The binocs have been around since Halo 2, adding a (2x) zoom scope to weapons that don’t normally have zoom.
Yet, it feels so… lacking. It basically has no real purpose, because if you have a BR/DMR/LR - you’ve got a better (3x) scope anyway, and you can shoot while still zoomed.
To be honest, the binoc scope in Halo 4 is actually a work of art - but it could have been so much more.
So, here’s a few thoughts I had to make it something a little more useful.
"Advanced" zoom levels.
Hit d-pad (down) while zoomed (or not), to bring up a more detailed interface, with two zoom levels (2x / 8x).
You would still not be able to fire your weapon without it unzooming, but it would allow for some more advanced functionality…
Object and enemy tagging/tracking/stats.
Tag objects, enemies and teammates to keep track of, and prioritise them as targets.
Imagine being able to switch to binocs and “tag” a pesky banshee, and set it as a priority target, so that one of your (co-op) friends can take it out with their RL. Or tag a Hunter to get marines to focus their fire on it.
What if after you tag something, it brings up a small stats bar in the binocs that shows the health/shields of it?
You could tag up to 8 objects/enemies and have their stats displayed in the “advanced” interface, on either side.
Maybe you’re on Team BTB or Dominion, and red team is camping ‘mid cliffs’ with a Scorpion and a Mantis - tag them, and let the rest of your team know. Co-ordinate your ordinance!
Top-down map.
From “advanced mode”, hit (button) to toggle to a basic overview map. That or use the (select/back arrow) button.
After ODST introduced the map, I was rather disappointed that it wasn’t a function in any of the games after that. Being able to set your own navpoints, especially on the large, complicated campaign maps - was particularly useful.
Having call-outs and areas in multiplayer displayed on the map would be useful for larger scale combat co-ordination. If you died, perhaps just hit (back) and use it to put a navpoint on your map, if you want to try and retrieve a weapon you had.
For better flow of combat, call-outs would also be displayed on the normal HUD - much like they were in Reach.
All in all, most of these are designed to encourage better teamwork and co-ordination - building off one of the more unused and unknown functions in Halo.
Got other ideas/suggestions/opinions? Feel free to add them below.
tl;dr - No-one uses the binoculars, how can we make them better?