So I was thinking, how low has the Halo 4 population gotten, really?
So I go to check and I see that there’s over 100K people online, so I thought, wow this game has even lost that much population, especially considering it’s a Sunday night, right?
> So I was thinking, how low has the Halo 4 population gotten, really?
>
> So I go to check and I see that there’s over 100K people online, so I thought, wow this game has even lost that much population, especially considering it’s a Sunday night, right?
>
> So I scroll down and I see this.
>
> Is FFA Throwback really that unpopular, or is this just some glitch?
???
First of all Halo 4 is the second most played game on xbox.
Second, FFA throwback was taken out of MM a week or two ago, so nobody should be playing it online.
It’s because if reach. That huge gap between good halo games (it followed wars( I liked it but many didnt) and ODST (same)) allowed cod to get a huge upper hand in marketing. Also the way 343 strayed from core halo and watered it down with modern shooter mechanics made it a less viable choice because every game has these features.
If you looked at last years most played games in may it was the past 2 cods with populations of 600k and 300k respectively and then reach with 115k (not individual gamer tags but te population when I went and checked the week after the numbers were announced).
Bf3 came after that at around 6tg
As you can tell there is a huge drop off for video game population after the newest cods and they are slowly building a monopoly in this industry by evolving just enough to warrant a sequel, being basic enough to have no skill gap allowing everyone to play well, and absorbing other series features so that purchasing them is completely pointless.
I think Halo 4’s population is dramatically dropping like has never been seen in a Halo game before, because the players have realized it is not Halo 4 but Halo Reach 2. And even lots of the players who either began playing Halo during Reach, or are part of the few who like Reach, are also not playing Halo 4 any more due to all the problems/ bugs/ glitches in it.
If it wasn’t for Halo movies eventually being made more than likely, I’m not sure Halo would make it to the end of this trilogy respectfully so. Without movies to boost the game’s popularity I think Halo 6 will end up with embarrassing sales numbers and an embarrassingly small online player population.
But they will more than likely begin Halo movies before Halo 6 and that will boost sales and popularity of Halo, while causing its quality to further decline since Halo will no longer be relying on its quality for its popularity but just movies.
> > So I was thinking, how low has the Halo 4 population gotten, really?
> >
> > So I go to check and I see that there’s over 100K people online, so I thought, wow this game has even lost that much population, especially considering it’s a Sunday night, right?
> >
> > So I scroll down and I see this.
> >
> > Is FFA Throwback really that unpopular, or is this just some glitch?
>
> ???
>
> First of all Halo 4 is the second most played game on xbox.
>
> Second, FFA throwback was taken out of MM a week or two ago, so nobody should be playing it online.
>
> /thread.
I’m not saying it unpopular, I’m saying it’s popular; really popular, and surprisingly.
People on the forums say there has been 80+% drop in the population since launch, but I never bothered to check myself.
It’s only a 20% drop, and that’s on a Sunday night.
> <mark>I think Halo 4’s population is dramatically dropping like has never been seen in a Halo game before</mark>, because the players have realized it is not Halo 4 but Halo Reach 2. And even lots of the players who either began playing Halo during Reach, or are part of the few who like Reach, are also not playing Halo 4 any more due to all the problems/ bugs/ glitches in it.
>
> If it wasn’t for Halo movies eventually being made more than likely, I’m not sure Halo would make it to the end of this trilogy respectfully so. Without movies to boost the game’s popularity I think Halo 6 will end up with embarrassing sales numbers and an embarrassingly small online player population.
>
> But they will more than likely begin Halo movies before Halo 6 and that will boost sales and popularity of Halo, while causing its quality to further decline since Halo will no longer be relying on its quality for its popularity but just movies.
No, just no, the pop. has been the same for weeks now and h4 is stilled 2nd most played on xbl.
All you’re other points are garbage and I’m not going to bother proving you wrong.
It’s not that halo is unpopular it’s that cod is so popular it is bleeding all the diversity of the gaming industry dry and any game that isn’t cod is doomed to low/no population because of the vast majority gravitating to cod.
> <mark>It’s not that halo is unpopular it’s that cod is so popular it is bleeding all the diversity of the gaming industry dry and any game that isn’t cod is doomed to low/no population because of the vast majority gravitating to cod.</mark>
> It’s not that halo is unpopular it’s that cod is so popular it is bleeding all the diversity of the gaming industry dry and any game that isn’t cod is doomed to low/no population because of the vast majority gravitating to cod.
