This is an honest question. While I agree that the TTK is faster in Halo 5 than ever, I don’t actually know WHY. The BR doesn’t fire much faster than it did in the previous Halos and still takes 4 bursts for a perfect kill. The AR kills in more shots than in Halo 4 if you don’t get headshots after the shields drop. The magnum takes 5 shots to kill and fires slower than in Halo: Reach, but is much more accurate. SMG and DMR are the only weapons that seems to kill significantly faster than previous iterations, and the DMR isn’t THAT much more deadly than before. Is it the combination of slightly faster fire rates and increased accuracy of weapons in Halo 5 that gives a faster TTK?
I don’t know, but I find TTK to be the absolute worst metric of efficiency. It does not take into account anything but perfect conditions when the final result is found.
i would assume so…granted if ur not getting shot by 50 other ppl
I’m not sure if it is faster, but I want it even quicker. I was discussing this with a few friends when Halo 5 launched, and one or two can’t be bothered with it anymore.
If ttk was lower you would have people relying on meele over assault riffles , like reach.
No. Some numbers, you have to take my anecdotal word for, others you should recognize;
CE’s M6 best TTK is 600ms. The average TTK is about 1.5s, which is also the best TTK for all bodyshots.
H2 made the BR so that if you can hit 5 bodyshots in a row with the CEM6, you should be able to hit 4 shots in a row with said BR. Best TTK was about 1.45s, average about 2s (on a decent connection, and with the 0 spread TU).
H3 changed the BR’s blooming spread patterns (re-added in), took away hitscan (past 1st frame) and increased the time between bursts just a smidgen. 1.55s best TTK for the BR, about 2.5s average within red-scope, 3s outside scope.
Reach brought us a 1.45s best TTK DMR but a 2.2s average best TTK.
H4 brought the BR back into the fold with a best TTK of 1.4s, average 1.8s.
H5 has now given as BR with a best TTK of 1.2s and I would put its average at 1.7s. The H2BR in H5 would be 1.5s.
And any point in a Halo game, I am suppose to use a force multiplier to drop shields as quick as possible, thereby facilitating an instant-kill headshot from a precision weapon (or accurate burst from a fullauto)… That means my “job” is suppose to make kills as quick as possible, not try and out shoot my opponent alone.
Power weapons are generally 1-shot/hit killers. Having spawning weapons take even longer to confirm a kill on their own allows PW users to use less effort to stay alive.
Increasing the TTK with default weapons won’t make it better for those that cannot do their job!
The netcode trade-window check is well within the time differences to kill between H2-H5. The issue being that’s for perfect netcode conditions, not actual, latency induced XBL with crappy home network setups abroad.
For the automatics within their intended ranges yes, this is true…
> 2603643534597848;6:
> No. Some numbers, you have to take my anecdotal word for, others you should recognize;
>
> CE’s M6 best TTK is 600ms. The average TTK is about 1.5s, which is also the best TTK for all bodyshots.
>
> H2 made the BR so that if you can hit 5 bodyshots in a row with the CEM6, you should be able to hit 4 shots in a row with said BR. Best TTK was about 1.45s, average about 2s (on a decent connection, and with the 0 spread TU).
>
> H3 changed the BR’s blooming spread patterns (re-added in), took away hitscan (past 1st frame) and increased the time between bursts just a smidgen. 1.55s best TTK for the BR, about 2.5s average within red-scope, 3s outside scope.
>
> Reach brought us a 1.45s best TTK DMR but a 2.2s average best TTK.
>
> H4 brought the BR back into the fold with a best TTK of 1.4s, average 1.8s.
>
> H5 has now given as BR with a best TTK of 1.2s and I would put its average at 1.7s. The H2BR in H5 would be 1.5s.
>
> And any point in a Halo game, I am suppose to use a force multiplier to drop shields as quick as possible, thereby facilitating an instant-kill headshot from a precision weapon (or accurate burst from a fullauto)… That means my “job” is suppose to make kills as quick as possible, not try and out shoot my opponent alone.
>
> Power weapons are generally 1-shot/hit killers. Having spawning weapons take even longer to confirm a kill on their own allows PW users to use less effort to stay alive.
>
> Increasing the TTK with default weapons won’t make it better for those that cannot do their job!
>
> The netcode trade-window check is well within the time differences to kill between H2-H5. The issue being that’s for perfect netcode conditions, not actual, latency induced XBL with crappy home network setups abroad.
Understood nothing but I loved it.
> 2533274845430275;8:
> > 2603643534597848;6:
> > No. Some numbers, you have to take my anecdotal word for, others you should recognize;
> >
> > CE’s M6 best TTK is 600ms. The average TTK is about 1.5s, which is also the best TTK for all bodyshots.
> >
> > H2 made the BR so that if you can hit 5 bodyshots in a row with the CEM6, you should be able to hit 4 shots in a row with said BR. Best TTK was about 1.45s, average about 2s (on a decent connection, and with the 0 spread TU).
> >
> > H3 changed the BR’s blooming spread patterns (re-added in), took away hitscan (past 1st frame) and increased the time between bursts just a smidgen. 1.55s best TTK for the BR, about 2.5s average within red-scope, 3s outside scope.
> >
> > Reach brought us a 1.45s best TTK DMR but a 2.2s average best TTK.
> >
> > H4 brought the BR back into the fold with a best TTK of 1.4s, average 1.8s.
> >
> > H5 has now given as BR with a best TTK of 1.2s and I would put its average at 1.7s. The H2BR in H5 would be 1.5s.
> >
> > And any point in a Halo game, I am suppose to use a force multiplier to drop shields as quick as possible, thereby facilitating an instant-kill headshot from a precision weapon (or accurate burst from a fullauto)… That means my “job” is suppose to make kills as quick as possible, not try and out shoot my opponent alone.
> >
> > Power weapons are generally 1-shot/hit killers. Having spawning weapons take even longer to confirm a kill on their own allows PW users to use less effort to stay alive.
> >
> > Increasing the TTK with default weapons won’t make it better for those that cannot do their job!
> >
> > The netcode trade-window check is well within the time differences to kill between H2-H5. The issue being that’s for perfect netcode conditions, not actual, latency induced XBL with crappy home network setups abroad.
>
>
> Understood nothing but I loved it.
Lol Same^^