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> > > > I’m really enjoying this playlist as an old school Halo player since there’s no sprint but your base speed is increased, plus the Thruster pack adds more action to the gameplay.
> > > > Of course there are some issues with the weapon sandbox because Halo 5 has been designed around sprint (the sniper is so OP against non-sprinting players).
> > > > But I think this could be a good starting point for the movement system in Halo Infinite, for both old and new players.
> > > > What do you think?
> > > > Is this just a random playlist or is 343 trying to test some ideas for Infinite?
> > > > And would you like a movement system like this in Infinite?
> > >
> > > In my opinion, first let me say that 343 is now collaborating with sky box lab,it mean giant maps/open world, so sprint would be useful in campaign.
> > > Then if they turn off it, like in mythic arena or some specific ranked playlists it will be interesting.
> > This is honestly how it should be. Enable it for casual modes/campaign, disable it for comp/arena play. Sprint could easily be incorporated into things like custom games and infection (just to give an example), no doubt about it. Let people have their own choices of customization, screwing around and having a blast, whatever. I’m down for that. However, at the same time, it has absolutely 0 reason to be incorporated into a mode where most of that side of the community completely hates it due to it being a downside to the competitive environment for one reason or another (Some of those reasoning being how it doesn’t allow players to punish others for bad positioning, how it makes the game’s overall skill gap lower by giving people panic reaction options [Double melee, spartan charge], and how it locks you into an animation whilst you’re using it. [As there is a delay when transitioning from sprint speed to normal movement speed to aim your gun])
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> > > > sprint in campaign is ok, halo 3 and halo 1 campaign is slow because of it, halo 2 also, but you can fly with the sword and go 200% faster. I want see no sprint lovers complete a 30 minutes level with no vehicles, without stress/frustration.
> > >
> > > It’s always fascinating to me when someone defeats their own argument without realizing it. Why are those vehicles in those missions? To go faster. Why is sprint in Halo 5: Guardians? To go faster. They exist for the same reason, but the latter compromises the gameplay and level design to achieve that increased speed.
> > So by your logic, we should have warthogs in an infection map, simply because “it’s better level design to have warthogs instead of sprint for faster movement”. or heaven forbid, we want to make a custom map/gametype and have tons of varying options for it, (e.g. parkour maps that wish to incorporate spartan abilities into it [such as: sprint, thruster packs, and clamber] as well as action sack like maps/modes with crazy settings, like rift ball in H5, or any of those D-day style defense/attack maps.) Nope. Warthogs all the way, if you don’t use a warthog or ghost or whatever in some way, shape or form, you’re “compromising the gameplay of halo and that’s bad!” because “The first 3 halo campaigns didn’t use sprint, therefore sprint isn’t needed in halo!”
> > You’re trying to apply an entire argument of “everything halo related should not involve sprint” to a specific scenario in the original trilogy of campaigns, simply because you don’t like it. In other words, this.It’s fascinating to me that you criticize someone’s contradictory, yet, you can’t even provide any objective points as to why “more customization/options” is bad. (Especially when modding is a possibility on halo games, such as Halo MCC on PC - a game that actually has mod support, and a modding community.)
> > inb4 “BuT yOu CaN jUsT iNcReAsE bAsE mOvEmEnT sPeEd MaKiNg SpRiNt PoInTlEsS” comments, which, I should remind you, has nothing to do with explanation why having more customization options with the sandbox is bad objectively.If you want to say that it objectively ruins or benefits halo for one reason or another (e.g. aspects of Arena/HCS gameplay), feel free. I’m perfectly fine with that. Hell, even I listed some examples as to why it could be a bad thing in places like the competitive scene of halo. (as well as some objective positives for the casual scene, such as more customization of settings in custom games) But don’t try to sell me some subjective BS reasoning as a reason to why “feature in game bad.”, because I honestly don’t think you’re looking at this from an objective standpoint, rather a subjective one based on a niche example that can easily be dismissed, as well as what can easily be seen as you clinging onto nostalgia to the point of where you’re trying to force it onto others for the sake of doing so. (and no, “I don’t like it because it’s lazy and a warthog could easily take it’s place” isn’t objective, because like I said - if that was the case, I might as well slap a warthog onto an infection map for “movement purposes”, even if it doesn’t mesh well with the map, and call it a day.)
> > Edited to fix some of the points made/word them better.
> Where did I say that every map/mission needs vehicles? The person I was responding to was talking about larger environments that require faster movement to be traversed at a reasonable pace, so obviously that wouldn’t apply to a map like Lockout as it’s scaled as to not need vehicles (and uses its geometry, gravity lift, etc. for faster movement). Vehicles, gravity lifts, teleporters, and even the map geometry itself are just some of the ways to allow increased speed without abandoning the gameplay that made your series beloved. I also wasn’t making the argument that more options is bad, so that’s two straw mans in a single comment (unsurprising as you also used buzzword arguments like, “clinging onto nostalgia”). Where were you when I made a post about a straw man?
> Assuming i’m making strawmans when your entire post was about sprint being bad based on one experience.
> “It’s always fascinating to me when someone defeats their own argument without realizing it…Why are those vehicles in those missions? To go faster. Why is sprint in Halo 5: Guardians? To go faster. They exist for the same reason, but the latter compromises the gameplay and level design to achieve that increased speed.”
I loled. You pretty much said it here, that “sprint compromises the experience” based on this one scenario. I don’t know what else you wanna say, the proof’s right there. That doesn’t look like a strawman to me, if anything that looks more like me trying to apply your logic to different scenarios so I can show you that it’s flawed in nature.
" (and uses its geometry, gravity lift, etc. for faster movement). Vehicles, gravity lifts, teleporters, and even the map geometry itself are just some of the ways to allow increased speed without abandoning the gameplay that made your series beloved."
“I also wasn’t making the argument that more options is bad,”
You literately just contradicted yourself. “Without abandoning the gameplay that made your series beloved” but also wanting more options like sprint at the same time? You’re either backtracking with these statements or just simply didn’t read my post. Disappointing, I expected better.