Is the Hardlight Shield the new Armor Lock?

I HATE, and I mean HATE armor lockers because they have no skill. I was so happy to hear that armor lock won’t be in Halo 4. Is the Hardlight just a replacement for cowards to take cover in?

Hardly. It’s just a shield. It can be depleted by damaging it (like the Dropshield), it only protects from 1 direction, it does not give the user a 360 degree view, and can easily be bypassed (based on the gameplay I’ve seen). It’s nowhere near as broken as AL ever was.

I’m personally more concerned about the return of the jetpack. I hate AL, but nowhere near as much as I hate the Jetpack.

Armor lock really isnt bad it can be used skillfully it just usually isnt. Still prefer other AA’s though. And as for the post of course not, the shield only blocks damage from one direction, not that useful against explosives unless used perfectly and even then not useful against anything bigger than a grenade probably.

I agree with Toa Freak on the jet pack. Hate it immensely

if your saying that its the new overpowered AA then maybe you should think more about Promethean vision. from what i have read from people who have played halo 4, Promethean vision is overpowered and is the most used AA.

PV is really not that bad, it was the most used AA only because people didnt know the maps yet. It really isnt overpowered people just like to freak out

No it looks pretty useless.

As far as I know, it isn’t, because from the demos of it I’ve seen, a grenade can easily defeat it.

> if your saying that its the new overpowered AA then maybe you should think more about Promethean vision. from what i have read from people who have played halo 4, Promethean vision is overpowered and is the most used AA.

You should watch the gameplay videos and judge for yourself how powerful Promethean Vision. For everyone here that say the AA is over powered, there is one who disagrees and another who finds it useless.

> I HATE, and I mean HATE armor lockers because they have no skill.

I disagree with this, personally. Just because someone uses AL, it doesn’t mean they have no skill at all. AL offers clear advantages. Is it annoying sometimes? Sure. But making broad, sweeping statements like that…eh.

As for Hardlight Shield, it doesn’t look that great to me honestly. In CQC you can easily be outmaneuvered and smacked, and at mid ranges a good nade toss to either side will soften them up. Not to mention all your teammates running around who could easily clean up a slow target like that from an exposed side. Seems like it would shine in a one on one confrontation. Other than that, not so much.

> Hardly. It’s just a shield. It can be depleted by damaging it (like the Dropshield), it only protects from 1 direction, it does not give the user a 360 degree view, and can easily be bypassed (based on the gameplay I’ve seen). It’s nowhere near as broken as AL ever was.
>
> <mark>I’m personally more concerned about the return of the jetpack. I hate AL, but nowhere near as much as I hate the Jetpack.</mark>

Seeing what 343 did with the hardlight shield, I say we have nothing to worry about my friend. : )

I am sure there will be a way to implement a version of jetpack that is more suitable for Halo.

No, it looked pretty weak in my opinion.

Hardlight shield seems to be far better than armor lock. Mainly because it doesn’t make you invincible. I think it will only be extremely effective at range against sniper or something, and only if the sniper isn’t good enough to get headshots. And is jetpack returning? I hope so. I’ll never use it but man do I love my flying targets.

> > Hardly. It’s just a shield. It can be depleted by damaging it (like the Dropshield), it only protects from 1 direction, it does not give the user a 360 degree view, and can easily be bypassed (based on the gameplay I’ve seen). It’s nowhere near as broken as AL ever was.
> >
> > <mark>I’m personally more concerned about the return of the jetpack. I hate AL, but nowhere near as much as I hate the Jetpack.</mark>
>
> Seeing what 343 did with the hardlight shield, I say we have nothing to worry about my friend. : )
>
> I am sure there will be a way to implement a version of jetpack that is more suitable for Halo.

I can think of plenty of ways the jetpack should work, or how it could be balanced for Halo, but from the brief glimpse in the Spartan Ops video, I have my concerns about the AA’s return, but I’ll reserve any final judgement for when the game releases.

