Well, theres one good reason: my time. I’m not gonna waste it on
a bad server
a game I gamemode I don’t wanna play because 343 can’t get the most simple things straight and provide playlists
on 10 minutes of getting stomped because the MM failed to get fair teams
on cheaters
on bad teammates who are going 1-15 because the can’t stay back.
So if I have the feeling my time is wasted, I just hit the eject button. And don’t come with “buhuhu you are ruining the game for others”. As if I care… I have a life so if I have the time to play I’m gonna make the most of it. So I won’t give a damn if some random people I never met and never will loose some csr in a video game. Levae the game as well and search for a new one, simple as that.
Beside: it is not my fault that 343 didn’t came up with ONE design solution except the useless and flawed banning system.
I’m going to quit whenever I feel like it. Even if they removed the feature I can always dashboard lol. I don’t care if someone else doesn’t like it. It might be selfish but so what? Wanting me to stay and continue to not have fun so you can have fun is just as selfish.
And if I get banned that’s fine. I’ll just go play something else until my time is up. And if I get perma banned because it was that big of an issue, then I’ll just find another game that respects my time.
I can understand there being limits on ranked play but in social, especially when there’s join in progress and bots??? IMA QUIT TO MY HEARTS CONTENT!!
Do you really want me to take a look? Are you confident enough with me going through those posts?
Okay then.
In regards to cheating:
Let’s dive deeper into this.
No player has any obligations to finish a game where everyone is expected to not cheat, at all.
Upon entering the match, it’s an agreement that you’ll play whatever comes up with whoever you’re matched against, and that everyone will have an as equal foundation as possible. Then individual skill and team play determine the outcome, playing the game as it was intended to be played with no third-party software enhancing an individual player’s abilities ( wall hack, aim bot, etc ), altering player stats ( increased movement speed, unlimited shields and health etc ) or abusing glitches to ones advantage. Pretty much also written in the Terms of Agreement.
A cheater essentially break that "contract, and the publisher / dev has failed to live up to the expectations of players when entering a match set by the ToA, namely preventing cheaters / prohibiting them from entering.
That / those players are playing on a different field, with a different ruleset than others.
Broken contracts and dev / pub failure to a player sure are justifiable grounds for leaving a game with a cheater.
This is more indepth than my initial post, and following your post I quoted, nothing new was said by you on that particular subject other than that little gem I just quoted.
Moving on:
This is just rich.
All reliable ISPs have issues at times, or, game servers hicups.
The other part is just asinine. As if the poster couldn’t possibly ask what’s going on if anyone else is on the network and if they can wait a couple of minutes
Next:
Aaah yes, the good old classic “gatekeeping”.
Unless people aren’t playing according to your own personal standards / philosophy / rules / mindset, they have no business participating at all.
Winning wasn’t even on the table, it was “having fun” which was the focus.
Forward:
Sigh
Excellent, call a player looking to have fun “the problem”.
You’ll find that it’s the game matching players together based on a value they’ve been assigned. The whole point of the system is to find players of somewhat equal skill so that players don’t get steamrolled.
On that premise, “git gud” has no place, because it isn’t “needed”.
Throw skill based MM out the window and in the instance that you get constantly spawn trapped / killed, you don’t get the time to learn anything, especially when most players do not go out of their way to bash their head bloody every time they meet an obstacle of that magnitude.
As a yellow or orange belt martial artist, you’ll learn nothing except what the carpet tastes like against a blue, brown or black belt martial artist.
Let’s also not forget that there are quite a few being annoyed with those who aren’t able pull their weight in matches. The game throws them in as cannon fodder and they’re expected to like the situation, while the own team see red as the player being outclassed, being a liability to the team rather than an asset. Yet leaving, somehow makes the team suffer.
The only thing “git gud” amounts to now is “you suck”.
Ones personal skill has nothing to do with it when the game throws people under the bus for the amusement of relatively better players.
More gatekeeping:
The only times that applies, not playing the game instead not quitting matches is if you have plans later and need to quit if you find yourself in a match, or if you for some ridiculous reason plan on quitting mid match.
