Is the campaign underrated?

My only complaint from the campaign is that you didn’t play as Chief except for 3 missions! Other than that the story seemed well written.

Yeah, every Halo fan complain for that.

The Campaign was very underrated. It’s just unfortunate we weren’t able to play as Master Chief enough.

Level design and gameplay? Sure. Story? Nope. Giving the story even a 0/10 seems generous to me.

> 2535433210471002;1:
> My only complaint from the campaign is that you didn’t play as Chief except for 3 missions! Other than that the story seemed well written.

I caught myself explaining the story to my brother, who has read Fall of Reach but doesn’t play Halo anymore; and I afterward I was like “Dang its pretty cool”.

I liked the campaign except for the multiple Warden fights, and the lack of MC. It was fun as hell to play though, one of the few where I actually went and got all the intel/skulls for.

No. It was indeed terrible. Bad pacing, shallow characters, scrapping plot lines developed in 4 and Escalation, etc.

> 2535437652903765;4:
> Level design and gameplay? Sure. Story? Nope. Giving the story even a 0/10 seems generous to me.

I suggest you replay it. I was under the same impression as you. Then I replayed the campaign and it wasn’t as bad as I remembered. Was it good: no. Was their little character development: yes. But was it an awful story: no.

> 2535455681930574;7:
> > 2535437652903765;4:
> > Level design and gameplay? Sure. Story? Nope. Giving the story even a 0/10 seems generous to me.
>
>
> I suggest you replay it. I was under the same impression as you. Then I replayed the campaign and it wasn’t as bad as I remembered. Was it good: no. Was their little character development: yes. But was it an awful story: no.

I might replay it in the future for co-op. I may have been exaggerating a bit when I said 0/10. I’d rate it closer to 6 or 7 out of 10.

> 2535437652903765;4:
> Level design and gameplay? Sure. Story? Nope. Giving the story even a 0/10 seems generous to me.

Yeah, I seemed to have more fun playing Halo 5’s campaign than I did playing Halo 4’s. I feel like the levels are more varied and have generally more fun encounters (minus the Warden), but the story is just inexcusable.

Some parts are really underappreciated but I’m pretty sure 90 percent of the story wasn’t what we wanted, wasn’t what we were promised, disgraced everything that came before it and might have damaged the story in the long term.

No it is just bad.
Bad writing.
Bad pacing.
No character development
Introduced characters with no backstory or expansion in game
Terrible dialogue
All plot points introduced by halo 4 and escalations are erased
Bringing cortana back is worse than killing her. Especially if you make her the villain.
Cortana is a evil dictator
Chief is more bland and generic than he was in the original trilogy.
Infinity is next to worthless in terms of the story.
It ruined the ending of halo 4
Chief’s humanity is NEVER explored
Guardians have a bad design
Cortana kills millions for a forced peace
The levels are heavily infantry based with only 2 bland vehicle sections.
I’ve played the campaign 4 times and watched it played twice. I still have the same opinions on it.
Halo 5 has the worst campaign in the series, it’s gameplay is good but halo 2 and 3 did it better. It’s story is awfully and that ending is just the rotting pile on top of the mouldy cake. Halo 2 had a great story but the ending cuts it short that’s probably why people got angry.

I will not stand any attempt to try making the campaign look good. It doesn’t deserve it and 343 needs to know that. We need better writers.people like you are not going to help by saying the campaign is underrated because it is below rated and it deserves it.

I forgot to mention that the story we got is not the story 343 themselves told us about.
They lied about everything to do with halo 5. About master chief’s character development, about Cortana staying dead, about the tone, about HtT. Everything 343i said about halo 5s story was either a twisting of the truth or a lie.

I’m gonna pretend that this isn’t an honest question,this campaign was garbage ,3 missions of walking around and talking,u fight 7 wardens,3 missions as the chief,no character development,Jul mdama dies in a cutscene in the first mission,created=skynet 2.0

> 2533274816487930;12:
> I will not stand any attempt to try making the campaign look good. It doesn’t deserve it and 343 needs to know that. We need better writers.people like you are not going to help by saying the campaign is underrated because it is below rated and it deserves it.

The voice of reason…thank you :slight_smile:

> 2535437652903765;8:
> > 2535455681930574;7:
> > > 2535437652903765;4:
> > > Level design and gameplay? Sure. Story? Nope. Giving the story even a 0/10 seems generous to me.
> >
> >
> > I suggest you replay it. I was under the same impression as you. Then I replayed the campaign and it wasn’t as bad as I remembered. Was it good: no. Was their little character development: yes. But was it an awful story: no.
>
>
> I might replay it in the future for co-op. I may have been exaggerating a bit when I said 0/10. I’d rate it closer to 6 or 7 out of 10.

As someone who hadn’t read escalation prior to playing Halo 5 I loved the story and the small non combat missions gave a lot of tidbits the thinking of each Osiris team member. I do wish they used a little bit of cutscene time to flesh out Tanaka and Vale a bit more since they are fresher faces, oh yeah and the rest of blue team seemed a little stiff to me. They had just enough personality to know they weren’t robots…

After reading escalation I can see some of the confusing parts where people are like… wait what about this thing here?

I’d give the story a solid 8. As it was presented with no other companion books it was a solid story but was missing the mark a bit on some character development with blue team in mind there. While Osiris got a lot more attention and some of their background that was told in game I was like damn that was deep. Some of their perspectives could have been used in the cutscenes to help those as well.

I can’t really say I was salty about Cortana because I knew she would be back in Halo 5 or 6 though I did feel bad for her when she walked away from Master Chief. The story also had it’s heartstring tugging moments which I liked. If they tie in halo 6 with all these loose ends I could even see that 8 going up to a 9. (assuming anything that left me going… uh wait a sec gets cleared up as an obvious “we don’t want you to know yet” thing)

> 2533274816487930;11:
> No it is just bad.
> Bad writing.
> Bad pacing.
> No character development
> Introduced characters with no backstory or expansion in game
> Terrible dialogue
> All plot points introduced by halo 4 and escalations are erased
> Bringing cortana back is worse than killing her. Especially if you make her the villain.
> Cortana is a evil dictator
> Chief is more bland and generic than he was in the original trilogy.
> Infinity is next to worthless in terms of the story.
> It ruined the ending of halo 4
> Chief’s humanity is NEVER explored
> Guardians have a bad design
> Cortana kills millions for a forced peace
> The levels are heavily infantry based with only 2 bland vehicle sections.
> I’ve played the campaign 4 times and watched it played twice. I still have the same opinions on it.
> Halo 5 has the worst campaign in the series, it’s gameplay is good but halo 2 and 3 did it better. It’s story is awfully and that ending is just the rotting pile on top of the mouldy cake. Halo 2 had a great story but the ending cuts it short that’s probably why people got angry.

Yup. There is no point in calling it halo if the game is going to be mindless online co op shooter, which is only when the game shines. Halo needs a good story.

I think I need to play again honestly I remember some very great levels such as the MC levels and the Locke levels on Sanghelios along with some of the Meridian levels. Other than that it’s blur mostly because I played on normal.

> 2533274830166194;14:
> I’m gonna pretend that this isn’t an honest question,this campaign was garbage ,3 missions of walking around and talking,u fight 7 wardens,3 missions as the chief,no character development,Jul mdama dies in a cutscene in the first mission,created=skynet 2.0

The weapons down missions gave you time to explore each character a little more and get more info on how the people in that area think and feel. The character development for Osiris was definitely done in those weapons down missions. (as for blue team… not so much)

as for the warden fights, they might have been a little repetitive but since he is not an AI but something else, maybe we will see what his motivations are in the next one. I am going to reserve my opinion on the skynet thing until Halo 6 comes out. I think there’s more than what we have seen. (just like in halo 2, how all in all that campaign felt void of story or character development yet in Halo 3 the loose ends were tied up)

> 2533274796951708;16:
> > 2535437652903765;8:
> > > 2535455681930574;7:
> > > > 2535437652903765;4:
> > > > Level design and gameplay? Sure. Story? Nope. Giving the story even a 0/10 seems generous to me.
> > >
> > >
> > > I suggest you replay it. I was under the same impression as you. Then I replayed the campaign and it wasn’t as bad as I remembered. Was it good: no. Was their little character development: yes. But was it an awful story: no.
> >
> >
> > I might replay it in the future for co-op. I may have been exaggerating a bit when I said 0/10. I’d rate it closer to 6 or 7 out of 10.
>
>
> As someone who hadn’t read escalation prior to playing Halo 5 I loved the story and the small non combat missions gave a lot of tidbits the thinking of each Osiris team member. I do wish they used a little bit of cutscene time to flesh out Tanaka and Vale a bit more since they are fresher faces, oh yeah and the rest of blue team seemed a little stiff to me. They had just enough personality to know they weren’t robots…
>
> After reading escalation I can see some of the confusing parts where people are like… wait what about this thing here?
>
> I’d give the story a solid 8. As it was presented with no other companion books it was a solid story but was missing the mark a bit on some character development with blue team in mind there. While Osiris got a lot more attention and some of their background that was told in game I was like damn that was deep. Some of their perspectives could have been used in the cutscenes to help those as well.
>
> I can’t really say I was salty about Cortana because I knew she would be back in Halo 5 or 6 though I did feel bad for her when she walked away from Master Chief. The story also had it’s heartstring tugging moments which I liked. If they tie in halo 6 with all these loose ends I could even see that 8 going up to a 9. (assuming anything that left me going… uh wait a sec gets cleared up as an obvious “we don’t want you to know yet” thing)

I thought it was okay, but after Halo 4’s campaign, it felt disappointing. And then there were the ads, which showed what I think would have been a much better story. In addition to this, I feel it just throws characters in without introducing them (though I suppose all of the games except maybe 3 kinda did) and it doesn’t really add more to their backgrounds unless you decide to stand around and not advance to another area for a while.