) to see how fast I can charge, fire, and reload 6 shots until I was empty. Here are the results:

Control test - 22 seconds (roughly)
Secondary test - 16.16 seconds

As I expected, using the tricks shaved down a great deal of time required to fire 6 shots before I was empty.

> 2535429593088083;8:
> As a Railgun specialist, you can count me when it comes to Railguns.
>
>
> - You don’t have to charge the weapon all the way. This is the most important aspect of using the weapon in a competitive setting. While you’re charging the Railgun, you will notice that the crosshair will become smaller. When this happens, you can fire right away. Simply let go of the trigger and things go boom. This way, you can fire a shot much faster than you normally would, and it helps with faster reactions in close quarters. - You can cut down on the Railgun’s reload process. While you’re reloading the weapon, pay close attention to the ammo counter in the top-right of your HUD as it goes from red to blue. When it turns blue, you can cancel the rest of the reload process by perform a short sprint, a grenade throw, a clamber, or a melee (though not recommended). This way, your character doesn’t have to shut the breach themselves, and helps when you are facing multiple opponents and you need to kill them as quickly as possible. This trick also works with magazine-fed weapons, but not battery-based weapons.I conducted a test in Forge to see how much of a difference these tips make. Using the base Railgun, I compared a control test (no tricks used) and a secondary test (using the tricks) to see how fast I can charge, fire, and reload 6 shots until I was empty. Here are the results:
>
> Control test - 22 seconds (roughly)
> Secondary test - 16.16 seconds
>
> As I expected, using the tricks shaved down a great deal of time required to fire 6 shots before I was empty.

That’s an incredible answer, nice one lol

> 2533274838073795;9:
> > 2535429593088083;8:
> > As a Railgun specialist, you can count me when it comes to Railguns.
> >
> >
> > - You don’t have to charge the weapon all the way. This is the most important aspect of using the weapon in a competitive setting. While you’re charging the Railgun, you will notice that the crosshair will become smaller. When this happens, you can fire right away. Simply let go of the trigger and things go boom. This way, you can fire a shot much faster than you normally would, and it helps with faster reactions in close quarters. - You can cut down on the Railgun’s reload process. While you’re reloading the weapon, pay close attention to the ammo counter in the top-right of your HUD as it goes from red to blue. When it turns blue, you can cancel the rest of the reload process by perform a short sprint, a grenade throw, a clamber, or a melee (though not recommended). This way, your character doesn’t have to shut the breach themselves, and helps when you are facing multiple opponents and you need to kill them as quickly as possible. This trick also works with magazine-fed weapons, but not battery-based weapons.I conducted a test in Forge to see how much of a difference these tips make. Using the base Railgun, I compared a control test (no tricks used) and a secondary test (using the tricks) to see how fast I can charge, fire, and reload 6 shots until I was empty. Here are the results:
> >
> > Control test - 22 seconds (roughly)
> > Secondary test - 16.16 seconds
> >
> > As I expected, using the tricks shaved down a great deal of time required to fire 6 shots before I was empty.
>
> That’s an incredible answer, nice one lol

What he said!

> 2533274838073795;9:
> > 2535429593088083;8:
> > As a Railgun specialist, you can count me when it comes to Railguns.
> >
> >
> >
> > - You don’t have to charge the weapon all the way. This is the most important aspect of using the weapon in a competitive setting. While you’re charging the Railgun, you will notice that the crosshair will become smaller. When this happens, you can fire right away. Simply let go of the trigger and things go boom. This way, you can fire a shot much faster than you normally would, and it helps with faster reactions in close quarters. - You can cut down on the Railgun’s reload process. While you’re reloading the weapon, pay close attention to the ammo counter in the top-right of your HUD as it goes from red to blue. When it turns blue, you can cancel the rest of the reload process by perform a short sprint, a grenade throw, a clamber, or a melee (though not recommended). This way, your character doesn’t have to shut the breach themselves, and helps when you are facing multiple opponents and you need to kill them as quickly as possible. This trick also works with magazine-fed weapons, but not battery-based weapons.I conducted a test in Forge to see how much of a difference these tips make. Using the base Railgun, I compared a control test (no tricks used) and a secondary test (using the tricks) to see how fast I can charge, fire, and reload 6 shots until I was empty. Here are the results:
> >
> > Control test - 22 seconds (roughly)
> > Secondary test - 16.16 seconds
> >
> > As I expected, using the tricks shaved down a great deal of time required to fire 6 shots before I was empty.
>
> That’s an incredible answer, nice one lol
> Did you by chance make a video of your findings?

The railgun trick is so easy, if the charge is half way you can let go and it will charge shoot faster.