Other than that, what you’re doing is placing arbitrary skill requirements on playing the game.
People invest their free time into Halo. An investment should ideally generate something in return, in the case of playing a game, a leisure activity, most expect to have a good time, maybe wind down, and/or relax. If they’re not getting what they seek, they quit, and you don’t get to talk about “commitment” at all when people spend their time on a video game, especially if they continue to play, and end up in a match they enjoy more where they don’t get stomped, don’t get cheated, etc.
Yes, you can have a good time even if you lose.
Based on the comments you’ve made, I’d argue you’re more of a target of your own claim than anyone else in this thread.
Arguing for the sake of arguing. Seeking retorts in the form of “Mic” accusations and whatnot certainly fall in that category.
I wouldn’t be surprised if most people were reluctant to have you on their team if they could choose between you and MF4, I know who I’d choose.
And we’re back to the newest one.
Yeah no, your comments amounted to nothing even close to arguing why one shouldn’t leave when facing cheaters / lag switchers.
Merely a lot of “you just suck and should stop playing altogether”.
Ego-tripping, projecting and gatekeeping aren’t arguments supporting that.
Myes, proud of gatekeeping.
Attempting to claim the moral high ground by talking about others paying, suffering and having a bad time for one’s “immoral” actions, while at the same time behaving in elitist ways and resorting to gatekeeping.
I mean, quitting is always justified. It’s a social playlist in a video game, not some sort of high stakes desperate battle for our lives.
Quitting is particularly justified when you are playing to complete challenges, you select the playlist in which you can complete challenges, and you get into a map or game type where you can’t complete said challenge.
Quitting an online video game is not a moral action, and therefore requires no justification. There is no moral obligation to play a video game you don’t want to play.
Put more plainly: quitting is always justified.
If quitters bother you, stop attacking the symptom (people quitting) and attack the cause (343 making garbage decisions that attempt to dictate to players how and what they must play, 343 using garbage matchmaking, etc).
When you’re being spawned camped and killed on an objective game and a teammate quits out FIRST. And the other team still continues to not play the objective. Then it’s acceptable to quit out.
Perfectly stated. Forget your random teammates. If you aren’t having fun. Dip and quit out and move on. Or… stay for the exp towards your Battle Pass and play a game on your phone while you wait for the game to finish.
People wonder why abandonment penalties are needed for this game…
Join in progress hasn’t helped any of my games in the slightest because the impact of being down a teammate has such a big impact on the game it’s usually unsalvageable when the new person joins. Usually just resulting in that player to leave immediately.
The less players per team, the harder the impact of being a man down hits.
Which is exactly my point that you’ve demonstrated. The game isn’t doing it’s job if join in progress isn’t helping.
In fact the introduction of bots has had a massive negative impact of games because they’re so easy to kill. Slayer is a nightmare with bots.
At the end of the day, it’s a game that doesn’t matter. It fundamentally has no bearing on peoples lives if they play or not. So if you’re not having fun, the game hasn’t worked properly.
Evenly matched games with proper join in progress would mean quit bans wouldn’t be necessary (although they still aren’t for that matter).
Even if they were perfectly matched games the loss of a player would ruin the game for the rest of their teams with join in progress when teams consist of 4 players each. Even 10-20 seconds with a player down usually makes the game unsalvageable.
Join in progress is nothing more then a bandaid solution at best that does nothing to fix the cause of the problem.
Even if it were instant I doubt it make the game any better. Actually it hasn’t in any of the games I were in that replaced the leaver.
Usually just means at the end of the match I’ll see 7 to 8 greyed out named were people noooped right back out of the match after replacing the leaver because they didn’t want to get punished in their place lol.
I don’t mind when people quit. With how many issues this game has, it’s more likely people being dropped out of matches due to the the entire multiplayer being held together with duct tape and hope.
As a father with a 2-year-old and a newborn… I fully understand havening to leave occasionally unfortunately! But I only play when they’re napping or asleep lol.