Sheez, like Halo 3 sword lunge discussion all over again…
Face it, if you allow a player to get that close to you and grant him/her time to get in sprint without you already shooting at him/her, you just deserve to get killed. Reckon this, when the time necessary to get into sprint and do the SC was used to fire bullets at you, you’d also be dead if you didn’t respond. The trick is, start shooting at the charger before he hits you to make a fair chance of winning the duel.
> 2533274810168335;122:
> Sheez, like Halo 3 sword lunge discussion all over again…
>
> Face it, if you allow a player to get that close to you and grant him/her time to get in sprint without you already shooting at him/her, you just deserve to get killed. Reckon this, when the time necessary to get into sprint and do the SC was used to fire bullets at you, you’d also be dead if you didn’t respond. The trick is, start shooting at the charger before he hits you to make a fair chance of winning the duel.
“Have you considered shooting at the enemy?”
-ZeroS1gnol, December 13th, 2015. 5:04 PM EST
The whole spartan charge ability prevents one of the most game-braking things in Halo 4: Sprinting up to an enemy and double meleeing them
Spartan Charge knocks players back, initiating a skilled gun fight rather than a skill-lacking melee fight.
No the Spartan Charge is flawless as is. Is a Sapartan Charge not a Spartan Bump.I have done it and been successful and also been in the losing end. I have also sc someone and somehow they have sc me right back, shoot and win. If you just got sc you shouldnt be able to sc me right back but hey im not going to cry about it because I could do the same.
> 2533274810168335;122:
> Sheez, like Halo 3 sword lunge discussion all over again…
>
> Face it, if you allow a player to get that close to you and grant him/her time to get in sprint without you already shooting at him/her, you just deserve to get killed. Reckon this, when the time necessary to get into sprint and do the SC was used to fire bullets at you, you’d also be dead if you didn’t respond. The trick is, start shooting at the charger before he hits you to make a fair chance of winning the duel.
The problem lies in the fact that once the opponent reaches a full stride sprint, no bullets can take him off it. Often times, this stride has been reached long you as the defender are even in the picture. Yes putting bullets on the SC’ing opponent is a good idea, but connecting with the melee is very tricky and requires precise timing. Allowing a bullet to knock an opponent out of sprint would correct this.
Do not listen to anything anyone has to say about removing or changing anything about this game. It’s amazing. Flawless and I’m not kidding. The Spartan charge is great. Like one guy said a while back. With everything the game has. I now feel like a super soldier. Excellent game. Don’t change a thing.
> 2533274912168474;129:
> 343. Do not listen to anything anyone has to say about removing or changing anything about this game. It’s amazing. Flawless and I’m not kidding. The Spartan charge is great. Like one guy said a while back. With everything the game has. I now feel like a super soldier. Excellent game. Don’t change a thing.
I agree the game is amazing. And if you bothered to read my OP or any of the thread discussion, you’d know that I’m not suggesting the SC be removed from the game. My only suggestion is that you allow a bullet strikes to knock opponents out of sprint. That’s all. Please take 5 minutes to read posts before commenting. You just look ignorant otherwise.
> 2533274826203061;11:
> It clearly needs tweaking. My greatest issue is that if you melee someone who is charging you, they don’t seem to take any damage, or at least they don’t most of the time. Also, look at the stupid stun time it causes and how forgiving the hit registration and range is.
>
> Spartan Charge Nonsense - Look at the absurd range and stun it causes
>
> More Nonsense - Once again absurd range. I tried to melee but keep forgetting that meleeing while jumping in this game is useless. There is such a large delay between the button press and the actual melee.
>
> Spartan Charge Hit Detection - I jumped out of the way and thrustered, and it still registered.
>
> Attempted Sword Block - Melee the no shields sword guy, and he takes no damage… Broken melee mechanics when compared to past games. This should have been a trade.
1st video : Don’t bring an exemple of SC from Warzone, the guy clearly had the enhanced strength armod mod, which augments SC’s range. And yes, after that it is ridiculous, but that’s a Legendary armor mod, and it’s Warzone.
