Is the Boltshot Overpowered Or Is It Just Me?

I know there’s maybe a billion posts about people complaining about weapon balances and such but i was just wondering do people think if the Boltshot was overpowered?

In my opinion i think it’s pretty overpowered for a number of reasons but i will list a couple:

1)The secondary fire is very deadly, sometimes fatal at moderate range.

2)The secondary fire sometimes surpass both range and damage by shotguns.

3)The charge for the secondary fire is freakishly fast.

As you can see i have a thing against the secondary fire for that gun.
Well i want to hear what you guys think. These are my opinions and i want to hear yours.

Oh and if you know a good way to counter it can you please comment your idea. Really appreciate it.

You must be new here. :wink:

A lot of people feel the same as you do.

Perhaps in the future Title Update, coming early 2013, they will make some tweaks to it.

In the mean time, some good counters.

Hop around and shoot. You only have to dodge the initial blast, then you can double melee them.

Use stickie grenades on them.

Back up while shooting.

Thruster pack for the dodge. Hardlight shield blocks it. Promethan Vision to see if anyone is camping.

Goodluck.

I wouldn’t think so, because it does take some skill to use it. I’m pretty mediocre most of the time when I try to use it, but I can get some good kills in when someone isn’t paying attention. I will say, however, that the DMR and Plasma pistol/grenade combo are overpowered.

It’s not overpowered; rather, it doesn’t belong in loadouts. The boltshot would be much better off as an ordnance drop.

Out of over 724 Slayer deaths in matchmaking, I’ve been killed by a Boltshot 6 times (and 0 times in other gametypes). If it is over-powered, I’m not seeing anyone take advantage of it…

> Out of over 724 Slayer deaths in matchmaking, I’ve been killed by a Boltshot 6 times (and 0 times in other gametypes). If it is over-powered, I’m not seeing anyone take advantage of it…

you also have 0 kills with it. try actually using a weapon before commenting on it…

OP - I agree and here is why:

  1. Per shot, the BS is more powerful and has more range than the Scattershot.
  2. It’s a secondary weapon that is more powerful than any load out primary weapon (especially since about half of the battles/encounters happen at short range)
  3. The charge rate is too fast. A player can get two fully charged kill shots before you can kill them, if you don’t get all headshots.

It isn’t just you there are many threads like this complaining I am one for it being nerfed a bit but obviously you and I and others like us will get haters usually people that are benefiting from it and or trying to master the commendation for it.
They know it is cheap and easy to use so they are trying to go for an easy 10K or just to get it out of the way, I am not using it until it’s alt fire is nerfed and it’s primary fire is buffed to be equal to the other secondaries.

You shoot a guy till his shields drop, he runs round a corner, you give chase for the final shot, he jumps out with no shields and kills you! While you’re fully shielded… You sigh and are glad you don’t use such a -Yoink- OP weapon.

All of you that haven’t voted yet about balancing the boltshot vote here
https://forums.halowaypoint.com/yaf_postsm2086573_Bottshot-and-DMR-need-to-be-balance.aspx#post2086573

> > Out of over 724 Slayer deaths in matchmaking, I’ve been killed by a Boltshot 6 times (and 0 times in other gametypes). If it is over-powered, I’m not seeing anyone take advantage of it…
>
> you also have 0 kills with it. try actually using a weapon before commenting on it…

How does my kill count have anything to do with my comment? o.O I didn’t even take a stance on how powerful it is or isn’t, so how much I use it is completely irrelevant to my statement. I just pointed out a simple fact (one that isn’t remotely effected by my weapon choices): that regardless of power, less than 1% of my deaths have been by the hand of a Boltshot (~0.8% in Slayer, and less than a half of a percent all-around). And based off that I’d say it seems like a non-issue. But that’s just from my personal experience (though I can’t imagine the community average is too far off - weapon usage percentages may very wildly, but death percentages are pretty constant).

These are getting old, and I’ve abused the BullShot and it’s handy against nubs.

Its stronger than the Scattershot, so if you increase the range. It should be an Ordnance Drop.

> OP - I agree and here is why:
>
> 1) Per shot, the BS is more powerful and has more range than the Scattershot.
> 2) It’s a secondary weapon that is more powerful than any load out primary weapon (especially since about half of the battles/encounters happen at short range)
> 3) The charge rate is too fast. A player can get two fully charged kill shots before you can kill them, if you don’t get all headshots.

yup

Gimmicky, highly situation and frustrating.

It’s too powerful to be in loadouts but it would be rarely picked in ordinance. The charge time just encourages negative campy play and it is awkwardly balanced. Personally I’d prefer it just to be removed from the game.

My tools of destruction:

DMR
Sniper
Boltshot

Once you get the timing right, it’s one of the most powerful close-range weapons and easily the best load-out weapon in the game. I’ve been using it since day 1 back when everyone thought it was weak, now every game I play people are using it.

I’ll continue to use it, but I’ll be the first to say that it’s incredibly overpowered. A balanced game is a fun game!

> I wouldn’t think so, because it does take some skill to use it. I’m pretty mediocre most of the time when I try to use it, but I can get some good kills in when someone isn’t paying attention. I will say, however, that the DMR and Plasma pistol/grenade combo are overpowered.

In my ordnance I get to choose to call in an Incineration Cannon, a Binary Rifle, Or Speed boost. I choose speed boost, why?

Boltshot+speed boost causes an absolute massacre. The Boltshot along with the DMR require no skill at all.

It’s a shotgun you can spawn with. Sounds like a bad joke, right? Well, this joke is called Halo 4.

I’m pretty sure he was trolling for a reaction on that one. I haven’t even unlocked the BS yet because I don’t think it’s worth it. Never had much trouble steering clear of a close up encounter anyway. People who blame the game don’t make much sense to me.

I think it should work just as the mauler did in Halo 3. It should only break shields, not insta-kill.

At the very least, it could have a louder charge-up sound, and a longer charge up time. Comparatively, when you charge the plasma pistol, people can hear that half-way across the -Yoinking!- map (yes, provided its a small-medium map, the point still holds true). This makes sense in the context that vehicle users should know when they’re about to be possibly EMP’d. When people charge up their boltshots, it’s a slight whirring noise that could be easily drowned out by your own gunfire.