This is coming from a mouse and keyboard perspective. I’ve been playing FPS games on M KB for pretty much my whole life, but this game has some serious tracking problems. This could be related to the game’s performance on PC all together, though even with 240FPS uncapped it can still be difficult. The way players can change direction in an instant to throw off aim creates a lot of tension in fast paced scenarios. Like older Halo games, there was always a little buildup before your spartan would reach max walking speed. I’ve always felt this was better, and even in MCC evened the aiming curve at least just enough that the targets could be tracked reasonably.
Let me know what you think. I personally think there should be some kind of buildup to help with this. I don’t want an overall nerf to movement speed, but perhaps just the rate at which you reach maximum walk speed.
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console player here and yes, the movement speed is ridiculous in this game even H5 with every player having thrust, hover, ground pound and shoulder charge the players didn’t move this fast
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It’s less of strafe speed more of strafe inertia. There is 0 lag or inertia when people strafe one way and switch strafe directions. Other Halos have this but Infinite doesn’t for some reason.
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I’d say yes. The left right strafe is just annoying and obnoxious.
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I personally love the quick strafe. Strafe inertia always annoyed me in the previous installments.
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The strafe is perfect.
20 characters.
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Strafe speed is faster in Halo than most games, but you also have to contend with rampant desync which makes it feel inconsistent.
Yes. Go back to ANY other Halo, even the 343 ones and you’ll notice the lack of inertia and momentum creating an insanely fast and obnoxious looking strafe
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Aiming feels the exact same way.
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Years of playing FPS has taught me the importance of strafing… but in the heat of battle, I keep forgetting to do so. 
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Yes it is too fast, it needs to be slowed down a bit
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It gives M&K an advantage that is very hard to replicate on controller. Because Controller needs to go through the full motion of left to right for example but M&K can quick tap their key and boom going full momentum the other direction.
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I’m on console. I’d like to add strafing is so instant it doesn’t even activate aim assist. In past halos if you place your reticle at chest height an enemy strafing in front of you will trigger aim assist and jiggle your camera. This compensates for the time it takes to move your right stick from one side to the opposite.
This doesn’t happen in infinite so in this kb&m and controller may equally struggle to track a target. And yeah it doesn’t feel good.
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There is actually a solution to this on controller. Go into your settings, and set your axial movement dead zone to the max. This makes your strafe way more responsive by requiring less input to get the maximum movement.
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Correct. This is what the problem is.
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Yes plus netcode cant keep up with it further compounding the issue
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Yes it’s too fast compared to other Halo games. It’s hard to follow even with a mouse. Feels like Quake or Unreal.
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Halo 5 CMS was way faster than Halo infinite. There is no need to nerf the movement speed of halo infinite.
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Never owned and elite controller so this may not apply to that specifically. I have owned many xbox one controllers and setting “axial movement dead zone” as you describe will result in the controller registering movement when there is no input from the user (your spartan will move on his own). Best my controller can do is 75%, that’s good but it will never match a kb&m strafe.
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Nah, strafe is fine. It’s the quickest strafe since CE and that’s a good thing; it makes people work to finish a kill and allows more possibility for Reversals.
Aa for M/KB vs. controller in this regard: I initially started on M/KB and switched to controller once it became apparent how serious of an advantage it is, and a slower strafe speed wouldn’t change that. A decrease in strafe speed isn’t going to change the fact that aim assist reacts literally instantly and human tracking simply can’t match that, and a slower strafe just means that the “left stick aiming” technique on controller is going to be that much easier to achieve. The only possible solutions I could envision to being M/KB up to par with controller would be to either apply a small amount of bullet magnetism to certain weapons on M/KB or decrease aim assist drastically on controller and I don’t see 343 doing either of those. A slower strafe is just going to compress the skill gap and ensure that instead of losing every duel to Onyx controller players you’ll just be losing every duel to Diamond+ controller players.
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