Or is it normal for melee to drop shields almost as quickly, or sometimes quicker, than a full clip of AR ammo at close range?
I wouldn’t say so, its annoying when people double beat down but it doesn’t happen often. Usually though if that’s all they are trying to do I can damage there shields enough to melee and kill them before they kill me.
I swear everyday its something new is OP. “Boo Hoo the DMR, BOO HOO the AR, BOO HOO the AA’s”. I swear if it were up to the “community” it would be nothing but Br, no Radar, and BORING! Just like H3 is now when you go back and play it. The last thing I ever want to see again is H3 but with better graphics, let 2007 die in peace. Its 2013 Halo needed to change. Plus it still feels like Halo to me.
What? If I remember correctly, a double melee has always been a kill since Halo 2 (after the patch). One melee takes down the shield, the second kills you…
> I swear everyday its something new is OP. “Boo Hoo the DMR, BOO HOO the AR, BOO HOO the AA’s”. I swear if it were up to the “community” it would be nothing but Br, no Radar, and BORING! Just like H3 is now when you go back and play it. The last thing I ever want to see again is H3 but with better graphics, let 2007 die in peace. Its 2013 Halo needed to change. Plus it still feels like Halo to me.
Uhhh… Are you mad? Let it go, man. It’s not worth it.
I never complained about melee. I’m just asking a question.
Is it normal for melee to drop shields so quickly when compared to an AR at close range? I’ve managed to beat down players who are AR rushing after getting a few magnum shots in their head. I’d have assumed that an AR at close range should win this showdown, but it’s not often the case. Melee just feels stronger than it logically should be.
Melee has been this way ever since Halo 2.
The AR was never meant to dominate within melee range. It’s why melee exists.
The problem with melee is sprint, not melee.
> What? If I remember correctly, a double melee has always been a kill since Halo 2 (after the patch). One melee takes down the shield, the second kills you…
This. I hate to be that dude, but it’s been that way for a very very long time.
> > What? If I remember correctly, a double melee has always been a kill since Halo 2 (after the patch). One melee takes down the shield, the second kills you…
>
> This. I hate to be that dude, but it’s been that way for a very very long time.
Fair enough. That’s all I wanted to know. Cheers.
I also hate to be that guy, but… If 2 punches can drop the shields on a billion dollar suit of armour… I’d be asking for a refund on the suit.
#sarcasmintended 
The problem with melee is that 5ft lunge combined with sprint.
1 or the other has to go.
No it isn’t. Move along, there are more pressing matters at hand.
> The problem with melee is sprint, not melee.
Agree, but…
30% shield + melee = Death
In my opinion melee is OP, melee only must kill with shield empty.
I hate the melee system in this game, I’m not normally a CQC guy but it’s irritating as hell when it can take up to three freaking tries to get my guy to melee somebody. The whole way the Spartans interact with each other in this game sucks, I constantly have to give wide berths to my teammates because we get in each others way so easily. It is definitely NOT OP lol, cheesy though when you get an opponent who thinks double melees are the way of the warrior.
master chief is so strong
The only thing that is OP atm is the DMR. Irrefutable.
> Melee has been this way ever since Halo 2.
>
> The AR was never meant to dominate within melee range. It’s why melee exists.
Halo 2’s melee wasn’t a 2HK, it was a 3HK at best if I recall correctly.
IMO, this is how it should be - it would force players to be a bit more tactical with their shooting instead of just running in for the double melee.
> > Melee has been this way ever since Halo 2.
> >
> > The AR was never meant to dominate within melee range. It’s why melee exists.
>
> <mark>Halo 2’s melee wasn’t a 2HK, it was a 3HK at best if I recall correctly.</mark>
>
> IMO, this is how it should be - it would force players to be a bit more tactical with their shooting instead of just running in for the double melee.
it took like 5 pre-patch and it was 2 after patch.
> > The problem with melee is sprint, not melee.
>
> Agree, but…
> 30% shield + melee = Death
> In my opinion melee is OP, melee only must kill with shield empty.
Melee isn’t OP. In many other games, such as TF2, you are dead if you allow yourself to get within that range.
Halo Reach did what you mentioned, but battles typically ended up being who meleed who first wins, how many times you shot them beforehand didn’t matter.
So which is worse: One-sided Melee battles in Reach, or Halo 3 where people would run up to each other spamming AR’s then finishing off with a melee?
I’ll let everyone else decide. (I’m not trying to imply one is better than the other).
Another example of melee power: I managed to melee someone who had full shields, then all it took was 2 BR shots for them to die. So melee first was a better option than simply shooting them, since it killed them faster than just the BR alone would have.
> > > Melee has been this way ever since Halo 2.
> > >
> > > The AR was never meant to dominate within melee range. It’s why melee exists.
> >
> > <mark>Halo 2’s melee wasn’t a 2HK, it was a 3HK at best if I recall correctly.</mark>
> >
> > IMO, this is how it should be - it would force players to be a bit more tactical with their shooting instead of just running in for the double melee.
>
> it took like 5 pre-patch and it was 2 after patch.
Oh right, I forgot about that. Haven’t played H2 MP in years.
I still think melee should be a 3HK across the board though.