Hey fellow Halo fans, I’ve gotta question that I’ve been getting mixed answers on and want to lay this beast to rest. I play a lot of halo and sometimes my connection isn’t so great. Like other people, it times out and I get kicked sometimes but not always. If the lag is really bad I just stop playing and make sure the bill was payed. But lately my connection has been fine, no lag, no frame jumping, no timing out, but my friends blame me for their lag just because of my history. Is it even possible for me to have a lagless connection but for others to be getting lag because of me?
If your connection sucks, you simply won’t be host. You will merely be another client to the host.
Clients’ connections cannot directly affect the connection of other clients. Your only connection is to the host (who by default, experiences no lag).
The only way for your friends’ claims to be true is if the game somehow selected you as host, despite your poor connection. This is highly unlikely.
So don’t worry. Your friends are probably just ignorant. Cheers!
There are two ways to check if you’re host:
a. If you see your DMR reticle blooming immediately upon respawning, then you’re host.
b. Use the map and game variants in this File Set with your friends in Custom Games.
> Clients’ connections cannot directly affect the connection of other clients. Your only connection is to the host (who by default, experiences no lag).
Notable exception: Campaign and Firefight. Those modes use a separate networking model where everyone goes as fast as the slowest connection. (It’s needed due to the presence of AI on the maps.)
> The only way for your friends’ claims to be true is if the game somehow selected you as host, despite your poor connection. This is highly unlikely.
Not as unlikely as you think. The “host record” system used by Reach is unreliable, and often blames the wrong connection for lag.
> Notable exception: Campaign and Firefight. Those modes use a separate networking model where everyone goes as fast as the slowest connection. (It’s needed due to the presence of AI on the maps.)
Indeed. OP, keep this in mind.
> Not as unlikely as you think. The “host record” system used by Reach is unreliable, and often blames the wrong connection for lag.
While true, I was speaking idealistically. The game should choose the person with the best connection.