And host wasn’t determined by connection quality.
I had the best connection out of all my friends and I lost GoW1 chainsaw “duels” all the time despite revving first.
And host wasn’t determined by connection quality.
I had the best connection out of all my friends and I lost GoW1 chainsaw “duels” all the time despite revving first.
I have to because otherwise, we both run out of ammo, and then their teammates appear.
Also, I usually lose AR battles even if I shoot first and don’t miss, and even if I don’t lose in that situation, again, their teammates usually appear before I’m able to defeat them.
I’m almost always going to with an AR.
Absolutely not, no thanks…if that is the case then clearly the characters have too much health or the weapons are too weak or we need more than one starting rifle etc.
Fairest way to solve this is to have to actually HIT THE PERSON AHAHAHAHA
simple right?
Remove the magnetic attraction vacuum effect altogether.
If you are going to hit someone then you should have to hit them.
If both players time it correctly, then it would go into a counter were both are countered and nobody gets the advantage at all.
Amazing how a community that generally demands so much skill and punishing to mistakes style of play and everything be skill based has been ok with a mechanic like this for so long.
You should have to actually hit the person…remove the magnetic effect.
halo needs lunge to be consistant and useful. what about this. the game should calculate who lunged the furthest and their velocity to determine who wins a trade. this basically decides who pressed their mellee button first wins. It also gives the aggressor advantage. If someone is standing still and im moving forward and we have the same lunge distance, i should win based on my previous velocity. none of this will have weird visuals either as the server will be able to calculate in time as a player is lunging who willl win before 2 players even hit each other. if there is not much lunge distance involved then players should just trade to reduce visual bugs. If lunge distance and velocity are very similar then it should be a trade too to reduce frustration
lol my opinion changes quite a bit in 10 months. i really dont like the lunge
Honestly I think the best solution is to just have a ‘trade’ bounce both people off eachother, effectively it means they parried. Maybe have it do ‘some’ damage still.
Anything that’s some arcane combo of velocity and camera facing probably wouldn’t be apparent to the loser, just creating frustration.
youre right. i think just reduce the lunge so that trades happen less
It’s goofy and fits perfectly in this installment. Doesn’t mean that it’s good but it fits. ![]()