IS IT TIME FOR 343 TO REMOVE THE SPARTAN CHARGE?

I think it should be removed. Period.

The SC isn’t nearly that strong. I’ve only been killed by it once or twice, and it’s super easy to Marlee the charge. I don’t know why you’re having problems with it, but it’s really helpful and doesn’t need to be removed.

Yes Spartan Charge needs to go.

> 2535420131706249;163:
> The SC isn’t nearly that strong. I’ve only been killed by it once or twice, and it’s super easy to Marlee the charge. I don’t know why you’re having problems with it, but it’s really helpful and doesn’t need to be removed.

I’m sorry, but you really don’t know what you’re talking about. The SC is an instant kill from behind and takes half-life on a frontal attack. Only been killed by it once or twice? What game are you playing? I’m having problems with it because their isn’t any adequate defence tactics as the game currently stands. If you read any of the thread beyond the title, you’d know that few people are calling to have the SC pulled from the game. It just needs some tweaks to even out the gameplay. Allowing bullets to deactivate a player’s sprint achieves this.

> 2533274803286028;165:
> > 2535420131706249;163:
> > The SC isn’t nearly that strong. I’ve only been killed by it once or twice, and it’s super easy to Marlee the charge. I don’t know why you’re having problems with it, but it’s really helpful and doesn’t need to be removed.
>
>
> I’m sorry, but you really don’t know what you’re talking about. The SC is an instant kill from behind and takes half-life on a frontal attack. Only been killed by it once or twice? What game are you playing? I’m having problems with it because their isn’t any adequate defence tactics as the game currently stands. If you read any of the thread beyond the title, you’d know that few people are calling to have the SC pulled from the game. It just needs some tweaks to even out the gameplay. Allowing bullets to deactivate a player’s sprint achieves this.

Yes there is move out of the flipping way i get hit at times but others i manage to see it move and kill them Allowing bullets to do that will make sprint pointless aswell as spartan charge its the most ridiculous suggestion Ive seen Sprint is used to get across the map in warzone if you allow a bullet to do this then we would be sniped even easier than normal.

KEEP THE CHARGE!!! DONT START MAKING THE GAME SUCK CUZ PEOPLE CHARGE KILL YO -Yoink- ALL THE TIME .!!!

Good balance there OP

i think we should keep the charge , and if for no other reason then it is fun

> 2533274885506317;166:
> > 2533274803286028;165:
> > > 2535420131706249;163:
> > > The SC isn’t nearly that strong. I’ve only been killed by it once or twice, and it’s super easy to Marlee the charge. I don’t know why you’re having problems with it, but it’s really helpful and doesn’t need to be removed.
> >
> >
> > I’m sorry, but you really don’t know what you’re talking about. The SC is an instant kill from behind and takes half-life on a frontal attack. Only been killed by it once or twice? What game are you playing? I’m having problems with it because their isn’t any adequate defence tactics as the game currently stands. If you read any of the thread beyond the title, you’d know that few people are calling to have the SC pulled from the game. It just needs some tweaks to even out the gameplay. Allowing bullets to deactivate a player’s sprint achieves this.
>
>
> Yes there is move out of the flipping way i get hit at times but others i manage to see it move and kill them Allowing bullets to do that will make sprint pointless aswell as spartan charge its the most ridiculous suggestion Ive seen Sprint is used to get across the map in warzone if you allow a bullet to do this then we would be sniped even easier than normal.

I get that there’s a counter argument in allowing bullets to deactivate a player’s sprint. The argument isn’t without any merit. Just note, bullets currently deactivate a player from achieving a full stride when using sprint. The only adjustment I’m suggesting is that this same treatment be made for players who have already achieved a full stride sprint. That’s it. If this was done, you could still sprint across a Warzone map just fine. You could also still SC opponents from the rear and flank just fine. As my OP states, side-thrusting does not work well to avoid a frontal SC attack. Most times you still get hit while in the midst of a side-thrust.