> Hardly. It’s just a shield. It can be depleted by damaging it (like the Dropshield), it only protects from 1 direction, it does not give the user a 360 degree view, and can easily be bypassed (based on the gameplay I’ve seen). It’s nowhere near as broken as AL ever was.
>
> I’m personally more concerned about the return of the jetpack. I hate AL, but nowhere near as much as I hate the Jetpack.

Same.

I felt jetpack was much worse than AL. I hope the at least adhere to the jump pack idea.

Jetpack needs to go.

> Hardly. It’s just a shield. It can be depleted by damaging it (like the Dropshield), it only protects from 1 direction, it does not give the user a 360 degree view, and can easily be bypassed (based on the gameplay I’ve seen).

And explosives are not ignored by the shield.
Rockets, grenades, explosives, etc will all damage an HLS user. But I have not heard/seen that damage isn’t reduced for the HLS user.

> As for Hardlight Shield, it doesn’t look that great to me honestly. In CQC you can easily be outmaneuvered and smacked, and at mid ranges a good nade toss to either side will soften them up. Not to mention all your teammates running around who could easily clean up a slow target like that from an exposed side. Seems like it would shine in a one on one confrontation.

This is all either wrong or plain contradictory.

The only time in CQC that the HLS is in a predicament is when it is used in 1vs1 scenarios.
In a team vs team situation, the HLS user absorbs damage while offering distraction. This earns drop-points in Infinity Slayer, without even having to kill. It also prevents teammates from being damaged.

It’s also a viable and smart strategy to use a distraction that can take damage while your TEAMMATES clean up if the option is available. In a team-based game, your lack of deaths is more important than actual kills, executing short term tactics is more important that long-term kill counts.

In LV games, being that bullet sponge can do 1 of 2 things, depending on your position to a door/corner;

  1. You are now the target for all. HE’S GOT HLS, GET HIM!!!
  2. You’re now a waste of ammo, either an explosive is incoming or you’re no longer the target, capitalise on those that would turn their backs.

HLS also a great counter to being shot by a ProVision user when rounding a corner/door. Sure an explosive will get ya, but snipers and regular fire won’t. (With an explosive weapon, ProVision and MoTrack are about equal as it’s horse shoes and hand grenades with such devices.)

> Hardly. It’s just a shield. It can be depleted by damaging it (like the Dropshield), it only protects from 1 direction, it does not give the user a 360 degree view, and can easily be bypassed (based on the gameplay I’ve seen). It’s nowhere near as broken as AL ever was.
>
> I’m personally more concerned about the return of the jetpack. I hate AL, but nowhere near as much as I hate the Jetpack.

Jet pack is simple to overcome,you just need to time where someone is going to land/drop/fly to.

On topic,no. I doubt HLS will be anyway similar to Armor Lock. Think of the riot shields in Call of Duty. Easy to bypass and defeat. Not only that but the user is disabled by being reduced to turret-carrying speed, and can’t turn around as fast as they wish to. Also the shield does deplete once enough damage is taken,so I’d say a well-placed grenade will take out Hard Light Shields no problem. I don’t think it will hold up to any powerful explosions,such as rockets though. I’m sure people who use the Sticky Pistol will have a field day against the users of Hard Light Shields.

There wasn’t any jetpacks only a thruster

which looks like an altered evade.

except you can only rush in a straight line without decreasing how high your body is or how low your head will go
your body looks to be evenly paced height throughout the movement.

and its said in an interview that unlike evade if you use it off an edge you shoot in a straight line rather than sinking down the moment you would lose you footing with an evade

evade in reach has to much HEADSTRONGING but the thrusterpack will have none.

HEADSTRONG - is a term used to describe a movment that covers your weakpoint

H3 example elite looking down running away on swat
HR example evade

Not even close. For one, the hardlight shield doesn’t EMP shields away which was the number one reason armor lock was overpowered. Secondly, it doesn’t deflect or negate explosives or even melee, for that matter.

The two cannot be compared in strength. The hardlight shield is going to be a lot weaker and not as game-breaking as the ol’ armor lock.