In one of 343’s ViDoc(The multiplayer beta one) they said that if players felt that they had to use smart scope to be competitive that they’ve broken the game with it. so my question is do you feel that way.
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> In one of 343’s ViDoc(The multiplayer beta one) they said that if players felt that they had to use smart scope to be competitive that they’ve broken the game with it. so my question is do you feel that way.
Smart scope isn’t necessary. They’re trying to please the general broad audience, which is understandable since they are a business looking to make $. As a fan of the franchise, it’s not needed. I would love to see some proof regarding smart scope being needed for a competitive game (there’s more than enough proof against it, so it’s a hard case to argue).
I think it depends about the situation they are in. If close range no, but in medium to long range it is more beneficial to use smart-scope. Is it more competitive, I dont know, but I have seen pro’s hipfiring from medium to long ranges so…
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> > 2533274884665671;1:
> > In one of 343’s ViDoc(The multiplayer beta one) they said that if players felt that they had to use smart scope to be competitive that they’ve broken the game with it. so my question is do you feel that way.
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> Smart scope isn’t necessary. They’re trying to please the general broad audience, which is understandable since they are a business looking to make $. As a fan of the franchise, it’s not needed. I would love to see some proof regarding smart scope being needed for a competitive game (there’s more than enough proof against it, so it’s a hard case to argue).
from what we’ve seen, it only affects the AR and SMG’s accuracy, so probably all autos.
OMG, guys. There is litterally no difference between smart scope and classic Halo zoom. They are exactly the same aside from the visual. The only difference is that automatic weapons also have a zoom now, and even that was in past Halo games (only for the suppressed SMG, but it was there and it worked the same as Halo 5).
Everybody needs to stop acting like “smart scope” is some sort of game altering feature. All they did was make it look more realistic. It still works the same as it did in Halo 1, 2, and 3.
When you zoom in the old Halo games your reticle narrows a slight bit, meaning the radius in which your bullets can fall is every so slightly smaller, giving you a bit more accuracy. You only need it at very long range. It’s the same deal in Halo 5. When you zoom in you get a small boost to weapon range, and nothing else.
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> OMG, guys. There is litterally no difference between smart scope and classic Halo zoom. They are exactly the same aside from the visual.
Smart scope has been proven to tighten the spread for automatics. I have no beef with smart scope, but you’re wrong on that. I believe it affects aim assist on precisions as well, but I’m not too sure on that.
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> > OMG, guys. There is litterally no difference between smart scope and classic Halo zoom. They are exactly the same aside from the visual.
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> Smart scope has been proven to tighten the spread for automatics. I have no beef with smart scope, but you’re wrong on that. I believe it affects aim assist on precisions as well, but I’m not too sure on that.
Zooming in also did that for battle rifle.
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> > OMG, guys. There is litterally no difference between smart scope and classic Halo zoom. They are exactly the same aside from the visual.
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> Smart scope has been proven to tighten the spread for automatics. I have no beef with smart scope, but you’re wrong on that. I believe it affects aim assist on precisions as well, but I’m not too sure on that.
That’s how it has always been. For automatics it’s new, but it’s just as balanced as it is for the precision weapons because there is descoping.
If you aim at someone who is out of range in the old Halos you will not get aim-assist; your reticle will not turn red. If you zoom in you get aim assist, and your retcile turns red. It works the same way in Halo 5. If someone is out of range you get no aim assist, and no red reticle; zoom in and you get aim assist and the red reticle. It’s like everyone played Halo 5 and lost all their memories of the Halos of yore. Zooming for automatics is the only thing they changed in regards to aiming. Precision weapons are the same.
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> > > 2533274812492056;5:
> > > OMG, guys. There is litterally no difference between smart scope and classic Halo zoom. They are exactly the same aside from the visual.
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> > Smart scope has been proven to tighten the spread for automatics. I have no beef with smart scope, but you’re wrong on that. I believe it affects aim assist on precisions as well, but I’m not too sure on that.
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> That’s how it has always been. For automatics it’s new, but it’s just as balanced as it is for the precision weapons because there is descoping.
> If you aim at someone who is out of range in the old Halos you will not get aim-assist; your reticle will not turn red. If you zoom in you get aim assist, and your retcile turns red. It works the same way in Halo 5. If someone is out of range you get no aim assist, and no red reticle; zoom in and you get aim assist and the red reticle. It’s like everyone played Halo 5 and lost all their memories of the Halos of yore. Zooming for automatics is the only thing they changed in regards to aiming. Precision weapons are the same.
The only problem with smart scope is that the thing that makes autos balanced, while firing non-stop, is they’re not accurate. I have to issue with smart scope, but with autos it seems the way to be competitive with it is you have to zoom in. you’ll hit more shots and increase it’s effective range.
