IS IT TIME FOR 343 TO REMOVE THE SPARTAN CHARGE?

I’d be satisfied if its hit detection radius was made smaller. That way, an easy way to counter a SC to the back is to jump-thrust-punch. I’ve tried it a few times due to my typical “Jump-Thrust-Assassinate” habit when people are behind me, but they still hit me, and it makes it even worse since I’m suspended in the air by the acceleration of the SC.

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> > > > Doesn’t need to be removed. There’s nothing unfair or overpowered about it- it is not infallible. More options and more mechanics is a good thing. When there are more things to learn(both how to do things and how to deal with other people doing them) the game will stay fun longer.
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> > > My concern is that there isn’t adequate enough defense techniques that allow you to counter the SC.
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> > Boost dodging works just fine.
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> No it does not. It rarely works and in most instances results in a hit for the SC’ing opponent. I’ve been hit countless times in the middle of a side-thrust animation. It’s happened so often that I’ve abandoned this as a strategy altogether (except when I hear an opponent coming up from behind and I have no other option.).

I wouldn’t even know that people had problems dealing with or dodging spartan charge if I did not visit these forums. Has never been a problem for me.

They just need to make every Spartan ability should have an on and off switch so every player can choose to play the way they want.

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> Actually whenever you sprint it takes a second or 2 to get up to full speed. In that acceleration time one bullet will knock you out of sprint but once you are up to full speed no amount of bullets will knock you out of sprint. This is a good design choice imo
> I used to always die to shoulder charge from the front because I would try to melee but get knocked back to far so my melee wouldn’t connect. Now I just continue to fire and at least 80% of the time I can beat a sc from the front

Thank you for clarifying the mechanics of how bullet strikes affect sprinting opponents. After jumping into a custom game, I confirmed that what you said was accurate. However, I have to respectively disagree about your opinion that it’s a good design choice. The fact that no amount of bullets will deactivate an opponents sprint creates a serious gameplay imbalance in my opinion. I would like to see it so that a bullet strike deactivates both an opponent to is charging up to a sprint and to those who are already at a full stride sprint. Doing this would add the right amount of balance in my opinion.

As to your defensive tactic of continuous fire, I have not had near the success rate you mention. Based on my OP you can see the reasons why this is so.

The min issue I have with spartan charge as it sits right now is the skill required to properly counter and kill a spartan charge is significantly higher than the skill required to use it and something like that has no place in halo especially with the emphasis on competitive play and weapon balancing they put into H5.

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> They just need to make every Spartan ability should have an on and off switch so every player can choose to play the way they want.

That won’t affect the imbalance of the gameplay caused by the SC.

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> The min issue I have with spartan charge as it sits right now is the skill required to properly counter and kill a spartan charge is significantly higher than the skill required to use it and something like that has no place in halo especially with the emphasis on competitive play and weapon balancing they put into H5.

Well said.

Honestly, I sort of do agree with this, every time I sprint at someone trying to get an ASSASSINATION it ends up Spartan Charging, not only that, there have been moments where my target moves in a different direction in which makes me miss the Spartan Charge and eventually gets me killed and makes me look stupid

Spartan charge is a core pillar of Halo 5, removing such a pillar would cause a massive balance decrease with the other ability’s. To remove Spartan charge you would have to remove all the other ability’s as well.

Its like saying we should remove aiming because it allows people to get kills better, or remove grenades because it locks down an area to effectively. Each ability and function has its own time an place to be used and all of them can be countered easily as well.

I agree SC needs to be either gone or nerfed. It stuns and disorients the defender long enough to pull back and get in your head shot making it quite the instant kill.
If we are to keep it, I have 2 suggestions:

  1. Reduce or remove the knockback to the defender and increase the time it takes for the attacker to recover.
  2. Add effect that causes sprinter to slow down with each bullet and the slower the sprint, the less damage the Charge will do.

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> Honestly, I sort of do agree with this, every time I sprint at someone trying to get an ASSASSINATION it ends up Spartan Charging, not only that, there have been moments where my target moves in a different direction in which makes me miss the Spartan Charge and eventually gets me killed and makes me look stupid

Stop sprinting before you hit them then, or you could boost behind them instead.
If you miss your target because they moved out of the way you should of A) Predicted there movement like you would when aiming and B) Initiate the Spartan charge quicker

…really your going to complain about a abilty i forget we even have half of the time cause i never see it used look if are gonna complain how about the crap range of ground pound or the req system like everyone else complains about or best yet the joke that they called campain mode stop telling a dev team they did it wrong unless its a game breaking glitch

The only issue I have with SC is that you can use it in the Air and effectively become an Op Spartan Missile. But that’s about it in my opinion.

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> Spartan charge is a core pillar of Halo 5, removing such a pillar would cause a massive balance decrease with the other ability’s. To remove Spartan charge you would have to remove all the other ability’s as well.
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> Its like saying we should remove aiming because it allows people to get kills better, or remove grenades because it locks down an area to effectively. Each ability and function has its own time an place to be used and all of them can be countered easily as well.

Jayman567, what I’m really pulling for isn’t a removal of the SC, but rather that a single bullet strike will knock an opponent out of a sprint under all conditions. As of now, once a player has reached a full striding sprint, no amount of bullets will knock them out of a sprint. This in my opinion creates a game imbalance due to the fact that the defender really has limited tactics at their disposal to counter the attack as I mentioned in my OP.

The other abilities and weapons are all excellently balanced in my opinion. It’s this one aspect of the game that’s not however and I believe it’s hurting the game overall as a result.

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> I agree SC needs to be either gone or nerfed. It stuns and disorients the defender long enough to pull back and get in your head shot making it quite the instant kill.
> If we are to keep it, I have 2 suggestions:
> 1. Reduce or remove the knockback to the defender and increase the time it takes for the attacker to recover.
> 2. Add effect that causes sprinter to slow down with each bullet and the slower the sprint, the less damage the Charge will do.

These are both good ideas. However, why not have a single bullet strike knock an opponent off his sprint altogether? This simple fix would balance everything out in my opinion.

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> Honestly, I sort of do agree with this, every time I sprint at someone trying to get an ASSASSINATION it ends up Spartan Charging, not only that, there have been moments where my target moves in a different direction in which makes me miss the Spartan Charge and eventually gets me killed and makes me look stupid

If you smash the left stick back right before you push melee, it’ll prevent the SC from occurring. There’s a precise timing that’s required in order to pull this off however.

I have no problem with shoulder charge leave it how it is.

Actually I think it’s fine, it’s fairly easy to evade & punish the person who attempts it.

SC isn’t overpowered with the use of radar. I’ve had plenty of occurrences where I’d see the red dot behind me just jump and thruster back for the ninja beat down.

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> Actually I think it’s fine, it’s fairly easy to evade & punish the person who attempts it.

Not at all accurate in my opinion.