IS IT TIME FOR 343 TO REMOVE THE SPARTAN CHARGE?

The only, and i do mean only, circumstance where SC works is in tight, twisting corridors that block line of sight on. That means portions of few maps.
If you are in those corridors and you are not sprinting you are either:
a) Trying to camp and deserve what you get
b) An idiot who brought a gun that isnt a shotgun in to a cqb area and deserve what you get.

Its an ability that barely sees any use and few remember that it even exists. Which is why it is clear to me that ,based on the OP having a -Yoink!- for knocking people out of SPRINT with a single hit, that this isn’t about SC at all. It’s about sprint.

Neither sprint nor sc are going anywhere nor are they likely to be crippled in the way you want them to.

Adapt and overcome.
Or do something else.

> 2533274884387290;75:
> > 2533274803286028;72:
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> > > Yes. It either needs to be removed or tweaked. Its currently a pretty cheap tactic to instantly get an easy advantage over someone that was positioning themselves to be ready for you coming a around a corner. It encourages sprinting around like a madman CoD style.
> >
> >
> > Yes precisely. Allowing a bullet strike to knock an opponent out of sprint would balance the game out in my opinion.
>
>
> Can’t agree, sorry. Would break escapes completely. Let’s model a scenario, you get surprised out of cover by a BR opponent, sprint to reach next cover. BR clips you, you stop sprinting and get headshotted from 8 different directions you can before reengage sprint because of the necessary delay.

I see your point, but I have to disagree. I don’t know about you, but when I retreat for cover I ALMOST NEVER sprint to cover. This is because doing so leaves me vulnerable for an extended period of time which is even more dangerous than the risk’s associated with not fleeing the scene as quickly. As a matter of fact, if the timer to regeneration is 99% complete, and I sprint that timer gets fully reset. This is a good design in my opinion which limits the options given to a player on defence.

But here’s another point. As the game currently stands, if your hit with a bullet strike while your charging up to a full-stride sprint, then your sprint will be deactivated.

The ONLY suggestion I’m making is that a bullet strike ALSO allow the deactivation of a sprint to an opponent who has already reached full stride. That’s it. Nothing more.

It’s just a charge guy’s, why do you think 343 added thrusters to spartans!? Go left or right ! Make a choice.

I hate the Spartan charge as well. Very nooby in my opinion and just straight annoying. We just gotta learn how to counter it guys

> 2533274803286028;83:
> > 2533274884387290;75:
> > > 2533274803286028;72:
> > > > 2533274884025288;68:
> > > > Yes. It either needs to be removed or tweaked. Its currently a pretty cheap tactic to instantly get an easy advantage over someone that was positioning themselves to be ready for you coming a around a corner. It encourages sprinting around like a madman CoD style.
> > >
> > >
> > > Yes precisely. Allowing a bullet strike to knock an opponent out of sprint would balance the game out in my opinion.
> >
> >
> > Can’t agree, sorry. Would break escapes completely. Let’s model a scenario, you get surprised out of cover by a BR opponent, sprint to reach next cover. BR clips you, you stop sprinting and get headshotted from 8 different directions you can before reengage sprint because of the necessary delay.
>
>
> I see your point, but I have to disagree. I don’t know about you, but when I retreat for cover I ALMOST NEVER sprint to cover. This is because doing so leaves me vulnerable for an extended period of time which is even more dangerous than the risk’s associated with not fleeing the scene as quickly. As a matter of fact, if the timer to regeneration is 99% complete, and I sprint that timer gets fully reset. This is a good design in my opinion which limits the options given to a player on defence.
>
> But here’s another point. As the game currently stands, if your hit with a bullet strike while your charging up to a full-stride sprint, then your sprint will be deactivated.
>
> The ONLY suggestion I’m making is that a bullet strike ALSO allow the deactivation of a sprint to an opponent who has already reached full stride. That’s it. Nothing more.

No I get the extended vulnerability you suggest but it does exist as a tactical option, and more often than not I find myself using it. In my experience it’s harder to hit a fast moving target than a slower walking one. The reset design is great I agree, but once again, its a tactical choice. Do you sprint because you can make it into the building where you know there are allies? Or walk in the open hoping you can suppress the opponent long enough to recharge your shields…

The impact to stop an increasing speed on the charge is fine, though I’ll take your word for it because I’ve never actually gotten stopped that I can think of, just lucky I guess. But the deactivation of the sprint for an impact would be too far…

Lets model another scenario, you get caught low on ammo, thrusters recharging, enemy around a corner, no time to reload, a grenade flies towards you. You want to sprint out and toward the enemy who you damaged, so you might kill him with a Spartan Charge. But all he has to do to stop you is hit you with one round and your last ditch attempt ends up like Pickett’s Charge.

