> 2535468812026872;2:
> I call breakout and swat “COD mode” as in “I saw you, so you are dead”. To me a longer ttk is one of the keys to what makes Halo and those modes are insta-kill.
…Despite the fact that Swat was a staple playlist since Halo 2, long before CoD’s rise to fame. I seriously dont see the connection. The gameplay and speed is still halo, it’s just headshots are as lethal as they should be. Even CoD hasnt mastered that yet unless you’re playing hardcore, but body shots are almost insta kills in HC too anyway.
Interesting OP… SWAT is a good option to give players to play in but I do agree with the sentiment that it isn’t “Halo”. A lot of people will give me flak for this I know but I feel that " Halo" is about having both shields and radar. That it’s about using the right weapons in the right situation to tip the odds in your favor as well as using team work to dominate the maps (unless you’re playing Rumble Pit in which case it’s more about waiting for the right moment to strike one or multiple fighting targets). It’s about grenade bouncing and headshots, combos and out maneuvering or out smarting your opponents.
In that sense I don’t consider SWAT to be traditional Halo but I do find it a necessary playlist to add variety in the types of fun that you can have with Halo.
I was one of those no swat halo players and I’ve given it a chance. It still irks me the wrong way on the whole I saw you first so I win aspect but it has made me move more carefully. My stealth has seriously improved.
seriously what is Halo then? SWAT has been a Halo playlist since Halo 2 I believe, that’s almost 12 years, so I think it can fit into the Halo definition
SWAT’s been around… since Halo 2 I think it was? It’s a fun gamemode that is heavily based on skill and patience in my opinion. It’s good to mix it up with one-shot kills once in a while.
> 2533274866783302;26:
> SWAT’s been around… since Halo 2 I think it was? It’s a fun gamemode that is heavily based on skill and patience in my opinion. It’s good to mix it up with one-shot kills once in a while.
Yes, SWAT has been around since Halo 2. I hardly ever played it, until Halo 5, I enjoy SWAT, it’s a straight up kill or be killed, if you go running off without taking care you’ll die a lot. I prefer the quicker TTK these days, which is strange, because I’m older, but I have a craving for faster paced games with low TTKs, or, is it the games I enjoyed when I was younger are back ? As for this thread Halo and Swat go together imo.
There is no such thing as a “Real Halo Player” every mode in Halo has a place and all of them try to cater to different playstyles, its literally just a case that some people like the gamemode and some people don’t.
> 2533274819302824;10:
> Niche modes can exist in Halo so long as they don’t influence or take too much attention away from the main game (cough Warzone cough). Seriously pisses me off when I see a balance, game design or suggestion thread and it’s 90% of the time about Warzone, but I digress.
>
> Which is why SWAT and Infection are fine. They don’t require any special re-design or balancing, and they’re contained.
>
> Anyways, SWAT obviously isn’t the definitive Halo experience.
SWAT is good, just it is a COD like experience, like most of you have said. It isn’t bad but it just isn’t what I think Halo really is, or is meant to be. I love SWAT, it’s just not what i would show someone who has never heard of/played Halo
I remember playing swat in halo 2. Yes its halo. Its just a different aspect of the game. If every playlist is the same, whats the point of having multiple lists?
The only thing that is HALO is the campaign. It has been since HALO CE. Multiplayer and all it variants are side games stemming from the HALO campaign. Griffball? Infection? Somehow I don’t think that the Spartans would be training this way.