No thanks I don’t want people to be able to run around melee twice and kill me. SC is there for a reason and a very good one at that.

I like it the way it is. As long as you see someone trying to charge you, it’s easy to counter. And if you charge someone, you get knocked back and can’t shoot for a sec, have to re adjust your aim. but if you get charged you only lose your shield. Many opportunities to counter the charge.

> 2533274803286028;170:
> > 2533274885506317;166:
> > > 2533274803286028;165:
> > > > 2535420131706249;163:
> > > > The SC isn’t nearly that strong. I’ve only been killed by it once or twice, and it’s super easy to Marlee the charge. I don’t know why you’re having problems with it, but it’s really helpful and doesn’t need to be removed.
> > >
> > >
> > > I’m sorry, but you really don’t know what you’re talking about. The SC is an instant kill from behind and takes half-life on a frontal attack. Only been killed by it once or twice? What game are you playing? I’m having problems with it because their isn’t any adequate defence tactics as the game currently stands. If you read any of the thread beyond the title, you’d know that few people are calling to have the SC pulled from the game. It just needs some tweaks to even out the gameplay. Allowing bullets to deactivate a player’s sprint achieves this.
> >
> >
> > Yes there is move out of the flipping way i get hit at times but others i manage to see it move and kill them Allowing bullets to do that will make sprint pointless aswell as spartan charge its the most ridiculous suggestion Ive seen Sprint is used to get across the map in warzone if you allow a bullet to do this then we would be sniped even easier than normal.
>
>
> I get that there’s a counter argument in allowing bullets to deactivate a player’s sprint. The argument isn’t without any merit. Just note, bullets currently deactivate a player from achieving a full stride when using sprint. The only adjustment I’m suggesting is that this same treatment be made for players who have already achieved a full stride sprint. That’s it. If this was done, you could still sprint across a Warzone map just fine. You could also still SC opponents from the rear and flank just fine. As my OP states, side-thrusting does not work well to avoid a frontal SC attack. Most times you still get hit while in the midst of a side-thrust.

Yes i know and i am saying it would ruin balance. I have dodged the frontal attacks quite a few times its about having awareness and seeing it in time, if i don’t see it in time then they catch me but many a time i manage to dodge it and drill them full of smg while they still charge then die. I get caught off guard at times entering a room But even then once in a blue moon i reverse thrust and fire and get out alive. Takes practice i do alot of Warzone assault so i spend a heck of alot of time in hectic 12 v 12.

> 2533274884220523;172:
> I like it the way it is. As long as you see someone trying to charge you, it’s easy to counter. And if you charge someone, you get knocked back and can’t shoot for a sec, have to re adjust your aim. but if you get charged you only lose your shield. Many opportunities to counter the charge.

Actually, your wrong on multiple accounts. First, it isn’t easy to counter. Read my OP. Also, if you SC you do not get knocked back, your opponent does. The reticule of the player doing the SC maintains it’s vertical aim while the defender’s aim get’s bumped down like an inch or so. A SC from the rear is an instant kill to a fully shielded player and a SC from the front renders a fully shielded opponent half-life (i.e. shield’s gone + half your life taken as well). None of the basic tactics to defend against a frontal SC work effectively. (Again, please read my OP). I’m not suggesting the SC get pulled from the game. I’m only suggesting that bullet strikes deactivate a player’s sprint. That’s it.

