NOOOO!! Spartan charge NOO!
Never take away the spartan charge!!! its one of the things that makes halo 5 great
Lol. NOPE.
Spartan charge is OP especially in swat
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> > They won’t remove it, it’s part of the game. You can easily boost dodge it or like others have said, melee + quick shot. I think what would be better than removing it, which I don’t agree with anyways, would be to simply increase the amount of time you have to sprint before you get up to “full speed” to do the charge. It’s honestly only about two seconds of sprinting before you can do it, so if they added a little time to that, it might help balance things out, at least on the smaller maps where people seem to have more of a problem with it.
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> I’m not a programmer, so I don’t know if removing it or not is feasible. As I mentioned earlier, a good compromise would be to allow a bullet strike to deactivate a full stride sprint. As it stands now, no amount of bullets will knock out an opponents full-stride sprint. Note: A bullet strike will however reset an opponents charge up time to reach full stride.
Ok, if you were a fully armored, augmented, and shielded Spartan, do you really think a glancing bullet would stop you from high tailing it out of anywhere? Maybe a grenade could stop a Spartan, but bullets? The sprint mechanic would be broken (not entirely), because I could hang out across the map, peppering opponents with the AR and they would lose tactical advantage. And that’s unfun. Sure maybe reduce the slide and “fix” the hit detection (nothing wrong IMHO) but asking them to remove something they just added is ridiculous. You’re just a whiner who keeps trying to sound intelligent, in my opinion.
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> > I disagree on the fact that it should be removed, but it needs to be fixed. It needs to have a set distance to travel, and if it does not make SOLID CONTACT with anything by that point, it should not deal any damage. I’ve had many moments where I’ll boost back just before they charge (literal milliseconds), and they just keep going the extra distance, or stop where I was and still deal the damage. I’ve even had moments where I see them getting closer from behind, boost forward, and I’ll just end up getting killed and teabagged. The range on it needs to be fixed so that it can be evaded by escaping it’s maximum range before it reaches you. I’ve even juked out of the way, and still had the damage dealt.
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> That’s your mistake, don’t boost forward or backward in the same direction they are. boost side to side. That’s a simple lack of knowledge, you should know better.
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> Ground pound is more fearsome, I love it but surprised no thread has been made asking for it to be removed. A thrusting Melee is the least of my concerns.
GP is kinda weak to me.
What they need to remove is freekin auto-aim mele
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> It’d be cool if thrusting to the side when someone is Spartan charging you activated and actual counter, like and animation where you spin off and hit them with the butt of your gun in the back of the head.
I’d like to use the thrusters move to the side and Assassinate!!!
I think spartan charge should be left as is, why? because it adds some game variation. However, I think they should add a counter to it (why? because every action should have a pro and con, its called balance). I think if you are being spartan charged and you dodge and punch at the same time then you should COUNTER the charge and grab them and flip them over you dealing damage to them and relatively none to you. This would make it so noob players can run around SC’ing everyone but the good players can say, oh let me use skillful timing and map awareness to counter this.
I just Melee them back and get a headshot
Spartan Charge is the same as a regular melee, it just lets them close the distance a little more. It feels right with all the other abilities we have gotten in this game, and I don’t feel like it adds an unfair advantage to anything. Everyone has it and it functions nearly identical to a regular melee. If you want to see a truly OP shoulder charge, play Destiny, and watch the Titans just one shot you with their Shoulder Charge, regardless of which side they hit you on.
No the spartan charge is amazing, there are ways to counter it too. Make use of the evade boosters
No the spartan charge is amazing, there are ways to counter it too. Make use of the evade boosters
Remove it ! And ground pound too
Got to admit didnt read the original post to this because its ugly and hard to look at.
Spartan Charge can be annoying. Git gud and stop complaining.
no the charge should not be remove because if we get rid of charge then we will keep asking to get rid of every thing until its halo 3 where you cant sprint or charge or even ads so just shut up and play the game and have fun
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> It’s actually easy to counter as it is if you’re in front of them. Melee them as they make contact and then quickly get a headshot in with a magnum or BR. Regardless, it’s far too late for it to be removed now.
Yep.
Spartan charge is fine how it is. No need to change it. It can be easily countered.
I just wanted to say nice job on your post. You explained your point clearly without being a jerk. That being said I like the spartan charge. Have a nice day.
NEVER
git gud scrub