So, i’m working on a map on forge island, and added a heavy man cannon to it. The man cannon started to make some loud noise as if it was an AA gun or something…and kept doing that every 3 seconds.
It. Won’t. Stop.
I haven’t tested it on the other maps yet, but regardless, it’s annoying enough that i’m not going to use it now (and it’s the only type of man cannon that works for that part of the map). Has anyone else noticed this?
Yeah, I’ve come acrossed this too, also (inconsequential as it may be) try turning the mantis around while holding it as monitor with the grid-snap on. I usually use 45 and 5.
Also to note, you can only safely get your FEET in the water, any closer and your dead.
> Yeah, I’ve come acrossed this too, also (inconsequential as it may be) try turning the mantis around while holding it as monitor with the grid-snap on. I usually use 45 and 5.
>
> Also to note, you can only safely get your FEET in the water, any closer and your dead.
Not entirely true. The deepest point you can place a block and stand on it without dying on Forge Island is the height coordinate -70.4, which places the water level at just below the level of your player’s waste.
> Not entirely true. The deepest point you can place a block and stand on it without dying on Forge Island is the height coordinate -70.4, which places the water level at just below the level of your player’s waste.
Point taken and a good coordinate note to add, but it’s still nothing like Reach.
> > Not entirely true. The deepest point you can place a block and stand on it without dying on Forge Island is the height coordinate -70.4, which places the water level at just below the level of your player’s waste.
>
> Point taken and a good coordinate note to add, but it’s still nothing like Reach.
Reach offered 1 or 2 small areas that allowed full submersion of your player, however they were too small to create anything with other than swimming pools.
> > > Not entirely true. The deepest point you can place a block and stand on it without dying on Forge Island is the height coordinate -70.4, which places the water level at just below the level of your player’s waste.
> >
> > Point taken and a good coordinate note to add, but it’s still nothing like Reach.
>
> Reach offered 1 or 2 small areas that allowed full submersion of your player, however they were too small to create anything with other than swimming pools.
actually there were some deep areas that were larger than you thought
I’m just sad that there can’t be a shark reef or jaws remake.