That’s why they need region select 
still not good enough. servers are in specific locations and peoplle closest to them get more advantage. infinite would need servers in each major city for things to be fair. anyway another reason halo 3 was fair was the population, playing people near you wasnt hard.
Whole heartedly disagree here. I like the trades and I don’t think we should be canceling out the damage you do because getting into a melee fight where the enemy can hit you is reckless. I also think that if I broke somebody’s shields and punched them, but they didn’t die, I’d be 10 kinds of pissed.
Be smart with your movement punch them if you think you’re going to lose the gunfight, they try to punch you or try to maneuver in a way where you can punch them, but they miss their punch on you
You mean basically the same as it is now?
Uh, it really didn’t. The victor was determined entirely by latency. Didn’t matter if you revved first or not.
Nah. If you melee each other with shields down, you both trade. It should go off how much damage was done. It’s the same if you were shielded. I’ve melee’d people with 3 BR bursts into them, but I had 2 and I still traded.
Why I try and stay out of melee distance in this game, it’s all to easy for someone to trade.
i just read halo 3 had this mechanic based on who is weaker dies instead of trading. I wouldnt mind that back.
I feel like it’s still this way, but the margin for who is “weaker” is much smaller than before.
Maybe don’t run straight at them holding the trigger down? There’s so many ways to win a fight if you use your head
I lived in canada with non best connection and chainsawed people on a regular basis
So…
Halo 3 actually ditched/nerfed that mechanic, l thought it was cool, because the person who often hit melee after the other player would win because they shot one more bullet which gave the appearance of lag to the masses when you appear to melee first and be the one that died.
That got nerfed/removed because the giy who melee secondes shot one more bullet and would win which appeared to be lag to the masses.
No thanks, its been like this for a good while now, no need to change a good thing that isn’t broken.
good halo players won’t go in for melee trades unless they know they’re going to die anyways. if you’re coming out on top in a fight, have some confidence in your aim and backpedal, don’t get in close for a lazy melee. players who know they’re going to die will always try to close the distance for a last second melee.
melee’s make kills quicker. i dont want to avoid them because of dumb trades
We should avoid any extra steps to Halo that makes the gameplay feel less janky. If you want to stopnmelee tradingz just bait out the hit or dont get close at all.
you’ll only trade when your shield health is below 50%. though even then its always risky cus you’ll get counter-melee’d and lose your shields. melee is easy and quick because its a risk vs reward mechanic.
halo is built around melee. it shouldnt be the worst iteration halo has ever had
Or you could just red bar someone. It’s in this game like it was in h5. You will parry the melee and kill the opponent if you’re up a certain amount of shots/health. Like in h5 it was 3 shots and a beat down. If you continued shooting the body as both players close the gap for a melee trade, I believe it’s like 5 body shots vs their 3 shots to break your shields, you parry their melee, they die, and your health/shields bar is flashing red. Hence the name red bar. You’re basically at 1 hp.
You will know when you successfully do it because there’s like a jolt when you get hit. It isn’t the same sensation of a blank melee. There’s like a mini push back. There’s probably many people who think they’re not trading the kills because of lag, but they’re probably getting red bared.
To create anything else though in multiplayer wouldn’t really work since there’s other players on the map. Unless someone has a pretty good idea. I haven’t read all the replies here. Maybe one will suprise me and sound like a good idea.
how about who ever is most accurate with their melee wins? if both players are accurate then its a trade. When i say accurate I mean the moment you press melee the game calculates if you are directly looking at your enemy more than your oppenent is looking at you when he presses melee. The reason melee trading is so annoying in this game is that you dont even have to be looking at someone for melee to register.