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> > > > 2533274812492056;5:
> > > > OMG, guys. There is litterally no difference between smart scope and classic Halo zoom. They are exactly the same aside from the visual.
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> > > Smart scope has been proven to tighten the spread for automatics. I have no beef with smart scope, but you’re wrong on that. I believe it affects aim assist on precisions as well, but I’m not too sure on that.
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> > That’s how it has always been. For automatics it’s new, but it’s just as balanced as it is for the precision weapons because there is descoping.
> > If you aim at someone who is out of range in the old Halos you will not get aim-assist; your reticle will not turn red. If you zoom in you get aim assist, and your retcile turns red. It works the same way in Halo 5. If someone is out of range you get no aim assist, and no red reticle; zoom in and you get aim assist and the red reticle. It’s like everyone played Halo 5 and lost all their memories of the Halos of yore. Zooming for automatics is the only thing they changed in regards to aiming. Precision weapons are the same.
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> The only problem i see with that and precision weapons is that the thing that makes autos balanced, while firing non-stop, they’re not accurate. I have to issue with smart scope, but with autos it seems the way to be competitive with it is you have to zoom in. you’ll hit more shots and increase it’s effective range.
The trade-off for that is that if someone shoots you you’ll be descoped, so if you’re in a firefight it’s not likely that you’ll be zooming in either way. Also, they said that the precision bonus for the autos is being reduced in the full game.
Another thing with zooming in with autos is that they still have very little range compared to the precision weapons. If you zoom in with an AR from more than 50 feet away you don’t get aim assist, or bullet magnetism, and your reticle jumps all over the place. I’m not saying it doesn’t need a bit more balancing, 'cause the AR got too much accuracy when zoomed in. It wasn’t game breaking or anything, but it should have less range. Anyway, 343 already said that issue is being addressed, so I don’t think there is anything to worry about.
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> > > > > 2533274812492056;5:
> > > > > OMG, guys. There is litterally no difference between smart scope and classic Halo zoom. They are exactly the same aside from the visual.
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> > > > Smart scope has been proven to tighten the spread for automatics. I have no beef with smart scope, but you’re wrong on that. I believe it affects aim assist on precisions as well, but I’m not too sure on that.
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> > > That’s how it has always been. For automatics it’s new, but it’s just as balanced as it is for the precision weapons because there is descoping.
> > > If you aim at someone who is out of range in the old Halos you will not get aim-assist; your reticle will not turn red. If you zoom in you get aim assist, and your retcile turns red. It works the same way in Halo 5. If someone is out of range you get no aim assist, and no red reticle; zoom in and you get aim assist and the red reticle. It’s like everyone played Halo 5 and lost all their memories of the Halos of yore. Zooming for automatics is the only thing they changed in regards to aiming. Precision weapons are the same.
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> >
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> > The only problem i see with that and precision weapons is that the thing that makes autos balanced, while firing non-stop, they’re not accurate. I have to issue with smart scope, but with autos it seems the way to be competitive with it is you have to zoom in. you’ll hit more shots and increase it’s effective range.
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> The trade-off for that is that if someone shoots you you’ll be descoped, so if you’re in a firefight it’s not likely that you’ll be zooming in either way. Also, they said that the precision bonus for the autos is being reduced in the full game.
> Another thing with zooming in with autos is that they still have very little range compared to the precision weapons. If you zoom in with an AR from more than 50 feet away you don’t get aim assist, or bullet magnetism, and your reticle jumps all over the place. I’m not saying it doesn’t need a bit more balancing, 'cause the AR got too much accuracy when zoomed in. It wasn’t game breaking or anything, but it should have less range. Anyway, 343 already said that issue is being addressed, so I don’t think there is anything to worry about.
as long as it’s addressed, i’ll be fine, but the reason for this poll is to see what other people think.
Smart Scope as the mechanic as is is needed to keep the weapons competitive. Using it non-stop is not.
Yes an H5AR scoped in can take down a sniper at range a bit better… If the sniper can’t no-scope. ie, if the sniper isn’t skilled, yes an H5AR can take them down because if the sniper doesn’t hit it doesn’t descope the H5AR user. The H5AR user can more easily keep a sniper out of scope… If the sniper can’t hit 2 no-scope shots in under 1.2-2 seconds, they do indeed deserve to loose their right to the ranged weapon.
Which… As opposed to H3, where BR’s were at a huge ranged disadvantage against the even the H3 sniper and the H3 sniper’s smaller reticle made unassisted shooting at range ironically easier, the H5AR can actually pester an unskilled sniper much better, off of spawn (I do prefer a smaller sniper scope than H4’s 
Short story long;
In Halo4, where one could not be unscoped via being hit, yes it was. And it’s why in spite of being more useful than ever, the H4 fullautos weren’t quite as viable as they could be because they couldn’t “scope in.”