2nd video : Still Warzone and enhanced strength, and by looking carefully, you took a bad decision by shooting one too much time before melleeing. He was in your face and you still shot another burst before meleeing him ( and yeah I’m aware of the air melee lag, it’s bad and should be fixed)
3rd video : That guy hit you dude, it’s not because you jump that you magically get out of the way. It was barely, but it’s not like you gonna get scratched, you get hit or you don’t. SC has also has a homing feature when you wait for the reticule to turn red as you sprint.
4th video : Not much to say about that one, except that when you expect someone to sword lunge you, you should probably melee sooner. I get hit all time as I’m sword lunging. But I’ve had weird instances of regular melee fights when it feel i’ve hit but don’t register, I guess it’s an online thing, and maybe they were faster than me.
Last thing: I’m not defending anything, just speaking what I saw wrong with your claims on your vids.
> 2533274803286028;128:
> > 2533274810168335;122:
> > Sheez, like Halo 3 sword lunge discussion all over again…
> >
> > Face it, if you allow a player to get that close to you and grant him/her time to get in sprint without you already shooting at him/her, you just deserve to get killed. Reckon this, when the time necessary to get into sprint and do the SC was used to fire bullets at you, you’d also be dead if you didn’t respond. The trick is, start shooting at the charger before he hits you to make a fair chance of winning the duel.
>
>
> The problem lies in the fact that once the opponent reaches a full stride sprint, no bullets can take him off it. Often times, this stride has been reached long you as the defender are even in the picture. Yes putting bullets on the SC’ing opponent is a good idea, but connecting with the melee is very tricky and requires precise timing. Allowing a bullet to knock an opponent out of sprint would correct this.
I get that you hate how it works, but I think you’re not thinking straight: if bullets would get a player out of sprint, you’d break being able to get to safety when your shield is down. I know it’s all subjective, but I think being able to sprint to safety outweighs your desire of tweaking the SC. It’s such a minor annoyance really, but killing sprint with bullets would be major.
> 2533274810168335;135:
> > 2533274803286028;128:
> > > 2533274810168335;122:
> > > Sheez, like Halo 3 sword lunge discussion all over again…
> > >
> > > Face it, if you allow a player to get that close to you and grant him/her time to get in sprint without you already shooting at him/her, you just deserve to get killed. Reckon this, when the time necessary to get into sprint and do the SC was used to fire bullets at you, you’d also be dead if you didn’t respond. The trick is, start shooting at the charger before he hits you to make a fair chance of winning the duel.
> >
> >
> > The problem lies in the fact that once the opponent reaches a full stride sprint, no bullets can take him off it. Often times, this stride has been reached long you as the defender are even in the picture. Yes putting bullets on the SC’ing opponent is a good idea, but connecting with the melee is very tricky and requires precise timing. Allowing a bullet to knock an opponent out of sprint would correct this.
>
>
> I get that you hate how it works, but I think you’re not thinking straight: if bullets would get a player out of sprint, you’d break being able to get to safety when your shield is down. I know it’s all subjective, but I think being able to sprint to safety outweighs your desire of tweaking the SC. It’s such a minor annoyance really, but killing sprint with bullets would be major.
Now we’re getting into some debate about the merits of being able to deactivate sprint. And that’s fine. Personally, I ALMOST NEVER sprint when fleeing do to the impact it has on the regeneration timer. Also, attempting to sprint while under fire won’t work because bullets reset the time required to reach full stride; therefore I see minimal downside to allowing bullets to deactivate a full stride sprint as well. Yes, I have given this careful thought and believe I’m thinking perfectly straight on this matter.
