> > 1-50 was a flawed system. You can’t argue against that. Boosting, de-ranking, alt accounts, selling accounts, etc. If you can fix those issues, MAYBE they would put it in. But then again, why make the majority of players feel like crap because they have NO way of accomplishing that feat.
> >
> > Oh blah blah, catering to casuals. No, a <mark>ranking system that stops your progress and labels your skill is flawed</mark>. It segregates and alienates people. Not to mention the logical fallacies that plague the forums afterwards.
> >
> > You’re not a 50, your K/D isn’t higher than 2, how can you be right about any of the games mechanics, you’re bad at the game so your opinion and input doesn’t matter.
> >
> > This happened in Halo 3, and if you put the 1-50 or anything system like it in Halo 4, you’ll see the same problems arise.
>
> High School football, college football, semi-pro football, and the NFL. A skill system that stops progress and labels your skills. So, is this system flawed? Why don’t we get a couple guys together and play against the Baltimore Ravens Defense lets just ignore skill. Sounds awesome (sarcasm)
It is when you’re trying to sell a product.
Edit: The point is, trueskill still works in the background. You’ll be facing players of your skill.
Edit 2: So instead of limiting the progress a player can make and making them feel bad (very bad decision making), we have this exp progression system. Why is this better for overall longevity of the game? If it were the 1-50 ranking system, and I got locked off at say level 28, and no matter how much I won, I couldn’t rank up, or it was impossibly hard to rank up, I would no longer have fun playing, because the thing I’m working towards is impossible to get.
Now, I remember seeing people who were level 50, getting there within 20 games, obviously boosting. But the point is you can get to level 50 rather quickly, a week or 2. After they have accomplished that, what incentive do THOSE players have to keep playing? They don’t. They reached the pinnacle of matchmaking. They either get a new account and just play the social playlists, stat padding, OR do it all over again. Sell their accounts and what not.
An EXP system gives players an achieveable goal, that can’t be reached TOO SOON. Keeps all players around longer.
Edit 3: A player who sells their account to start over is directly affecting players in a negative way, just like de-rankers did. Their trueskill would be reset to 0, so they would pair up with the lower skilled players and totally dominate them for a while until his trueskill picked back up to where it is suppose to be.