Is the DMR a 4sk or 5sk? (with added problem)

Yes… I know that it is probably an obvious question but I can’t quite remember exactly. I was thinking of this when I watched a H4 gameplay, and for the first time it actually registered with me that the DMR now only has 14 shots per clip.

I don’t know why it only just registered, but then I wondered whether it was a 4sk or a 5sk.

If it is a 5sk like I suspect, then my question would be why have 343 decreased the clip size from Reach? Making us unable to get 3 kills per clip, if we hit every shot, and only get 2 and 4/5 before annoyingly having to reload before the last headshot. It doesn’t make sense to me.

Can someone explain?

It’s because the others weapons like the Battle Rifle and Covenant Carbine can’t kill 3 people with a full magazine either, so they lowered it with with one bullet on the DMR. And yes it’s still a 5sk

It’s not like anybody always gets three 5sk in a row anyway…

Its 5sk, the decreased mag size is to balance it with the other weapons available i think.

> It’s because the others weapons like the Battle Rifle and Covenant Carbine can’t kill 3 people with a full magazine either, so they lowered it with with one bullet on the DMR. And yes it’s still a 5sk
>
> <mark>It’s not like anybody always gets three 5sk in a row anyway.</mark>.

Exactly, people complain about the br not being 4 shot, its not like you can 4 shot people consistently (and in some cases dmr).

> > It’s because the others weapons like the Battle Rifle and Covenant Carbine can’t kill 3 people with a full magazine either, so they lowered it with with one bullet on the DMR. And yes it’s still a 5sk
> >
> > <mark>It’s not like anybody always gets three 5sk in a row anyway.</mark>.
>
> Exactly, people complain about the br not being 4 shot, <mark>its not like you can 4 shot people consistently (and in some cases dmr)</mark>.

That’s no excuse. People can 5sk. It’s not some one in a million thing.

As for removing one round for “balance”, it barely does a thing. Four shots still strips shields and dexterity with the BS or Magnum means you can still follow up.

This again?

How often are you REALLY going to run into 3 opponents, hit them in the head EVERY single time, thereby getting two kills in a row, and then IMMEDIATELY have to engage a third before you reload?

Next to never. Once in a blue moon, maybe. I play Halo A LOT and that NEVER happens.

Seriously… think about it: you encounter 3 people one right after the other, NO time in between, and you land every shot in the head for the first two, leaving you with 4 bullets left and a third opponent to kill? Even IF you survive 2 opponents back to back without having time to recharge your shields, you’re not likely to have hit them square in the head 5 times each perfectly, let alone then have to IMMEDIATELY engage a third person and land all 4 remaining shots in their head. Seriously, pro players don’t even run into this problem… I know because I watch them/play with them fairly often.

People are making a big deal about nothing. Seriously, let it go.

> > > It’s because the others weapons like the Battle Rifle and Covenant Carbine can’t kill 3 people with a full magazine either, so they lowered it with with one bullet on the DMR. And yes it’s still a 5sk
> > >
> > > <mark>It’s not like anybody always gets three 5sk in a row anyway.</mark>.
> >
> > Exactly, people complain about the br not being 4 shot, <mark>its not like you can 4 shot people consistently (and in some cases dmr)</mark>.
>
> <mark>That’s no excuse. People can 5sk. It’s not some one in a million thing.</mark>
>
>
> As for removing one round for “balance”, it barely does a thing. Four shots still strips shields and dexterity with the BS or Magnum means you can still follow up.

Yeah, THREE TIMES IN A ROW? Without dying from the first one or two? And with ZERO time in between each 5sk to reload, which you should be doing as frequently as strategically possible anyway?

Bollocks.