Do you guys really think 343 is really going to remove the spartan charge lmao!!! they worked hard on that in my opinion i think they should leave it but not make it available in future tougher playlists like hard core no radar just skill and communication one more thing why do we have a halo 5 with some of the weakest maps i have ever witnessed time wasted with the campaign spartan charge like really idk sounds like a 5 year old came up with that one but idk some diff spartan charge really is not a factor i just hear them coming and jump i and then again well i do have turtle beaches but idk what you expect to be good at this halo lol this is starting all over bro learn or the lil kids will lol hahahah
> 2535461950449672;137:
> Do you guys really think 343 is really going to remove the spartan charge lmao!!! they worked hard on that in my opinion i think they should leave it but not make it available in future tougher playlists like hard core no radar just skill and communication one more thing why do we have a halo 5 with some of the weakest maps i have ever witnessed time wasted with the campaign spartan charge like really idk sounds like a 5 year old came up with that one but idk some diff spartan charge really is not a factor i just hear them coming and jump i and then again well i do have turtle beaches but idk what you expect to be good at this halo lol this is starting all over bro learn or the lil kids will lol hahahah
Have you read the thread? Nobody’s saying take away the SC. Just allow bullets to deactivate a player’s sprint. That’s it.
> 2533274803286028;1:
> I would like to begin this discussion by first congratulating the entire 343 team on what I believe to be the best FPS ever. You folks have done an amazing job and the credit belongs to you. In addition, it has become evident that the 343 team is in fact listening to the Halo community as evidenced by upcoming December update soon to be released. It is because of this that I have been inspired to share my opinion.
> My request is simple. Please consider removing the Spartan Charge (SC) from the game. As you all know, one of the keys to success in any multiplayer game is the ability to achieve balances that allow players to utilize different strategies and tactics each with their own varying strengths and weakness. The genius of Halo 5 is that this has been basically achieved even with a bevy of weapon types, maps, vehicles and spartan abilities. The exception to this is the SC which unfortunately favors the attacking opponent using this ability.
> First, lets examine the SC from the attacker’s prospective. An attack to an opponent from behind yields an instant kill while a frontal attack renders their opponent half-life (i.e. shields eliminated + half their life taken). In addition, their reticule doesn’t budge vertically after SC contact. If they had their sites set a head level before SC contact, then it will be set there after as well. This makes it so they have a virtual instant kill immediately after a frontal SC attack regardless of the weapon type they are holding. Combine this with radar that only shows 18m (which I feel is otherwise fine) and the attacker has a lot of advantages in their column.
> Now lets look at this from the defender’s perspective. First, I’m going to come out and say that it’s the defender’s responsibility to protect their rear (no pun intended!). If they’re getting hit from behind, that’s often going to be positioning errors (ex. hanging out in one zone too long). So let’s focus on defending frontal SC attacks. There are a number of things the defender can do to counter the SC attack, but in the end they come up terribly short when compared against the advantages gained by the attacker. First, they can side-thrust out of way. Sounds good, right? Yes, when successful and the attacker misses they get stuck in an animation sequence that renders them at a big disadvantage, but this happens far too infrequently. Personally, I have found this defense to unreliable at best. I can’t tell you how many times my opponent has connected with a SC while I’m in the middle of a side-thrust animation. Second, the defender can shoot the charging opponent knocking them out of their sprint. Now, I’m not exactly sure how many bullets it takes to achieve this, but it’s certainly a lot more than one or two. I have had multiple instances where I’ve put in like 3 pistol shots and they’re still charging ahead. One potential fix to all of this would be to make so that a single bullet strike of any type will knock an opponent out of their sprint making a SC impossible. Third, the defender can preform a simultaneous melee which knocks out the opponents shield. This is another one that sounds better than it is in actuality because executing this is tricky at best. The timing has to be very exacting for the defender while the attacker has no timing issues at all. I was only able to do this as a defender like 50% of the time while experimenting in a custom game with my friend. Add to this the disadvantage of a limited radar, having your reticule knocked down about an inch after contact and having the no time to choose the most ideal weapon (AR/SMG) for a post SC fire fight and your left with an imbalanced outcome.
> What’s the result of all of this? You have players running around scoring kills while having to shoot few to no bullets with relative impunity. This has the effect of impairing an otherwise perfect game where the skilled player who lands their shots best comes out on top.
> Please do something to fix this 343!
> -Bill Gresh
> aka Greshman
Spartan charge is bs, straight destiny rip off. And there are way to many people abusing it in low shield game modes (breakout, swat)