A simple question is i say so. IT seems that alot of people have no care for Campaign. They say we need Halo to go back to its roots and those roots were really just a well driven story not even more than 30% of the game wass even MP it was just there. So if we want it to go back to its roots wouldn’t it be more sense for the game just to be a great story with a shabby MP or a meh story with a great MP. There has to be some sort of trade off i say just make it all about the story, if 343 doesn’t trust Halo fans enough just to buy that than maybe they should be in charge, but if we have to have MP release the Reclaimer games like sort of like an interactive story release a story game every two or three years maybe and keep adding DLC to it and have a MP game came out a year after the Story game. So we can have teams with a clear mind and people will buy what they want and each game would
Disk one would be released first and would be solely for story and just that. Having a team make the story and keep up with DLC. They only have to worry about the story and how everything should flow with it. Making a great and stunning story where players could have exclusive weapons for that story that would normally be removed because of their relation with the MP. The story could even tell multiple things at once allowing players to experience the story from the eyes of MC and whatever else 343i can come up with. Of course the disc would feature CO-Op but to a limit, not 16 players in Campaign jamming around. But putting firefight and Spartan Ops on this disc would sort of make the game like Halo 3 ODST. Also before making the MP game have at least 1 DLC ready for launch and i don’t mean cut out apart of the game and save it for later. Finish the whole game and when you are done and start releasing game info get to work on the DLC.
After the game is released than 343i gets to work on the MP game. Where they really have a chance to let loose because the MP has no restrains to the story. Pure singular dev time between the two games would be great instead of having 343i trying to smash down on both at the sametime with little time of spare. I know some people just want a game for MP and that is what this is. With a maximum time restraint of about 3 years the MP game should be made. Give the Devs some breathing room. Clearly Halo fans prefer quality over quantity so the devs get to take their sweet time for a mind blowing MP. While they are making this they could have a team thinking of the Campaign DLC and when they are done just blast away at that.
But if possible before the Campaign gets stale and/or if the fans get to eager to play the MP release an MP beta DLC. Where if players download the MP Beta they will get the campaign DLC with it.
Either way i’m not a game Dev and i have little info on what they go through in making a game so my ideas are just low graded options, but looking at Halo 4 and how the MP stopped people from even playing the story is silly. I think the only Halo game that i might of been excited about the MP was Reach. That was just barley because of the Beta. I’m in for the story what about you?
Depends on the player, I’m a story player, I love the extended lore (owning all but a few of the books)
Campaign drives me to continue the series, and multiplayer keeps me playing long after I’ve finished exploring the game.
Both are equally important to me. The Campaign is what breathes life into the game and the multiplayer keeps it going forever (especially with Forge/Custom Ganes that let the community be creative).
That said, if I’d have to make Halo 5 either a great campaign and okay multiplayer or great multiplayer and okay campaign- I’d prefer the former. That said, if I was the project lead at 343i I would definitely focus on MP since this is the MP’s last chance, and 343i can either regain their lost fans or lose them forever (which would be bad news for Halo as it’s Microsoft’s flagship franchise and it pretty much has to do well).
Don’t get me wrong, I love the Halo story/lore and the campaigns are always fairly well done but I personally get nearly all of my replay value out of the multiplayer and therefor view it as more of a multiplayer based game.
When ever I buy Halo the first week is dedicated to the campaign, I do a quick run through on normal for the story, Legendary for a little challenge then the next 2/3 years is dedicated to the multiplayer.
Story has and always will be my draw to a game. If there is no story mode then I don’t buy it. That said, I also know that MP is very important to a game like Halo. Without it, Halo wouldn’t thrive as it has.It is Halo’s replay value. Sure, I’ll go back and play through the campaign from time to time. I’m doing a play through on normal right now just for fun. But Multilayer is what drives the game and keeps it going.
So for me, Story Mode is the selling point, the Cake if you will. And Multiplayer is the icing on the cake, a very thick, butter cream frosting. Mmmmm, I want cake now.
Definitely story. But multiplayer gives you something to do afterwards.
I’m going to have to say both.
It’s 50/50 for me.
The story brings me to the game.
Multiplayer is what keeps me playing.
That’s why I loved Halo 3 so much. It had a great story, and very fun Multiplayer (which was majorly because of Custom Games. Too bad Halo 4 completely ignored them).
For me personally, I would be more disappointed with a bad Campaign than with a bad Multiplayer.
But when it comes to which is more important for the games overall success, I would have to go with Multiplayer.
Story is the number one reason I play halo, but the MM keeps me playing after the campaign.
But I’m more about the story.
Both are important, but a Halo without multiplayer wouldn’t be a good sign for the franchise.
Story is more important to me, but I don’t think I could live without MP either.
> Both are important, but a Halo without multiplayer wouldn’t be a good sign for the franchise.
Neither would Halo without campaign.
> > Both are important, but a Halo without multiplayer wouldn’t be a good sign for the franchise.
>
> Neither would Halo without campaign.
I’m not so sure about that. I think a standalone multiplayer game would work well, especially if it has the core multiplayer, Firefight and so on. Still, that isn’t a path worth exploring.
> > > Both are important, but a Halo without multiplayer wouldn’t be a good sign for the franchise.
> >
> > Neither would Halo without campaign.
>
> I’m not so sure about that. I think a standalone multiplayer game would work well, especially if it has the core multiplayer, Firefight and so on. Still, that isn’t a path worth exploring.
I honestly wouldn’t buy it if there was no story.
Off-topic: I’ve got to say that, I started with Halo 3 when I bought a Xbox 360 back in 2008, I never knew before then what Halo was, prior to Reach I only played it for the multiplayer. After many hours of replaying campaign missions, the story really got me, and I bought Halo 1 and 2 for the original Xbox to get the know the story better, now with Halo 4 the multiplayer actually let me down, I’m not feeling the day-by-day need for playing the multiplayer like I did with Reach and 3, kinda bothers me.
On: I think it should be balanced, like it used to be since Halo 2
Well it is clear here that Halo fans want more story than MP.
With this about 70% of the next Halo’s development should mainly be for the story.
While about 30% being MP.
Agree with it or not so far the numbers say yes.