> > > > It’s because the others weapons like the Battle Rifle and Covenant Carbine can’t kill 3 people with a full magazine either, so they lowered it with with one bullet on the DMR. And yes it’s still a 5sk
> > > >
> > > > <mark>It’s not like anybody always gets three 5sk in a row anyway.</mark>.
> > >
> > > Exactly, people complain about the br not being 4 shot, <mark>its not like you can 4 shot people consistently (and in some cases dmr)</mark>.
> >
> > <mark>That’s no excuse. People can 5sk. It’s not some one in a million thing.</mark>
> >
> >
> > As for removing one round for “balance”, it barely does a thing. Four shots still strips shields and dexterity with the BS or Magnum means you can still follow up.
>
> Yeah, THREE TIMES IN A ROW? Without dying from the first one or two? And with ZERO time in between each 5sk to reload, which you should be doing as frequently as strategically possible anyway?
>
> Bollocks.

You sir speak truth.

> > > > It’s because the others weapons like the Battle Rifle and Covenant Carbine can’t kill 3 people with a full magazine either, so they lowered it with with one bullet on the DMR. And yes it’s still a 5sk
> > > >
> > > > <mark>It’s not like anybody always gets three 5sk in a row anyway.</mark>.
> > >
> > > Exactly, people complain about the br not being 4 shot, <mark>its not like you can 4 shot people consistently (and in some cases dmr)</mark>.
> >
> > <mark>That’s no excuse. People can 5sk. It’s not some one in a million thing.</mark>
> >
> >
> > As for removing one round for “balance”, it barely does a thing. Four shots still strips shields and dexterity with the BS or Magnum means you can still follow up.
>
> Yeah, THREE TIMES IN A ROW? Without dying from the first one or two? And with ZERO time in between each 5sk to reload, which you should be doing as frequently as strategically possible anyway?
>
> Bollocks.

Not to sound like a boss, but it’s possible. Frequently in BTB.

4v4 Slayer, you got a point.

> This again?
>
> How often are you REALLY going to run into 3 opponents, hit them in the head EVERY single time, thereby getting two kills in a row, and then IMMEDIATELY have to engage a third before you reload?
>
> Next to never. Once in a blue moon, maybe. I play Halo A LOT and that NEVER happens.
>
> Seriously… think about it: you encounter 3 people one right after the other, NO time in between, and you land every shot in the head for the first two, leaving you with 4 bullets left and a third opponent to kill? Even IF you survive 2 opponents back to back without having time to recharge your shields, you’re not likely to have hit them square in the head 5 times each perfectly, let alone then have to IMMEDIATELY engage a third person and land all 4 remaining shots in their head. Seriously, pro players don’t even run into this problem… I know because I watch them/play with them fairly often.
>
> People are making a big deal about nothing. Seriously, let it go.

If you are aiming for the head for any of your shots other than the no shields shot it could be argued ones knowledge on halo is not comprehensive…

> > This again?
> >
> > How often are you REALLY going to run into 3 opponents, hit them in the head EVERY single time, thereby getting two kills in a row, and then IMMEDIATELY have to engage a third before you reload?
> >
> > Next to never. Once in a blue moon, maybe. I play Halo A LOT and that NEVER happens.
> >
> > Seriously… think about it: you encounter 3 people one right after the other, NO time in between, and you land every shot in the head for the first two, leaving you with 4 bullets left and a third opponent to kill? Even IF you survive 2 opponents back to back without having time to recharge your shields, you’re not likely to have hit them square in the head 5 times each perfectly, let alone then have to IMMEDIATELY engage a third person and land all 4 remaining shots in their head. Seriously, pro players don’t even run into this problem… I know because I watch them/play with them fairly often.
> >
> > People are making a big deal about nothing. Seriously, let it go.
>
> If you are aiming for the head for any of your shots other than the no shields shot it could be argued ones knowledge on halo is not comprehensive…

Except you’re forgetting not every encounter starts off with someone having full shields, so aiming for the head anyway is a safe, preventative measure. It takes more time to switch from body to head than it does just to aim for the head to begin with, because you never know if they’re 1 or 4 shots away from no-shields.

