Is the new art style a mistake?

Say what you will about halo 4 and 5, they looked great! And while most of halo infinite looks good so far, there are a few things that dont. Mainly, the elites. They look like action figures, and the brutes obviously dont look so good either. Most of that imo is due to the new art style being more cartoonish. I know halo isn’t known for the graphics, and I still like most of what I’ve seen from infinite so far, but I’m not a huge fan of the new art style, and I think they should have stuck with halo 4 and 5s. What do you guys think?

I’d take the sterile character models of Halo Infinite that at least try to look faithful to the originals over the abominations of Halo 4 and 5 any day.

> 2535447175857524;1:
> Say what you will about halo 4 and 5, they looked great! And while most of halo infinite looks good so far, there are a few things that dont. Mainly, the elites. They look like action figures, and the brutes obviously dont look so good either. Most of that imo is due to the new art style being more cartoonish. I know halo isn’t known for the graphics, and I still like most of what I’ve seen from infinite so far, but I’m not a huge fan of the new art style, and I think they should have stuck with halo 4 and 5s. What do you guys think?

I think we had two masterpieces when it comes to art style already, mainly Halo 2 Anniversary (sp) and Halo Wars 2! So I don’t know why they went for this weird mix of different styles. It really feels like Hi is the result of marketing studies and nothing else. Artistic coherency is important in creating a living breathing world, so you can’t just take elements from different games and hoping it will work on the same canvas. That’s not how an art direction is developed, yet it feels like it!

That said, no. I don’t want the “NuHalo” art-direction back. Imho 343i’s old artistic direction was a professional and competent effort for sure, yet also a misguided direction to take the series in first place. Both Halo 4&5 completely break the design concepts from Halo, full stop. Those games are objectively well made, sure, but you can’t just take an existing ip, continuing its story and than throw away the whole design principles just for yoink and giggles! I’m not a fan of Hi’s art direction, but at least it feels like a Halo game.

As for the “cartoonish” factor, I believe a lot comes from materials, unfinished textures and lighting. The megablox looking environment with all those hexagons and the lego pieces on Brutes armors don’t help either. The strong colors has little to do with that, H3 and H5 are both colorful as well, but the first one makes good use of contrast while the later is filled with surface details so it doesn’t feel flat.

The new art style is certainly not a mistake, the graphical fidelity and providing support for a console with VERY weak hardware was the mistake and what concerns me is that Halo Infinite is the last mainline Halo game for 10 years so the xbox one will be holding it back for a very long time.

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> I’d take the sterile character models of Halo Infinite that at least try to look faithful to the originals over the abominations of Halo 4 and 5 any day.

I wouldn’t say that the “abominations” of Halo 4 and 5 were, well, “abominations”. I happen to be a fan of the artstyle; it was a good ambitious change from the initial look of Halo.

> 2535458343546382;5:
> > 2533274825830455;2:
> > I’d take the sterile character models of Halo Infinite that at least try to look faithful to the originals over the abominations of Halo 4 and 5 any day.
>
> I wouldn’t say that the “abominations” of Halo 4 and 5 were, well, “abominations”. I happen to be a fan of the artstyle; it was a good ambitious change from the initial look of Halo.

Naw fam the elites in halo 4 and 5 look like t rexes. The grunts look like flood compared to the real way grunts look.

> 2533274887613159;6:
> > 2535458343546382;5:
> > > 2533274825830455;2:
> > > I’d take the sterile character models of Halo Infinite that at least try to look faithful to the originals over the abominations of Halo 4 and 5 any day.
> >
> > I wouldn’t say that the “abominations” of Halo 4 and 5 were, well, “abominations”. I happen to be a fan of the artstyle; it was a good ambitious change from the initial look of Halo.
>
> Naw fam the elites in halo 4 and 5 look like t rexes. The grunts look like flood compared to the real way grunts look.

T-rexes are cool

> 2535447175857524;1:
> Say what you will about halo 4 and 5, they looked great! And while most of halo infinite looks good so far, there are a few things that dont. Mainly, the elites. They look like action figures, and the brutes obviously dont look so good either. Most of that imo is due to the new art style being more cartoonish. I know halo isn’t known for the graphics, and I still like most of what I’ve seen from infinite so far, but I’m not a huge fan of the new art style, and I think they should have stuck with halo 4 and 5s. What do you guys think?

Halo 4 and 5 look like somebody wanted to make their own game, and was forced to make a halo game. So it has the halo shapes but fails completely in the looks department. Graphically 4 and 5 put too much detail in the models but not enough on the actual structures. The bases in halo 5 warzone are the perfect example because the bases in halo infinites demo looked very similar. Very rounded off buildings with no detail. Aka Flat.

> 2535458343546382;5:
> > 2533274825830455;2:
> > I’d take the sterile character models of Halo Infinite that at least try to look faithful to the originals over the abominations of Halo 4 and 5 any day.
>
> I wouldn’t say that the “abominations” of Halo 4 and 5 were, well, “abominations”. I happen to be a fan of the artstyle; it was a good ambitious change from the initial look of Halo.