> 2533274885506317;173:
> > 2533274803286028;170:
> > > 2533274885506317;166:
> > > > 2533274803286028;165:
> > > > > 2535420131706249;163:
> > > > > The SC isn’t nearly that strong. I’ve only been killed by it once or twice, and it’s super easy to Marlee the charge. I don’t know why you’re having problems with it, but it’s really helpful and doesn’t need to be removed.
> > > >
> > > >
> > > > I’m sorry, but you really don’t know what you’re talking about. The SC is an instant kill from behind and takes half-life on a frontal attack. Only been killed by it once or twice? What game are you playing? I’m having problems with it because their isn’t any adequate defence tactics as the game currently stands. If you read any of the thread beyond the title, you’d know that few people are calling to have the SC pulled from the game. It just needs some tweaks to even out the gameplay. Allowing bullets to deactivate a player’s sprint achieves this.
> > >
> > >
> > > Yes there is move out of the flipping way i get hit at times but others i manage to see it move and kill them Allowing bullets to do that will make sprint pointless aswell as spartan charge its the most ridiculous suggestion Ive seen Sprint is used to get across the map in warzone if you allow a bullet to do this then we would be sniped even easier than normal.
> >
> >
> > I get that there’s a counter argument in allowing bullets to deactivate a player’s sprint. The argument isn’t without any merit. Just note, bullets currently deactivate a player from achieving a full stride when using sprint. The only adjustment I’m suggesting is that this same treatment be made for players who have already achieved a full stride sprint. That’s it. If this was done, you could still sprint across a Warzone map just fine. You could also still SC opponents from the rear and flank just fine. As my OP states, side-thrusting does not work well to avoid a frontal SC attack. Most times you still get hit while in the midst of a side-thrust.
>
>
> Yes i know and i am saying it would ruin balance. I have dodged the frontal attacks quite a few times its about having awareness and seeing it in time, if i don’t see it in time then they catch me but many a time i manage to dodge it and drill them full of smg while they still charge then die. I get caught off guard at times entering a room But even then once in a blue moon i reverse thrust and fire and get out alive. Takes practice i do alot of Warzone assault so i spend a heck of alot of time in hectic 12 v 12.

I’m going to admit right here, that I have lots of room for improvement in my gameplay. Situational awareness included. And so your comments aren’t without any merit. But I’ve had plenty of occasions where I knew what was coming around a corner (or worse yet, I’ve been sprinted at in relative open spaces) and side thrusting just hasn’t worked very often. Yes, there’s been occasions where it’s been successful and when they miss they pay for it. But in my experience, they seem to lock on and will constantly score hits while I’m in the middle of a side-thrust animation. As a matter of fact, this has happened so frequently, that I’ve abandoned this as a defence tactic (unless I’m being approached from behind and I have no choice).

The spartan charge is fine. The radar isn’t and a larger radar would help protect you from the spartan charge.

It’s easy to counter by being situationally aware, yes. But on the off chance it does happen, it’s total BS. Your reticle goes haywire and theirs doesn’t move an inch. But the real problem here is the 18 m radar, not Spartan charge itself. A larger radar would make it near impossible to get the jump on someone like that, which is how it’s always been.

I think Greshman offered some very supportive arguments for his case. I don’t have as much of an issue with SC as he does but after reading his post, I’m compelled to agree with making a change.

> 2533274884387290;75:
> > 2533274803286028;72:
> > > 2533274884025288;68:
> > > Yes. It either needs to be removed or tweaked. Its currently a pretty cheap tactic to instantly get an easy advantage over someone that was positioning themselves to be ready for you coming a around a corner. It encourages sprinting around like a madman CoD style.
> >
> >
> > Yes precisely. Allowing a bullet strike to knock an opponent out of sprint would balance the game out in my opinion.
>
>
> Can’t agree, sorry. Would break escapes completely. Let’s model a scenario, you get surprised out of cover by a BR opponent, sprint to reach next cover. BR clips you, you stop sprinting and get headshotted from 8 different directions you can before reengage sprint because of the necessary delay.

But see, thats the problem with sprint. You shouldnt be able to sprint away. The BR earned that kill and you got punished for being in a bad spot. Thats just classic Halo gameplay.

Spartan charge has never bothered me

> 2533274950315449;121:
> 343, i think your game is perfect dont change it for just one persons views.

Stop fondling game developer’s balls. They dont care about you and only want your money. Dont be a mindless fanboy.