Is the weapon sandbox boring?

After all, we have had many of the same weapons for over 15 years now. I’ve been playing a lot of Battlefield recently.

Tbh I actually like that Halo’s weapons are generally simple (except for Halo 5) so I don’t spend 30 mins customizing load outs just to find out they are terrible. It is easy to identify and remember each of the weapons and their qualities(except for Halo 5 maybe because I’m a noob).

What I wish they would improve variety-wise is the vehicles. It would be nice to have more options especially for flying vehicles. It would be nice if they brought back the Falcon from Reach or added playable Pelicans like in that one Halo 4 mission. And maybe a first person vehicle mode or the ability to shoot when not moving on mongooses, and warthogs(for the driver).

Adding some weapons would be fine, but I don’t think it would be good to stray away from the core weapons that have been apart of Halo’s identity since the beginning. Unless something drastic happens with the story in the next game, I don’t think it would make much sense to replace all the weapons with something else.

When I feel like I’ve mastered the weapon set that we currently have then I’ll maybe consider the possibility of complaining of boredom. On my current trajectory I will have completed that weapon mastery… never.

I mean, looking at the Assault Rifle for example, it really isn’t an exciting weapon. It’s doesn’t spit out a ton of bullets every second, it’s range is nothing shocking, and it’s obviously not the best weapon to use in many situations. However, with that all aside, it’s truly an iconic weapon. Can you imagine Halo CE without the AR? It just fits so well. I do agree it would be nice to get more new weapons that do new things, but I would never want them to drastically overhaul any of the original weapons for any of the future Halos. There has to be a balance between keeping the original weapons viable while adding new weapons, all the while making sure the sandbox doesn’t become oversaturated. I’m sure it’s quite the job to keep all the weapons playing well together.

Its boring because there are far too many weapons that perform almost identical functions and it feels like when we get something interesting it is gone the next game.

The Beam rifle is a purple sniper, the post CE plasma/storm rifle is a blue SMG and the SMG is effectively an AR and it just goes on and on. In Halo 4 and 5 there are no less than 4 bullet hoses(AR/Suppressor(H4)/SMG(H5)/Storm RIfle/SAW) and there are 5 precision utility weapons in H5(BR/DMR/Magnum/Carbine/Light Rifle) and they all fill essentially the same role, the only difference is the window dressing. There are enough unique weapons across the Halo series to fill out diverse sandboxes for all factions, 343 just has to utilize them.

> 2535455771499455;5:
> I mean, looking at the Assault Rifle for example, it really isn’t an exciting weapon. I do agree it would be nice to get more new weapons that do new things

You don’t even need new weapons. In CE, you could quick camo with the AR and it had a longer melee range. Just doing little unique features like that could spice up the weapons a bit and make a more in-depth sandbox.

I don’t think it’s boring. Can you get tired of it after playing with the same thing for years? Sure, but I wouldn’t say the sandbox itself is boring at all.

> 2727626560040591;3:
> Adding some weapons would be fine, but I don’t think it would be good to stray away from the core weapons that have been apart of Halo’s identity since the beginning. Unless something drastic happens with the story in the next game, I don’t think it would make much sense to replace all the weapons with something else.

I agree. The core weapons should be kept and new one’s introduced in place of some of the “new-old” weapons like the Boltshot and Storm Rifle. The old, core weapons should be left alone as well. I know it’s since been rectified but when it was announced that Halo 5 was getting a different rocket launcher instead of the good ol’ Spnkr, I was angry. Those core weapons, that have been around since Halo CE, should be kept in the games and left alone, design/function wise.