I describe them as abominations, because they (specifically, Grunts, Elites, and Jackals) look repulsive. Not repulsive as in “bad”, but repulsive like monsters. And I hate that because it misses the all the nuance in the appearances of the different Covenant species, and succumbs to the cliche of making enemy characters look unattractive and “scary” because they’re the baddies, and we’re not supposed to like the baddies. God forbid you feel empathy towards the enemy because it looks adorable or civilized. Can’t have empathy in a game about killing.

No, there’s a very particular reason I refer to them as “abominations”. You don’t have to, but I hope you understand where my disdain stems from.

I think its more the colours look more vibrant rather than the some what toned downed colours of what we’ve seen recently.

I’d prefer reach style with bit more warn out armour for the banished rather gave them all looking squeaky clean.

What you said about infinite’s style are problems existed since 5, and that art style chaned absolutely everything, and for worse. Not to mention the 30 fps animations, lighting and flat textures made it look cartoony as well.

Halo 4 though… it looked LIGHT YEARS ahead infinite, beautiful, real and 90% like halo as it was established. Granted, some stuff like prometheans, elite / grunt anatomy, warthog, pelican, some armors from spartans / marines or a couple weapons just drifted away too much, but then 2A came and OMG… FIXED. PERFECTION. NEW ART STYLE READY FOR THE NEW ERA.

But then they abandoned it. So I’d agree, Infinite was a downgrade. Part of it was sadly to play safe and appeal to nostalgia. It’s not new but familiar, it’s just a replica of the old games. It does nothing interesting, it just scrapped everything from 4 and 2A no matter what. If chief went back to his old armor… then is he going to just be the same from now on? How are we going to be able to tell between an enemy elite and an ally??

I don’t have a problem with the new art style. It reminds me of halo ce and halo 2. I want a great story and gameplay.

I don’t think it would be a mistake, this is the best way to get the old “fans” satisfied, not removing sprinting and that kind of stuff.

> 2533274985070673;13:
> I don’t think it would be a mistake, this is the best way to get the old “fans” satisfied, not removing sprinting and that kind of stuff.

I’m an old fan, both from Halo playing and time on the planet earth, believe me when I say I do not like what I saw in the demo. After the 2018 engine demo 343i were winning me back, after the 2019 Discover Hope trailer I stated I didn’t like what I saw, after the campaign demo I’m out for now. I’ll see what they do in the added time they have, but I feel what we saw is pretty much what we’ll get imo.

I liked the new art style. Lots of Halo vibes.

More than happy to forgo ultra detail / realism to have a (semi) open world at 4k/60fps. Especially if it facilitates huge and hectic battles.

My problem were more with the textures / lighting / pop-in… so hopefully the extra time is put to good use.

> 2592250499819446;14:
> > 2533274985070673;13:
> > I don’t think it would be a mistake, this is the best way to get the old “fans” satisfied, not removing sprinting and that kind of stuff.
>
> I’m an old fan, both from Halo playing and time on the planet earth, believe me when I say I do not like what I saw in the demo. After the 2018 engine demo 343i were winning me back, after the 2019 Discover Hope trailer I stated I didn’t like what I saw, after the campaign demo I’m out for now. I’ll see what they do in the added time they have, but I feel what we saw is pretty much what we’ll get imo.

The highlight in bold, yes. This is exactly what we’re getting. They need the extra time to polish coding and graphics, but they won’t change the actual visuals much. I do expect to see more grid on all textures though, because 343i themselves pointed out they saw the mock ups and understood what’s up. I hope they do for real! :sweat_smile:

We have to live with an art style constructed by marketing gurus though, that’s for sure. It’s also the reason why I’m hoping to see official mod tools. Vanilla Oblivion always looked ugly to me, fan remade Oblivion looks are among the most beautiful fantasy environments I’ve ever seen! Mark my words: modders and content sharing features will save Halo Infinite IF 343i gives us the tools to do so.

H2A exists. That is not a cartoony game at all (barring wonky 2004-era animations). Art style is not the problem

I am in love with the designs but the actual graphical quality, colours, and some effects like the plasma grenade for example I’m not a fan of.

> 2533275031939856;18:
> I am in love with the designs but the actual graphical quality, colours, and some effects like the plasma grenade for example I’m not a fan of.

I actually like the plasma grenade effect. I just dont like the new elite, brute, and grunt designs.

> 2535447175857524;19:
> > 2533275031939856;18:
> > I am in love with the designs but the actual graphical quality, colours, and some effects like the plasma grenade for example I’m not a fan of.
>
> I actually like the plasma grenade effect. I just dont like the new elite, brute, and grunt designs.

Haha we’re the opposite. I love the design of those 3. I totally get your toy reference though, but that’s because of colours and graphics. If they toned down the vibrance and added some textures they would look way better, the actual designs I like though. Ray traced lighting will also hopefully help with that toyish look. The lighting is so flat in that demo so the colours/textures look even worse.