Didn’t think of that before you made your “I’m better/smarter at Halo than you” remark, hmm?

> > > > > It’s because the others weapons like the Battle Rifle and Covenant Carbine can’t kill 3 people with a full magazine either, so they lowered it with with one bullet on the DMR. And yes it’s still a 5sk
> > > > >
> > > > > <mark>It’s not like anybody always gets three 5sk in a row anyway.</mark>.
> > > >
> > > > Exactly, people complain about the br not being 4 shot, <mark>its not like you can 4 shot people consistently (and in some cases dmr)</mark>.
> > >
> > > <mark>That’s no excuse. People can 5sk. It’s not some one in a million thing.</mark>
> > >
> > >
> > > As for removing one round for “balance”, it barely does a thing. Four shots still strips shields and dexterity with the BS or Magnum means you can still follow up.
> >
> > Yeah, THREE TIMES IN A ROW? Without dying from the first one or two? And with ZERO time in between each 5sk to reload, which you should be doing as frequently as strategically possible anyway?
> >
> > Bollocks.
>
> Not to sound like a boss, but it’s possible. Frequently in BTB.
>
> 4v4 Slayer, you got a point.

I never said it’s impossible. I said it’s not likely to happen frequently, or even “fairly often”. So people shouldn’t make such a huge deal about it.

Dmr may be good and balanced but the light rifle will always be number 1 cuz u can just scope people shoot em 4 times

The poster didn’t want a fight guys! He just wanted his question answered.

> > > This again?
> > >
> > > How often are you REALLY going to run into 3 opponents, hit them in the head EVERY single time, thereby getting two kills in a row, and then IMMEDIATELY have to engage a third before you reload?
> > >
> > > Next to never. Once in a blue moon, maybe. I play Halo A LOT and that NEVER happens.
> > >
> > > Seriously… think about it: you encounter 3 people one right after the other, NO time in between, and you land every shot in the head for the first two, leaving you with 4 bullets left and a third opponent to kill? Even IF you survive 2 opponents back to back without having time to recharge your shields, you’re not likely to have hit them square in the head 5 times each perfectly, let alone then have to IMMEDIATELY engage a third person and land all 4 remaining shots in their head. Seriously, pro players don’t even run into this problem… I know because I watch them/play with them fairly often.
> > >
> > > People are making a big deal about nothing. Seriously, let it go.
> >
> > If you are aiming for the head for any of your shots other than the no shields shot it could be argued ones knowledge on halo is not comprehensive…
>
> Except you’re forgetting not every encounter starts off with someone having full shields, so aiming for the head anyway is a safe, preventative measure. It takes more time to switch from body to head than it does just to aim for the head to begin with, because you never know if they’re 1 or 4 shots away from no-shields.
>
> Didn’t think of that before you made your “I’m better/smarter at Halo than you” remark, hmm?

Well because of bloom it’s more tactically advantageous to break the shields with body shots (bigger target = more likely to still be hit by blooming bullets) than to take the chance in missing one headshot because of bloom (even if your aim is accurate.) I’d rather take a few milliseconds to adjust my aim than to be down a shot. ZB, sure.

Also if you notice shield did not break when you body shot them, they are evidently one shot so shoot them in the head then.

> > > > It’s because the others weapons like the Battle Rifle and Covenant Carbine can’t kill 3 people with a full magazine either, so they lowered it with with one bullet on the DMR. And yes it’s still a 5sk
> > > >
> > > > <mark>It’s not like anybody always gets three 5sk in a row anyway.</mark>.
> > >
> > > Exactly, people complain about the br not being 4 shot, <mark>its not like you can 4 shot people consistently (and in some cases dmr)</mark>.
> >
> > <mark>That’s no excuse. People can 5sk. It’s not some one in a million thing.</mark>
> >
> >
> > As for removing one round for “balance”, it barely does a thing. Four shots still strips shields and dexterity with the BS or Magnum means you can still follow up.
>
> Yeah, THREE TIMES IN A ROW? Without dying from the first one or two? And with ZERO time in between each 5sk to reload, which you should be doing as frequently as strategically possible anyway?
>
> Bollocks.

