No, I don’t think that it is time for 343 to remove Spartan Charge. It is fairly easy to defend, and if done inproperly is going to lead to the death of the attacker. This happens more than you would think. It is pretty balanced.
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> > > > > > > Yes. It either needs to be removed or tweaked. Its currently a pretty cheap tactic to instantly get an easy advantage over someone that was positioning themselves to be ready for you coming a around a corner. It encourages sprinting around like a madman CoD style.
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> > > > > > Yes precisely. Allowing a bullet strike to knock an opponent out of sprint would balance the game out in my opinion.
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> > > > > Can’t agree, sorry. Would break escapes completely. Let’s model a scenario, you get surprised out of cover by a BR opponent, sprint to reach next cover. BR clips you, you stop sprinting and get headshotted from 8 different directions you can before reengage sprint because of the necessary delay.
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> > > > I see your point, but I have to disagree. I don’t know about you, but when I retreat for cover I ALMOST NEVER sprint to cover. This is because doing so leaves me vulnerable for an extended period of time which is even more dangerous than the risk’s associated with not fleeing the scene as quickly. As a matter of fact, if the timer to regeneration is 99% complete, and I sprint that timer gets fully reset. This is a good design in my opinion which limits the options given to a player on defence.
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> > > > But here’s another point. As the game currently stands, if your hit with a bullet strike while your charging up to a full-stride sprint, then your sprint will be deactivated.
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> > > > The ONLY suggestion I’m making is that a bullet strike ALSO allow the deactivation of a sprint to an opponent who has already reached full stride. That’s it. Nothing more.
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> > > No I get the extended vulnerability you suggest but it does exist as a tactical option, and more often than not I find myself using it. In my experience it’s harder to hit a fast moving target than a slower walking one. The reset design is great I agree, but once again, its a tactical choice. Do you sprint because you can make it into the building where you know there are allies? Or walk in the open hoping you can suppress the opponent long enough to recharge your shields…
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> > > The impact to stop an increasing speed on the charge is fine, though I’ll take your word for it because I’ve never actually gotten stopped that I can think of, just lucky I guess. But the deactivation of the sprint for an impact would be too far…
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> > > Lets model another scenario, you get caught low on ammo, thrusters recharging, enemy around a corner, no time to reload, a grenade flies towards you. You want to sprint out and toward the enemy who you damaged, so you might kill him with a Spartan Charge. But all he has to do to stop you is hit you with one round and your last ditch attempt ends up like Pickett’s Charge.
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> > > Ditto on the sprint in Warzone, you often spawn in random areas away from bases you need to be attacking or defending, sometimes sprint is literally the only option you have to make it from the tunnels to the garage on Escape from ARC.
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> > In your alternate scenario you would never get the opportunity to SC the opponent because his shots on you would prevent you from achieving the full stride sprint necessary for the SC. This is based on how the game currently operates. Adding this same feature to a player who has already achieved a full stride would do nothing but enhance the game in my opinion.
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> Sorry I was unclear I suppose, if you were at full speed as you come around the corner it would work as it stands now. Anyway it appears we won’t resolve this dispute with words, possibly with lightsabers but never mind this is Halo.
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> I personally like the extra tactical option it gives me, and I haven’t noticed a huge issue with balance, mostly it works out to around 50% success rate. Thrusters work if you’re quick on the controller and have a good situational awareness. It might be irritating but so is getting assassinated, at least with Spartan Charge you have a chance to evade…
I certainly have tons of room for improvement in this game that’s for sure. Situational awareness being among them. I just feel like I’ve thrown the kitchen sink at various defensive techniques to the SC and have not come up with a reliable tactic that works well.
I don’t like it because if you are sprinting you shouldn’t have any offensive options. It’s almost impossible to reliably evade someone just running at you and the small radar makes it too effective as a general tactic. I’d rather is was removed from the game. If that’s not an option, then increase the recovery time so that it is not as easy to follow up and shorten it’s range (in all directions) so they will basically have to be in melee distance anyway.
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> "One potential fix to all of this would be to make so that a single bullet strike of any type will knock an opponent out of their sprint making a SC impossible"
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> The above sentence would be enough of a tweak imo. Those who get punished are those with an untrue aim or simply the unwary. I’ve actually seen people using the SC as their sole killing tactic. They SC someone, gets a free kill pretty much and then sprints on to SC the next person. Watched a game in theater and the guy managed to pull that strategy off an entire game.
As a lark, I’ve done this myself and generated positive K/D’s by doing so. Thank you for acknowledging my sole suggestion. I too believe this would balance it all out.
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> "One potential fix to all of this would be to make so that a single bullet strike of any type will knock an opponent out of their sprint making a SC impossible"
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> The above sentence would be enough of a tweak imo. Those who get punished are those with an untrue aim or simply the unwary. I’ve actually seen people using the SC as their sole killing tactic. They SC someone, gets a free kill pretty much and then sprints on to SC the next person. Watched a game in theater and the guy managed to pull that strategy off an entire game.
Yeah, but people who can do that are extremely skilled, and back in earlier Halo’s, there were people who got all their kills by melee, this isn’t much different. Also, sprint being cancelled by a single bullet defeats the point of the whole mechanic of sprint. This would be a surprisingly massive change, and most people would be vigorously against this. Sprint is already balanced - you cant regen shields while sprinting, and the chance of failing a Spartan charge, and the conditions that must be met to pull one off balance it in a similar way.
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> I don’t like it because if you are sprinting you shouldn’t have any offensive options. It’s almost impossible to reliably evade someone just running at you and the small radar makes it too effective as a general tactic. I’d rather is was removed from the game. If that’s not an option, then increase the recovery time so that it is not as easy to follow up and shorten it’s range (in all directions) so they will basically have to be in melee distance anyway.
Allowing a bullet strike to deactivate an opponents sprint would fix everything in my opinion.
Yeah it’s OP as hell.
I’m not particularly fond of it. 5 years ago at this time, people were calling for blood because sprint+melee was too effective, and now it even does bonus damage.
Op makes a very good point on the fact that Spartan charge as it is needs to be changed, but I don’t think it needs removing. I think your gun should be lowered after animation and that you should’nt be able to just sprint two feet and charge.
Spartan Charge is gay and cheap get it out of here.
I dont think it should be removed. I find it helpful in some fights. although a classic playlist would be great with all halo 5 abilities turned off
Too late to remove it now.
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> Op makes a very good point on the fact that Spartan charge as it is needs to be changed, but I don’t think it needs removing. I think your gun should be lowered after animation and that you should’nt be able to just sprint two feet and charge.
If you allow a bullet strike to deactivate an opponents sprint, then the problem is fixed without having to remove the SC in my opinion.
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> Too late to remove it now.
No need to remove it. Just allow a bullet strike to deactivate an opponents sprint. That’s all.
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> I dont think it should be removed. I find it helpful in some fights. although a classic playlist would be great with all halo 5 abilities turned off
No need to remove it. Just allow a bullet strike to deactivate an opponents sprint. That’s all.
I don’t think they should, it is a great ability that I always uses. Ps anyone who reads this please join my clan if possible…
Hate Spartan Charge, doesn’t add anything to the game other than another cheap way to die. Plus it makes Assassinations unnecessarily difficult to perform.
343, i think your game is perfect dont change it for just one persons views.
Personally, I haven’t really had any issues with Spartan Charge thus far. Sometimes it gets me, most times someone charging at me dies as long as I see them coming and start putting shots on them.
343, i think your game is perfect dont change it for just one persons views.