I find that my scripting is not working for some objects even if the same commands work for different objects, anyone know why this might be?
Seems that way for me too. Doors and such work fine, but I tried it on decals, and while they work in Forge, they’re inactive in customs. It’s probably an oversight or glitch, honestly.
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> I find that my scripting is not working for some objects even if the same commands work for different objects, anyone know why this might be?
I know not all objects have the same scripting options and some lack scripting at all. Like some don’t have a damage ratio, that’s usually for things like vehicles, turrets, certain interactables.
The script itself does not work for me. Every time I try adding a script to a terminal, it disappears, becomes completely untraceable and ends up taking up one slot of my budget.
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> The script itself does not work for me. Every time I try adding a script to a terminal, it disappears, becomes completely untraceable and ends up taking up one slot of my budget.
That’s weird. I know there is a glitch right now when spawning in one of the interactable terminals it goes back to where you originally spawned it. Not sure if it’s the issue you’re having, but the fix for if it is, is to lock the object. Maybe try locking after you set the script and see what happens.
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> > 2535462231204910;4:
> > The script itself does not work for me. Every time I try adding a script to a terminal, it disappears, becomes completely untraceable and ends up taking up one slot of my budget.
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> That’s weird. I know there is a glitch right now when spawning in one of the interactable terminals it goes back to where you originally spawned it. Not sure if it’s the issue you’re having, but the fix for if it is, is to lock the object. Maybe try locking after you set the script and see what happens.
Thanks, I’ll give it a try. Would suck if it doesn’t work then, I’m working on a map with a heavy reliance on toggled dynamic changes.
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> Seems that way for me too. Doors and such work fine, but I tried it on decals, and while they work in Forge, they’re inactive in customs. It’s probably an oversight or glitch, honestly.
I was wondering why I was having that same problem, glad to see it’s not just me, I kinda need that to work for a map I’m building haha
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> > 2533274812390628;2:
> > Seems that way for me too. Doors and such work fine, but I tried it on decals, and while they work in Forge, they’re inactive in customs. It’s probably an oversight or glitch, honestly.
>
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> I was wondering why I was having that same problem, glad to see it’s not just me, I kinda need that to work for a map I’m building haha
I was trying to script shield doors - when they break to spawn a fire while in a furnace, but for some reason when the shield door breaks it does not spawn the fire, however if I script a mongoose to spawn something when it is destroyed it does… Strange
The scripting in halo is really basic and only let’s you do minor things, so far I’ve noticed kill zones can’t be scripted, the terminals are glitches so are the wall pad, locking then helps with this but is annoying to lock and unlock it, as for having things spawn stuff when it’s destroyed only way I know of right now is to have it send a message or power state on death and then have the item you want to spawn waiting for the message or power state, if anyone wants a better understanding of scripting I would suggest downloading and play spark
Would anyone know what would be the reason for previously working scripts to just stop working entirely out of no where?