Ditto on the sprint in Warzone, you often spawn in random areas away from bases you need to be attacking or defending, sometimes sprint is literally the only option you have to make it from the tunnels to the garage on Escape from ARC.

> 2533274865717713;82:
> The only, and i do mean only, circumstance where SC works is in tight, twisting corridors that block line of sight on. That means portions of few maps.
> If you are in those corridors and you are not sprinting you are either:
> a) Trying to camp and deserve what you get
> b) An idiot who brought a gun that isnt a shotgun in to a cqb area and deserve what you get.
>
> Its an ability that barely sees any use and few remember that it even exists. Which is why it is clear to me that ,based on the OP having a -Yoink!- for knocking people out of SPRINT with a single hit, that this isn’t about SC at all. It’s about sprint.
>
> Neither sprint nor sc are going anywhere nor are they likely to be crippled in the way you want them to.
>
> Adapt and overcome.
> Or do something else.

Have… have you played halo 5? With the tiny radar someone can get the drop on you with spartan charge in the middle of a parking lot if you aren’t looking in the right direction. Believe it or not there are situations where I’m shooting at another spartan which leaves my other directions outside my FoV vulnerable. If I see them blip on my radar it’s too late to outright kill them before the charge reaches me. The best I can do is turn in their direction, fire once or twice and then die to charge/ar. It is so incredibly difficult to dodge a spartan charge even if you are facing them head on and see them coming nevermind if you need to turn to face them. You are a boldface liar if you try to say you survive a spartan charge 90% of the time.

I’d say yes. It’s just a cheap gimmick that has no need in Halo.

I’ve actually given up using it because it’s so niche. It’s only really useful for attacking foes with low health or from behind. Too many times do I get punched and die in one shot, All you have to do is Shoot me for literally one second with an AR (Half that with an SMG), then just melee me on collision. I die instantly every time. Very frustrating. It’s fine the way it is. Not OP, very easy to counter. I even find a lot of the time I shoot people before they speed up and they just get knocked out of sprint. People only get me around corners really, so keep an eye on the Radar, it’s impossible to hide them when they are sprinting already.

I miss the days of when games were released they were what they were. Now everyone who doesn’t like one thing or another can complain about it thinking it will change something.

Now on the other hand it forced developers to actually FINISH the game before release instead of releasing half a product then releasing the rest of the game a month or two later.

Just think of Halo 5 as a whole new and different game and quit comparing it to all the others. If the original Halo had sprint and spartan charge then no one would be complaining about it now

> 2533274865717713;82:
> The only, and i do mean only, circumstance where SC works is in tight, twisting corridors that block line of sight on. That means portions of few maps.
> If you are in those corridors and you are not sprinting you are either:
> a) Trying to camp and deserve what you get
> b) An idiot who brought a gun that isnt a shotgun in to a cqb area and deserve what you get.
>
> Its an ability that barely sees any use and few remember that it even exists. Which is why it is clear to me that ,based on the OP having a -Yoink!- for knocking people out of SPRINT with a single hit, that this isn’t about SC at all. It’s about sprint.
>
> Neither sprint nor sc are going anywhere nor are they likely to be crippled in the way you want them to.
>
> Adapt and overcome.
> Or do something else.

Ok, so you’re basically incorrect on several levels here. First, the SC is perfectly effective in wide open areas for the reasons cited in my OP. Also, as my OP states, I have no problem with players getting smoked by a SC from behind due to a failure to move away from one area. I agree, in that spot a player gets what he deserves in that spot. As far as it being an ability that is rarely seen, I have one question for you. What game are you playing? I see it used every game. Note: I’m not complaining about it’s use by players and simply stating that the defender has limited options at their disposal to defend against this. And you are correct about my suggestion regarding sprinting. But you make it sound like the SC and sprint are two completely different topics. Let me remind you that you can’t SC if you can reach a full stride sprint! Have you forgotten that?

Sprint should stay, it’s useful. The SC should stay as well. However, in order to create a better in game balance a sprint should be deactivated by a bullet strike. That’s all i’m suggesting!

> 2533274977529362;84:
> It’s just a charge guy’s, why do you think 343 added thrusters to spartans!? Go left or right ! Make a choice.

Unfortunately, this isn’t effective.

What I hate is how quickly they can shoot after they hit you. So you melee them and they melee you, but they just shoot two SMG bullets at you to kill you while you have to score a headshot, but even if you do, it’s usually a trade.

> 2533274803391771;90:
> I miss the days of when games were released they were what they were. Now everyone who doesn’t like one thing or another can complain about it thinking it will change something.
>
> Now on the other hand it forced developers to actually FINISH the game before release instead of releasing half a product then releasing the rest of the game a month or two later.
>
> Just think of Halo 5 as a whole new and different game and quit comparing it to all the others. If the original Halo had sprint and spartan charge then no one would be complaining about it now

On one hand, if you want to change something, you have to let people know - sometimes repeatedly - that something is wrong and needs to be changed. On the other hand, people can find something anywhere to complain about if they look hard enough, and just because one can complain about it doesn’t mean that the complain is valid in an of itself.