The point that you’re missing entirely kid is that removing one round barely makes a difference at all. Might as well put it back in there. If anything, you’ve just proved my point for me.

I can consistently 5shot with the DMR. This is just another way to make good players less capable of playing their best. It’s also why I will be using the LR. Only spawn weapon that allows 3 kills a mag.

> Yeah, THREE TIMES IN A ROW? Without dying from the first one or two? And with ZERO time in between each 5sk to reload, which you should be doing as frequently as strategically possible anyway?
>
> Bollocks.

Just because you can’t…

I think we’re seriously doubting people’s accuracy here.

In TU Reach (so no bloom) good players can practically go an entire game using just the DMR and never miss a shot. It’s not THAT hard to aim with.

That’s not to say I want the gun nerfed; the entire ‘balance by nerfing’ mindset is one 343 really need to avoid.

> > > > This again?
> > > >
> > > > How often are you REALLY going to run into 3 opponents, hit them in the head EVERY single time, thereby getting two kills in a row, and then IMMEDIATELY have to engage a third before you reload?
> > > >
> > > > Next to never. Once in a blue moon, maybe. I play Halo A LOT and that NEVER happens.
> > > >
> > > > Seriously… think about it: you encounter 3 people one right after the other, NO time in between, and you land every shot in the head for the first two, leaving you with 4 bullets left and a third opponent to kill? Even IF you survive 2 opponents back to back without having time to recharge your shields, you’re not likely to have hit them square in the head 5 times each perfectly, let alone then have to IMMEDIATELY engage a third person and land all 4 remaining shots in their head. Seriously, pro players don’t even run into this problem… I know because I watch them/play with them fairly often.
> > > >
> > > > People are making a big deal about nothing. Seriously, let it go.
> > >
> > > If you are aiming for the head for any of your shots other than the no shields shot it could be argued ones knowledge on halo is not comprehensive…
> >
> > Except you’re forgetting not every encounter starts off with someone having full shields, so aiming for the head anyway is a safe, preventative measure. It takes more time to switch from body to head than it does just to aim for the head to begin with, because you never know if they’re 1 or 4 shots away from no-shields.
> >
> > Didn’t think of that before you made your “I’m better/smarter at Halo than you” remark, hmm?
>
> Well because of bloom it’s more tactically advantageous to break the shields with body shots (bigger target = more likely to still be hit by blooming bullets) than to take the chance in missing one headshot because of bloom (even if your aim is accurate.) I’d rather take a few milliseconds to adjust my aim than to be down a shot. ZB, sure.
>
> Also if you notice shield did not break when you body shot them, they are evidently one shot so shoot them in the head then.

Except Reach is the only game with bloom. Halo 4’s bloom is virtually non existent, and only exists for certain weapons (so far, I can tell it’s DMR, Magnum, and Sniper). And even then, the bloom is negligible; all it is, is an indication of spread of the gun, which has ALWAYS existed in Halo weapons. Go look at Halo: CE’s Magnum when scoped in… fire in fast succession at the wall and then look at the bullet holes; they’re not all in the same place. Halo 4’s minimal bloom is just a visual reminder to show you just where the bullets MAY be landing, but the spread itself has always existed.

And to your last statement: so you shoot their body, realize their shields are down and they’re 1-shot, and you have to shoot AGAIN, so you had to shoot them TWICE when you could have killed them with your first shot. It’s things like that that could mean life or death in a game like Halo. Half a second could mean all the difference. I’d rather be really good at aiming at the head and miss the occasional shot once in a while than be having to double up on a 1-shot because I aimed for the body first by mistake.

But hey, to each their own. That’s the beauty of Halo: any number of different playing styles and techniques :slight_smile: