Is the BR all hype?

I’m starting to get the impression that the BR is going to be… well not so Halo 3ish. Know what I mean?

I’m such a huge fan of the Halo 3 BR and it just seems so counter “Halo” not to make a 4sk. 343 seems to get it… bringing back the jump height, bringing back faster base run speed, this is amazing and makes for faster gameplay. Faster gameplay screams for the return of the 4sk. RRAWWWRR RAGE! JK JK

It is and will always, for me, remain the single most agonizing thing about Halo: Reach, the dreadful, painfully slow 5sk.

I do understand the concept behind Sages’ logic of the 5sk, with the introduction of the amour abilities and all. I get it.

However, with all this anti-combat like abilities such as sheild, thruster and regen it just seems like 5sk is just as annoying as in Reach. I’ve watch all the available gameplay I can get my eyes on and I’m still seeing that depressing sight of the 1v1 engagments. Where it’s rare to see two players go at it and engage and finish without someone coming along and finishing the kill.

It’s just grinding… you know what I mean?

I’m guessing that making the BR 4sk would make it overpowered compared to the DMR, Carbine, etc. Halo has always been about balance first, and Halo 4 isn’t Halo 3. With so many mid-to-long-range rifles in one installment, it’s important to make them balanced while feeling different. One overpowered rifle could potentially force them to rebalance all other weapons and vehicles in the sandbox.

The idea of a balanced sandbox is more important to Halo than slavishly preserving mechanics from previous games.

I’ll admit that I’m hyped. With no bloom it will be awesome. Plus I can create a loadout. AR-BR is all I need.

I would say we should wait to see how it balances out before criticizing it. In all honesty, the BR was a 5 shot in Halo 3 when you were not playing MLG or didn’t land mostly head shots. (From what I remember at least.) I think the 5sk BR will be fine. Im really excited for the return of the BR.

lol i hope so, I would find it really amusing if all the BR fanboys were let down because their weapon isnt the single most dominating non-power weapon in the game. Actual variation of useful weapons, thatll leave them scratching their heads xD Glad the carbine is back, thats what Ill be using most likely.

> I’m guessing that making the BR 4sk would make it overpowered compared to the DMR, Carbine, etc. Halo has always been about balance first, and Halo 4 isn’t Halo 3. With so many mid-to-long-range rifles in one installment, it’s important to make them balanced while feeling different. One overpowered rifle could potentially force them to rebalance all other weapons and vehicles in the sandbox.
>
> The idea of a balanced sandbox is more important to Halo than slavishly preserving mechanics from previous games.

They are numbers that suggest with a 4sk the BR’s kill times would actually balance it out way more than it is now. With a 4sk kill the Br’s kill time would be roughly about 1.4 seconds whereas the DMR has a kill time of 1.5 and the Carbine has a kill time of 1.4. Currently the BR has a kill time around 1.8.

Long story short a 4sk BR balances out the BR with the sandbox. Why 343 hasn’t announced they are taking this into consideration is beyond me

> > I’m guessing that making the BR 4sk would make it overpowered compared to the DMR, Carbine, etc. Halo has always been about balance first, and Halo 4 isn’t Halo 3. With so many mid-to-long-range rifles in one installment, it’s important to make them balanced while feeling different. One overpowered rifle could potentially force them to rebalance all other weapons and vehicles in the sandbox.
> >
> > The idea of a balanced sandbox is more important to Halo than slavishly preserving mechanics from previous games.
>
> They are numbers that suggest with a 4sk the BR’s kill times would actually balance it out way more than it is now. With a 4sk kill the Br’s kill time would be roughly about 1.4 seconds whereas the DMR has a kill time of 1.5 and the Carbine has a kill time of 1.4. Currently the BR has a kill time around 1.8.
>
> Long story short a 4sk BR balances out the BR with the sandbox. Why 343 hasn’t announced they are taking this into consideration is beyond me

lmao…the info above is…FALSE, Just over exaggerated numbers because some people cant handle that the BR isnt the most powerful gun now and the game is actually fair

> lol i hope so, I would find it really amusing if all the BR fanboys were let down because their weapon isnt the single most dominating non-power weapon in the game. Actual variation of useful weapons, thatll leave them scratching their heads xD Glad the carbine is back, thats what Ill be using most likely.

i might just have to add you… long lost brother! :slight_smile:

> > > I’m guessing that making the BR 4sk would make it overpowered compared to the DMR, Carbine, etc. Halo has always been about balance first, and Halo 4 isn’t Halo 3. With so many mid-to-long-range rifles in one installment, it’s important to make them balanced while feeling different. One overpowered rifle could potentially force them to rebalance all other weapons and vehicles in the sandbox.
> > >
> > > The idea of a balanced sandbox is more important to Halo than slavishly preserving mechanics from previous games.
> >
> > They are numbers that suggest with a 4sk the BR’s kill times would actually balance it out way more than it is now. With a 4sk kill the Br’s kill time would be roughly about 1.4 seconds whereas the DMR has a kill time of 1.5 and the Carbine has a kill time of 1.4. Currently the BR has a kill time around 1.8.
> >
> > Long story short a 4sk BR balances out the BR with the sandbox. Why 343 hasn’t announced they are taking this into consideration is beyond me
>
> lmao…the info above is…FALSE, Just over exaggerated numbers because some people cant handle that the BR isnt the most powerful gun now and the game is actually fair

Its ok we all know that your afraid of the Br coming back and putting a whooping on you again :wink:

As much as I loved the BR, it shouldn’t be the only gun a person needs to be good at this game. I’m getting bored with precision aiming weapons feeling like they are the only things worth having around. Especially in Halo 3 where even if I were to move forward, the BR can still be all I need to whoop an AR’s bum.

I want something besides a power weapon to make me go backward with the BR. Unless I have a power weapon, I shouldn’t feel completely safe with a frequently-voted starter weapon. :confused:

The BR in it’s current iteration, from all the videos I’ve seen, still outclasses the DMR at all but long range making a 4sk SIMPLY UNNECESSARY. The DMR is appropriately unwieldy at short range, appropriately strong at medium/long range and the same goes with the BR. NOTHING I have seen supports making the BR any more powerful than it currently is.

> lol i hope so, I would find it really amusing if all the BR fanboys were let down because their weapon isnt the single most dominating non-power weapon in the game. Actual variation of useful weapons, thatll leave them scratching their heads xD Glad the carbine is back, thats what Ill be using most likely.

So rather than having a BR that can contend with the Carbine and DMR, you want one that is Plasma Repeater-status? Isn’t that the opposite of weapon variety? You’re contradicting yourself.

> I’m starting to get the impression that the BR is going to be… well not so Halo 3ish. Know what I mean?

You mean a broken, overpowered weapon that everybody clings to for their self-esteem issues that makes the entire GAME completely redundant?

> I’m such a huge fan of the Halo 3 BR and it just seems so counter “Halo” not to make a 4sk. 343 seems to get it… bringing back the jump height, bringing back faster base run speed, this is amazing and makes for faster gameplay. Faster gameplay screams for the return of the 4sk. RRAWWWRR RAGE! JK JK
>
> It is and will always, for me, remain the single most agonizing thing about Halo: Reach, the dreadful, painfully slow 5sk.

Really? You call that slow? Are you serious?

Neo-Kaiser, lol.

BR was not over-powered. The entire sandbox (outside of the power weapons) was poorly constructed and UNDERPOWERED.

BR was never OP, just useful.

Every other weapon was weak, in-accurate and not worth picking up. There’s a difference :wink:

> BR was never OP, just useful.
>
> Every other weapon was weak, in-accurate and not worth picking up. There’s a difference :wink:

Um, do you know how backwards that sounds?

> > I’m starting to get the impression that the BR is going to be… well not so Halo 3ish. Know what I mean?
>
> You mean a broken, overpowered weapon that everybody clings to for their self-esteem issues that makes the entire GAME completely redundant?

The Carbine, Sentinel Beam, and all the power weapons are not redundant when the BR in in play in Halo 3: just the piles of automatic weapons. Bungie, for whatever reason, decided to fatten up the sandbox with about 6 reskins of the AR, that all function more or less the same, and serve no purpose outside of giving the AI more things to shoot at us with. The automatic weapons were only overlooked because they sucked, not because the BR was OP. The Halo 3 BR was a terrible utility weapon.

> > I’m such a huge fan of the Halo 3 BR and it just seems so counter “Halo” not to make a 4sk. 343 seems to get it… bringing back the jump height, bringing back faster base run speed, this is amazing and makes for faster gameplay. Faster gameplay screams for the return of the 4sk. RRAWWWRR RAGE! JK JK
> >
> > It is and will always, for me, remain the single most agonizing thing about Halo: Reach, the dreadful, painfully slow 5sk.
>
> Really? You call that slow? Are you serious?

Yes. Because it is slow. Halo 1 and 2’s weapons absolutely decimated the DMR in Reach. And even the Halo 3 BR was amazingly slow.

> > BR was never OP, just useful.
> >
> > Every other weapon was weak, in-accurate and not worth picking up. There’s a difference :wink:
>
> Um, do you know how backwards that sounds?

Probably, but I’m a backwards kinda guy :wink: lol.

> > BR was never OP, just useful.
> >
> > Every other weapon was weak, in-accurate and not worth picking up. There’s a difference :wink:
>
> Um, do you know how backwards that sounds?

Do you know how correct it is?

Is using a rock in war OP because you’re using a pillow? No.

Stop forcing us into using pillows, and pick up a damn rock.

> > > BR was never OP, just useful.
> > >
> > > Every other weapon was weak, in-accurate and not worth picking up. There’s a difference :wink:
> >
> > Um, do you know how backwards that sounds?
>
> Probably, but I’m a backwards kinda guy :wink: lol.

Kinda weird how a lot of people think on console forums. On a PC game, if 1 weapon can’t regularly beat the other 50 weapons, it’s considered underpowered and requires a buff. If 1 weapon regularly beats out all other 50 weapons, it’s considered overpowered and needs a nerf more urgently then something UP needs a buff.

On a Console game, if 1 weapon can’t regularly beat the other 50 weapons, it’s considered underpowered and requires removal. If 1 weapon regularly beats out all other 50 weapons, those 50 weapons are considered underpowered and need to be removed from the game.