I don’t think this particular thread is the latter category, though. The SC is a new feature and it’s not surprising that something like this might need some tweaks here and there. Kudos to the OP for at least giving a reasoned and thoughtful approach to the issue. Waypoint needs more of that.

> 2533274884387290;86:
> > 2533274803286028;83:
> > > 2533274884387290;75:
> > > > 2533274803286028;72:
> > > > > 2533274884025288;68:
> > > > > Yes. It either needs to be removed or tweaked. Its currently a pretty cheap tactic to instantly get an easy advantage over someone that was positioning themselves to be ready for you coming a around a corner. It encourages sprinting around like a madman CoD style.
> > > >
> > > >
> > > > Yes precisely. Allowing a bullet strike to knock an opponent out of sprint would balance the game out in my opinion.
> > >
> > >
> > > Can’t agree, sorry. Would break escapes completely. Let’s model a scenario, you get surprised out of cover by a BR opponent, sprint to reach next cover. BR clips you, you stop sprinting and get headshotted from 8 different directions you can before reengage sprint because of the necessary delay.
> >
> >
> > I see your point, but I have to disagree. I don’t know about you, but when I retreat for cover I ALMOST NEVER sprint to cover. This is because doing so leaves me vulnerable for an extended period of time which is even more dangerous than the risk’s associated with not fleeing the scene as quickly. As a matter of fact, if the timer to regeneration is 99% complete, and I sprint that timer gets fully reset. This is a good design in my opinion which limits the options given to a player on defence.
> >
> > But here’s another point. As the game currently stands, if your hit with a bullet strike while your charging up to a full-stride sprint, then your sprint will be deactivated.
> >
> > The ONLY suggestion I’m making is that a bullet strike ALSO allow the deactivation of a sprint to an opponent who has already reached full stride. That’s it. Nothing more.
>
>
> No I get the extended vulnerability you suggest but it does exist as a tactical option, and more often than not I find myself using it. In my experience it’s harder to hit a fast moving target than a slower walking one. The reset design is great I agree, but once again, its a tactical choice. Do you sprint because you can make it into the building where you know there are allies? Or walk in the open hoping you can suppress the opponent long enough to recharge your shields…
>
> The impact to stop an increasing speed on the charge is fine, though I’ll take your word for it because I’ve never actually gotten stopped that I can think of, just lucky I guess. But the deactivation of the sprint for an impact would be too far…
>
> Lets model another scenario, you get caught low on ammo, thrusters recharging, enemy around a corner, no time to reload, a grenade flies towards you. You want to sprint out and toward the enemy who you damaged, so you might kill him with a Spartan Charge. But all he has to do to stop you is hit you with one round and your last ditch attempt ends up like Pickett’s Charge.
>
> Ditto on the sprint in Warzone, you often spawn in random areas away from bases you need to be attacking or defending, sometimes sprint is literally the only option you have to make it from the tunnels to the garage on Escape from ARC.

In your alternate scenario you would never get the opportunity to SC the opponent because his shots on you would prevent you from achieving the full stride sprint necessary for the SC. This is based on how the game currently operates. Adding this same feature to a player who has already achieved a full stride would do nothing but enhance the game in my opinion.

i was annoyed by it when i started playing H5, but right now, after some weeks of playing,
i figured out how to use it properly & how to avoid when i’m aware of it.

so personally, i don’t think it needs to be removed or nerfed or any other kind of change.
i say, keep it like it is.

