Hi guys! Luke TheNotable here! I did the math using a ton of my fans game play to find out if Mythic WZFF is worth it. And while I would appreciate if you watched the video (I provided a link below) I’ll explain it here!
To note all numbers here are unboosted averages, played in as a solo player.
WZA (Best RP + XP in game previously for solo players)
Average time = 9 minutes
EXP/ Hr = 15,000
RP/ Hr = 7,000
Legendary WZFF 80% Wins as solo
Average Time = 14.5 minutes
EXP/ Hr = ~17,000
RP/ Hr = ~8,000
Mythic WZFF 20% Wins as solo
Average Time = 17.5 minutes
EXP/ Hr = 18,500
RP/ Hr = 8,500
Mythic WZFF 100% Wins
Average time = 17.5 (I used the same time because this is hypothetical)
EXP/ Hr = 22,500
RP/ Hr = 10,000
So basically yeah, Mythic WZFF is the new best solo method for getting EXP and RP. The video goes into all the methods and math I used as well as a formula you can use for doing this in any playlist. Also my own person thoughts.
> 2533274817389545;1:
> Hi guys! Luke TheNotable here! I did the math using a ton of my fans game play to find out if Mythic WZFF is worth it. And while I would appreciate if you watched the video (I provided a link below) I’ll explain it here!
>
> To note all numbers here are unboosted averages, played in as a solo player.
>
> WZA (Best RP + XP in game previously for solo players)
> Average time = 9 minutes
> EXP/ Hr = 15,000
> RP/ Hr = 7,000
>
> Legendary WZFF 80% Wins as solo
> Average Time = 14.5 minutes
> EXP/ Hr = ~17,000
> RP/ Hr = ~8,000
>
> Mythic WZFF 20% Wins as solo
> Average Time = 17.5 minutes
> EXP/ Hr = 18,500
> RP/ Hr = 8,500
>
> Mythic WZFF 100% Wins
> Average time = 17.5 (I used the same time because this is hypothetical)
> EXP/ Hr = 22,500
> RP/ Hr = 10,000
>
> So basically yeah, Mythic WZFF is the new best solo method for getting EXP and RP. The video goes into all the methods and math I used as well as a formula you can use for doing this in any playlist. Also my own person thoughts.
>
> Thanks for reading!
> LTN
>
> Link to video = https://www.youtube.com/watch?v=HbgQEikb7q8
I thought so. the xp and rp are both nice. I feel it’s a refreshing warzone experience. there’s a lot less weaker players and it’s a challenge. I’ve only finished one game successfully and the rest I’ve made it to round 5 but I find it fun. in my opinion heroic was a cakewalk, probably could be done with half the regular team. only bad part about mythic is the blackened skull, but I guess above all else that’s what makes it mythic.
> 2535429593088083;6:
> Mythic Warzone Firefight is (probably) the quickest way to rack up a lot of EXP + RP. Sure it’s brutal AF, but the payoff outweighs everything else.
I know this is the way a lot of gamers think - maybe most of them - but it really makes me shake my head. I don’t care how many shiney toys they dangle in front of me - if the gameplay is no good (read “too hard”) then there’s no fun to be had and corespondingly there is no reward great enough to make the slog worthwhile. When did having a good time take a back seat to req grinding?
> 2533274817389545;1:
> Mythic WZFF 20% Wins as solo
> Average Time = 17.5 minutes
> EXP/ Hr = 18,500
> RP/ Hr = 8,500
>
> Mythic WZFF 100% Wins
> Average time = 17.5 (I used the same time because this is hypothetical)
> EXP/ Hr = 22,500
> RP/ Hr = 10,000
Whoa, ok first I have to say I’m fan of your vids, they’re really helpful.
Anyway I don’t understand the difference between the 100% of wins and 20% for Mythic FF. The 20% is solo, I get that, so is the 100% if a player is in a group? Do players in a party get a some sort of XP and RP boost, much like the 20% XP boost in Overwatch for grouped players? Either way both calculations offer a generous amount of RP and XP, but I’m a bit confused by that large difference between the 100 and 20% calculations.
> 2533274980558695;9:
> > 2533274817389545;1:
> > Mythic WZFF 20% Wins as solo
> > Average Time = 17.5 minutes
> > EXP/ Hr = 18,500
> > RP/ Hr = 8,500
> >
> > Mythic WZFF 100% Wins
> > Average time = 17.5 (I used the same time because this is hypothetical)
> > EXP/ Hr = 22,500
> > RP/ Hr = 10,000
>
> Whoa, ok first I have to say I’m fan of your vids, they’re really helpful.
> Anyway I don’t understand the difference between the 100% of wins and 20% for Mythic FF. The 20% is solo, I get that, so is the 100% if a player is in a group? Do players in a party get a some sort of XP and RP boost, much like the 20% XP boost in Overwatch for grouped players? Either way both calculations offer a generous amount of RP and XP, but I’m a bit confused by that large difference between the 100 and 20% calculations.
The 100% wins is just a hypothetical situation. There is no difference between solo and team XP and RP gains except for the assumption that if you have a team full of people and you’re communicating with them, then you’ll have a higher chance of winning more games than if you were alone and with random people. Therefore, getting more XP and RP because winning gives you more than losing. Think of it like this, the difference between winning 2 out of 10 (20%) of all your games and winning 10 out of 10 of your games (100%). That’s why it’s such a large difference. I hope this helped.
> 2533274873843883;8:
> > 2535429593088083;6:
> > Mythic Warzone Firefight is (probably) the quickest way to rack up a lot of EXP + RP. Sure it’s brutal AF, but the payoff outweighs everything else.
>
> I know this is the way a lot of gamers think - maybe most of them - but it really makes me shake my head. I don’t care how many shiney toys they dangle in front of me - if the gameplay is no good (read “too hard”) then there’s no fun to be had and corespondingly there is no reward great enough to make the slog worthwhile. When did having a good time take a back seat to req grinding?
Playing it solo is difficult. (meaning you don’t know who you’ll get matched up with). I’ve won a few, and I usually play solo. But the times that I have played with a few friends we do better than I would solo. But that could be said about any game mode, however if you’re going to play 30 minutes just to lose it can be disheartening.