Ok
some friends and I started talking and one brought up that 343 were going to nerf the pulse grenade
something I haven’t seen a single complaint about being over powered
more of something people want powered up a little
2 pulse vs 1 stickies is the normal agreement I hear
If being serious, I wouldn’t care none-the-less as I see they are only good if you know how to use it:
Normal things I see a lot of lately fr every weapon. Really, If I had a hp hauppage dvr, I’d make a video on how to use all weapons efficiently: If your bad with it, you complain it’s too powerful, If your good with it, it’s to weak.
Like the needler, someone uses it on me & then dies. I go get one & kill 5 people with it then die, it’s all about how good you are. I don’t like to brag, that is why I don’t post MM vids online, it’s not worth my time & effort…
For once though I do agree with the Op, they need be amped up, not give us more, but do an bigger pulse wave at the end in my opinion frying shields a little more effectively…
But they are fine as is with all weapons in the game…
I don’t see much reason for doing so. It’s a hit or miss kind of weapon, with the miss simply being an Area of Denial effect. The fact that we only get to spawn with 1(2 with grenadier) is down enough as it is.
If anything, I think the Plasma Grenades should have the same detriment that the Pulse Grenade has in that you should only be able to spawn with 1 w/o Grenadier TP…otherwise Pulse Grenades seem fine, but does Explosives SU alter them at all does anyone know?
Spawning with two one-hit kill area-denial grenades that stick to targets is fine, but spawning with a single pulse grenade that is really just an easier-to-use-frag is overpowered.
> If anything, I think the Plasma Grenades should have the same detriment that the Pulse Grenade has in that you should only be able to spawn with 1 w/o Grenadier TP…otherwise Pulse Grenades seem fine, but does Explosives SU alter them at all does anyone know?