I think it is. Too much tracking and too fast of a kill.
nope. TTK is around the same as previous needlers (besides H2 which was nutered cause of dual wielding). The only real gripe I have with it is that it can be hard to see the needles mid flight. So you think its killing quick given you dont see some of the rounds hitting you. If those were highlighted a bit more, I’d be happy
I like it, always fun to run screaming with your friends when a bot has it.
> 2535461884091985;3:
> I like it, always fun to run screaming with your friends when a bot has it.
Oh I enjoy it. Actually I’m loving the game period. Just think it’s over powered.
> 2533274840624875;2:
> nope. TTK is around the same as previous needlers (besides H2 which was nutered cause of dual wielding). The only real gripe I have with it is that it can be hard to see the needles mid flight. So you think its killing quick given you dont see some of the rounds hitting you. If those were highlighted a bit more, I’d be happy
Hmmm I didn’t get that feeling. When I’ve used it the foe rant close to mid stem and they still locked on and killed them really quickly imo. Maybe it’s just me
The needler’s always been a situational weapon. In an open area at proper distance, sure, top class.
But with cover, practically useless; If the enemy is too close, he can dodge the needles as they don’t track enough; Too far, he will kill you before enough needles reach him. Furthermore, the needler doesn’t really benefit form enemies being weakened by allies or grenades.
Its biggest downside is that if the enemy is good enough or he hit you first, he is nearly guaranteed to get at least a trade, and in the current sandbox I’d rather have the AR over the needler 95% of the time
It super combine too quickly, but also doesn’t hold the progress towards super combining at all if you briefly swap targets. I suggest very slightly increasing the time it takes to super combine, and slightly increasing the progress towards super combining lasting a touch longer when you break off target. No big changes, but it just needs some minor nudges.
> 2533274975565198;7:
> It super combine too quickly, but also doesn’t hold the progress towards super combining at if you briefly swap targets. I suggest very slightly increasing the time it takes to super combine, and slightly increasing the progress towards super combining lasting a touch longer when you break off. No big changes, but it just needs some minor nudges.
I could ride with that. Maybe a little less tracking but I’m just thinking out loud.