No

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> > 2533274884387290;86:
> > > 2533274803286028;83:
> > > > 2533274884387290;75:
> > > > > 2533274803286028;72:
> > > > > > 2533274884025288;68:
> > > > > > Yes. It either needs to be removed or tweaked. Its currently a pretty cheap tactic to instantly get an easy advantage over someone that was positioning themselves to be ready for you coming a around a corner. It encourages sprinting around like a madman CoD style.
> > > > >
> > > > >
> > > > > Yes precisely. Allowing a bullet strike to knock an opponent out of sprint would balance the game out in my opinion.
> > > >
> > > >
> > > > Can’t agree, sorry. Would break escapes completely. Let’s model a scenario, you get surprised out of cover by a BR opponent, sprint to reach next cover. BR clips you, you stop sprinting and get headshotted from 8 different directions you can before reengage sprint because of the necessary delay.
> > >
> > >
> > > I see your point, but I have to disagree. I don’t know about you, but when I retreat for cover I ALMOST NEVER sprint to cover. This is because doing so leaves me vulnerable for an extended period of time which is even more dangerous than the risk’s associated with not fleeing the scene as quickly. As a matter of fact, if the timer to regeneration is 99% complete, and I sprint that timer gets fully reset. This is a good design in my opinion which limits the options given to a player on defence.
> > >
> > > But here’s another point. As the game currently stands, if your hit with a bullet strike while your charging up to a full-stride sprint, then your sprint will be deactivated.
> > >
> > > The ONLY suggestion I’m making is that a bullet strike ALSO allow the deactivation of a sprint to an opponent who has already reached full stride. That’s it. Nothing more.
> >
> >
> > No I get the extended vulnerability you suggest but it does exist as a tactical option, and more often than not I find myself using it. In my experience it’s harder to hit a fast moving target than a slower walking one. The reset design is great I agree, but once again, its a tactical choice. Do you sprint because you can make it into the building where you know there are allies? Or walk in the open hoping you can suppress the opponent long enough to recharge your shields…
> >
> > The impact to stop an increasing speed on the charge is fine, though I’ll take your word for it because I’ve never actually gotten stopped that I can think of, just lucky I guess. But the deactivation of the sprint for an impact would be too far…
> >
> > Lets model another scenario, you get caught low on ammo, thrusters recharging, enemy around a corner, no time to reload, a grenade flies towards you. You want to sprint out and toward the enemy who you damaged, so you might kill him with a Spartan Charge. But all he has to do to stop you is hit you with one round and your last ditch attempt ends up like Pickett’s Charge.
> >
> > Ditto on the sprint in Warzone, you often spawn in random areas away from bases you need to be attacking or defending, sometimes sprint is literally the only option you have to make it from the tunnels to the garage on Escape from ARC.
>
>
> In your alternate scenario you would never get the opportunity to SC the opponent because his shots on you would prevent you from achieving the full stride sprint necessary for the SC. This is based on how the game currently operates. Adding this same feature to a player who has already achieved a full stride would do nothing but enhance the game in my opinion.

Sorry I was unclear I suppose, if you were at full speed as you come around the corner it would work as it stands now. Anyway it appears we won’t resolve this dispute with words, possibly with lightsabers but never mind this is Halo.

I personally like the extra tactical option it gives me, and I haven’t noticed a huge issue with balance, mostly it works out to around 50% success rate. Thrusters work if you’re quick on the controller and have a good situational awareness. It might be irritating but so is getting assassinated, at least with Spartan Charge you have a chance to evade…

> 2533274867788841;89:
> I’ve actually given up using it because it’s so niche. It’s only really useful for attacking foes with low health or from behind. Too many times do I get punched and die in one shot, All you have to do is Shoot me for literally one second with an AR (Half that with an SMG), then just melee me on collision. I die instantly every time. Very frustrating. It’s fine the way it is. Not OP, very easy to counter. I even find a lot of the time I shoot people before they speed up and they just get knocked out of sprint. People only get me around corners really, so keep an eye on the Radar, it’s impossible to hide them when they are sprinting already.

Hey RAXS, a SC hit from behind is an instant kill to a fully shielded player and a frontal SC renders them half life (ie shields gone + half life gone). Connecting with the melee as a defender is actually rather tricky. In my experience, i’m only able to pull it off like half the time. And no, it’s not easy to counter for all the reasons I cited in my OP. The ability to knock an opponent out of a full stride sprint would rectify this imbalance IMO.

> 2533274852088914;94:
> > 2533274803391771;90:
> > I miss the days of when games were released they were what they were. Now everyone who doesn’t like one thing or another can complain about it thinking it will change something.
> >
> > Now on the other hand it forced developers to actually FINISH the game before release instead of releasing half a product then releasing the rest of the game a month or two later.
> >
> > Just think of Halo 5 as a whole new and different game and quit comparing it to all the others. If the original Halo had sprint and spartan charge then no one would be complaining about it now
>
>
> On one hand, if you want to change something, you have to let people know - sometimes repeatedly - that something is wrong and needs to be changed. On the other hand, people can find something anywhere to complain about if they look hard enough, and just because one can complain about it doesn’t mean that the complain is valid in an of itself.
>
> I don’t think this particular thread is the latter category, though. The SC is a new feature and it’s not surprising that something like this might need some tweaks here and there. Kudos to the OP for at least giving a reasoned and thoughtful approach to the issue. Waypoint needs more of that.

I don’t expect everyone to agree with my suggestion. Thank you for at acknowledging my post as being reasoned and thoughtful. I appreciate it.

"One potential fix to all of this would be to make so that a single bullet strike of any type will knock an opponent out of their sprint making a SC impossible"

The above sentence would be enough of a tweak imo. Those who get punished are those with an untrue aim or simply the unwary. I’ve actually seen people using the SC as their sole killing tactic. They SC someone, gets a free kill pretty much and then sprints on to SC the next person. Watched a game in theater and the guy managed to pull that strategy off an entire game.