For H5’s beta, never did I feel I needed to scope into battle, any weapon. Scoping felt, for all weapons, like an extension of my superior position, rather than something I had to do to engage an enemy head-on.
What I did notice was that the H5AR felt like a tuned SMG instead of its own beast altogether. In H4, one could control the bloom with quick bursts that would shred pretty darn reliably in the 30m or so unscoped red reticle ranges.
In H5, it seems because of SL, we don’t quite have the same bloom control with an unscoped AR. If one fires unscoped at an opponent past 15m or so in H5, the AR is a spray and pray weapon. If one fires while scoped with the AR, getting those hits just past 30m becomes very reliable AND IS NOT SPRAYING OR PRAYING.
… In past Halos, engaging at 15m or so with a fullauto, was definitely disadvantageous even when one had the situational advantage. And a lot of times players would scope in with a BR to engage opponents at 20m or so to ensure 100% hit; until they get hit or need a new target.
Now in H5, the AR cannot burst to control its spread like H4. It may have a similar mechanic to CE where holding fire would lead to even more shots missing after about a 1-1.5sec of sustained firing, so long bursts are still better than full fullauto… Didn’t get a chance to see. As it doesn’t have the H4 bloom control, an unscoped H5AR is certainly not a magnetic bullet hose even when in red reticle range.
BUT the H5AR can scope and it does not appear to gain a range extension on any of its assists but instead focuses its damage much more effectively. As though the weapon isn’t scoping so much as the user is holding the weapon much tighter and with more intent, “Eagle-Eye Vision.”
Which means that players in an advantageous position do not have to swap out their weapon simply because they have a bit of range between them and an unaware target to ensure that they can apply greater damage in the same short time to help their team OR steal a kill in Rumble. Those within sustained firing range still have to survive long enough to ensure they kill their opponent.
Sooooo, no the SL isn’t needed. It’s about the unscoped skills and knowing… When to hold to hold’em. Knowing when fold’em. Knowing when to walk away, when the dealings done.
When I played the beta I felt like the game was forcing you to use the SS because the maps are streched, which increases the seperation bewteen players. In many instances trying to hip fire (at a normal Halo hip fire range) felt like it put you at a disadvantage over players who were using (and abusing) the smart scope.
The way you worded the question is a bit confusing. You ask if SS is needed to be competitive. I first read this as “Does Halo need to have SS to be a competitive game”, but your description in your post is the quote that Josh Holmes used about people needing to use Smart Scope in order to kill efficiently.
I’ll answer it both ways…
Does Halo need SS to be a competitive game… No. Halo was most competitive when there was no Smart Scope. Smart Scope doesn’t add anything to the game other than a generic aiming system that is in every other fps on the market that I can think of. It’s not needed and frankly, most people don’t really want it. It’s just another thing that 343 is trying to force into the game that takes away from the unique Halo experience.
Does someone have to use SS in order to be completely competent… Yes. At least with it the way it was in the Beta. It completely got rid of the spread of the AR, which is a huge deal, especially with Headshot multipliers. That is probably the worst part about them adding SS. The fact that it makes the weapons more accurate. That reason alone means that the person who is in their SS is going to win more so than the other. If SS really was just aesthetic like they said, then it wouldn’t be a big deal, but the weapons accuracy shouldn’t increase because you are looking down the scope. The bullet spread should be the exact same as if you were using hip fire. Otherwise there is a clear advantage to using Smart Scope, thus making it more viable than not using it, making the in scope person more powerful.
In past Halos, the only weapon that had any sort of bullet spread with a scope was the BR, and the spread was never decreased when you were zoomed in. Zooming in only gave you longer range by giving you an increased red reticule range. The bullet spread never changed. Fix this one aspect of Smart Scope and then it will actually be a decent mechanic. Right now it’s just an ADS ripoff, which doesn’t belong in Halo. Plain an simple.
Short answer…no.
long answer:
based on the change being made post beta, where 343 stated that the accuracy increase from SS was going to be adjusted and nerfed, there is no longer going to be any discernible advantage to SS over hip fire. Now of course, in general, if you want to be competitive you are going to have to be able and proficient with using SS at range, and able to keep composure after being de scoped.
i think if 343 had made no changes to the function of SS with automatics this would be a different conversation, as in the beta SS definitely gave players an advantage in terms of hitting head shots at longer ranges, but now that seems to be a moot point. Besides, even if there were no changes, it’s not like hip fire vs SS was anything like it is in CoD or even Destiny were you are practically forced to use the ability at all times to fire accurately.