> 2535416894359094;11:
> > 2533274838073795;9:
> > > 2535429593088083;8:
> > > As a Railgun specialist, you can count me when it comes to Railguns.
> > >
> > >
> > > - You don’t have to charge the weapon all the way. This is the most important aspect of using the weapon in a competitive setting. While you’re charging the Railgun, you will notice that the crosshair will become smaller. When this happens, you can fire right away. Simply let go of the trigger and things go boom. This way, you can fire a shot much faster than you normally would, and it helps with faster reactions in close quarters. - You can cut down on the Railgun’s reload process. While you’re reloading the weapon, pay close attention to the ammo counter in the top-right of your HUD as it goes from red to blue. When it turns blue, you can cancel the rest of the reload process by perform a short sprint, a grenade throw, a clamber, or a melee (though not recommended). This way, your character doesn’t have to shut the breach themselves, and helps when you are facing multiple opponents and you need to kill them as quickly as possible. This trick also works with magazine-fed weapons, but not battery-based weapons.I conducted a test in Forge to see how much of a difference these tips make. Using the base Railgun, I compared a control test (no tricks used) and a secondary test (using the tricks) to see how fast I can charge, fire, and reload 6 shots until I was empty. Here are the results:
> > >
> > > Control test - 22 seconds (roughly)
> > > Secondary test - 16.16 seconds
> > >
> > > As I expected, using the tricks shaved down a great deal of time required to fire 6 shots before I was empty.
> >
> > That’s an incredible answer, nice one lol
> > Did you by chance make a video of your findings?

I will make a recording as soon as possible; the first half will show the control test, and the other half will show the speed test. You better have your stopwatches on hand!

Thanks to the hitscan properties of the Railgun, you do not ever need to compensate for long-range targets that are very far away. Just ensure your target is in the center of the inner portion of the crosshair.

And although it doesn’t have the raw power of the Rocket Launcher, Incineration Cannon (when charged), or the Spartan Laser, the Railgun can used to deadly effect against vehicles when used properly. To compensate for its reduced power, aim for any prominent weak spots on the vehicle. For example, aiming for the rear of a Wraith can severely cripple or even destroy it with a single shot, even without a Damage Boost equipped. Even a Temple / Ultra Wraith can fall prey to a flurry of Railgun slugs, as can Phaetons.

The Whiplash (the tier-2 Railgun) has the ability to fire as fast as a standard Sniper Rifle, which is terrifying considering that you’re shooting an explosive slug. As long as you charge it up enough, it can be done.

The Arclight (the tier-3 Railgun) fires an APHE (armor-piercing high-explosive) slug that can pierce and kill multiple opponents at once. In essence, you can get collateral kills in a similar manner to a Sniper Rifle. The slug will obviously kill an opponent on impact, but the slug doesn’t actually detonate until it impacts a surface, inflicting additional damage. Depending on your shot placement, you can kill additional enemies with the resulting explosion. While it may be on the clunky side due to its slower charge-up, the Arclight’s sheer destructive power can wipe out an Arena-sized team with a single shot. This Infection clip will showcase the power the Arclight can dish out.

Oh, I almost forgot; you can also cancel the Railgun’s reload with a thruster evade, too.

I’d offer my thoughts but I can’t see the video for some reason.

> 2533274805640921;15:
> I’d offer my thoughts but I can’t see the video for some reason.

You’re not missing much, but I managed to get a 4-for-1 collateral kill with the Arclight as Last Man Standing.

> 2535429593088083;16:
> > 2533274805640921;15:
> > I’d offer my thoughts but I can’t see the video for some reason.
>
> You’re not missing much, but I managed to get a 4-for-1 collateral kill with the Arclight as Last Man Standing.

Is that what the video shows? or is this something else?

> 2533274805640921;17:
> > 2535429593088083;16:
> > > 2533274805640921;15:
> > > I’d offer my thoughts but I can’t see the video for some reason.
> >
> > You’re not missing much, but I managed to get a 4-for-1 collateral kill with the Arclight as Last Man Standing.
>
> Is that what the video shows? or is this something else?

I will fix the clip when possible; I managed to get a 4-for-1 collateral alongside a Killtastrophe and Hell’s Janitor.

Thanks for the tips and I use the railgun a lot as well. I was coming from a standpoint based purely on sound. Based on sound his railgun didn’t make even the short charge sound and I was curious if there’s a way to shorten up the firing time even more. However reading some of the responses he must’ve started charging before he dropped down because I had to be on his radar.

> 2535429593088083;8:
> As a Railgun specialist, you can count me when it comes to Railguns.
>
>
> - You don’t have to charge the weapon all the way. This is the most important aspect of using the weapon in a competitive setting. While you’re charging the Railgun, you will notice that the crosshair will become smaller. When this happens, you can fire right away. Simply let go of the trigger and things go boom. This way, you can fire a shot much faster than you normally would, and it helps with faster reactions in close quarters. - You can cut down on the Railgun’s reload process. While you’re reloading the weapon, pay close attention to the ammo counter in the top-right of your HUD as it goes from red to blue. When it turns blue, you can cancel the rest of the reload process by perform a short sprint, a grenade throw, a clamber, or a melee (though not recommended). This way, your character doesn’t have to shut the breach themselves, and helps when you are facing multiple opponents and you need to kill them as quickly as possible. This trick also works with magazine-fed weapons, but not battery-based weapons.I conducted a test in Forge to see how much of a difference these tips make. Using the base Railgun, I compared a control test (no tricks used) and a secondary test (using the tricks) to see how fast I can charge, fire, and reload 6 shots until I was empty. Here are the results:
>
> Control test - 22 seconds (roughly)
> Secondary test - 16.16 seconds
>
> As I expected, using the tricks shaved down a great deal of time required to fire 6 shots before I was empty.

I have never used the YY trick on the railgun but I definitely will be in the future thanks for the tips