Strange, it was never like that with Halo 3, and it had to compete against what many consider to be the best CoD ever released, yet it still maintained at least 5x Halo 4’s population a year after release. (I’ll give you a hint, the game quality, population, and community got REAL bad once the developers turned away from classical Halo roots.)
> > <mark>I think Halo 4’s population is dramatically dropping like has never been seen in a Halo game before</mark>, because the players have realized it is not Halo 4 but Halo Reach 2. And even lots of the players who either began playing Halo during Reach, or are part of the few who like Reach, are also not playing Halo 4 any more due to all the problems/ bugs/ glitches in it.
> >
> > If it wasn’t for Halo movies eventually being made more than likely, I’m not sure Halo would make it to the end of this trilogy respectfully so. Without movies to boost the game’s popularity I think Halo 6 will end up with embarrassing sales numbers and an embarrassingly small online player population.
> >
> > But they will more than likely begin Halo movies before Halo 6 and that will boost sales and popularity of Halo, while causing its quality to further decline since Halo will no longer be relying on its quality for its popularity but just movies.
>
> No, just no, the pop. has been the same for weeks now and h4 is stilled 2nd most played on xbl.
>
> <mark>All you’re other points are garbage and I’m not going to bother proving you wrong.</mark>
Actually, he made perfectly reasonable points, all of which have supporting evidence. So, Mr. 14-year-old, I’d really like to hear you argue against his points.
p.s. Halo is the king of the Xbox, it’s latest installment should always be the most played game on the 360 in the same way that the latest Mario is always the most played game on Nintendo systems.
Naw, just people who are tired of reading anecdotal evidence that is usually cherry picked to prove a point.
I’ve done my own research and actually looked back at online populations for H3 at one month post release. What I’ve found was that people are wearing some very thick rose colored glasses in regard to how they remember Halo 3, and that the numbers were tracked very differently then as compared to now with Halo 4.
I’ve also found that player attrition (the whole, ZOMG People are leaving Halos, it must suck) phenomenon is well documented and happens to just about every online game I’ve looked at. They all have the huge numbers at release, with a steep drop off until finally settling into a particular range that tends to remain constant with some peaks (with DLC or other special events) and valleys (holidays, server outages etc).
I’ve tried to point this out in the past, but it’s like trying to explain how the sky isn’t really falling but instead of Chicken Little, you have a pack of rabid wombats with blinders on and Ak-47s.
FFA Throwback and Team Snipes have zero population because they are removed.
Plus, despite it being the most dead game on Xbox Live, it’s currently second place with a population for 9000. Interesting /sarcasm.
Besides COD, BF 3, and Halo, the alternatives don’t come very close to having this so called 100 million population mark that Halo 3/Reach had. Just lol.
> > It’s not that halo is unpopular it’s that cod is so popular it is bleeding all the diversity of the gaming industry dry and any game that isn’t cod is doomed to low/no population because of the vast majority gravitating to cod.
>
> Strange, it was never like that with Halo 3, and it had to compete against what many consider to be the best CoD ever released, yet it still maintained at least 5x Halo 4’s population a year after release. (I’ll give you a hint, the game quality, population, and community got REAL bad once the developers turned away from classical Halo roots.)
That is also part of it but reach really have cod a HUGE marketing advantage. This was the second best selling halo game of all time for launch sales. And cod has glitches and stuff just as bad.
Halo 3 was an established series while cods rise just started with cod 4 and progressed with cod 5 so halo 3 was the cod of its time.
> > 343 defense force inbound, be advised.
>
> Naw, just people who are tired of reading anecdotal evidence that is usually cherry picked to prove a point.
>
> I’ve done my own research and actually looked back at online populations for H3 at one month post release. What I’ve found was that people are wearing some very thick rose colored glasses in regard to how they remember Halo 3, and that the numbers were tracked very differently then as compared to now with Halo 4.
>
> I’ve also found that player attrition (the whole, ZOMG People are leaving Halos, it must suck) phenomenon is well documented and happens to just about every online game I’ve looked at. They all have the huge numbers at release, with a steep drop off until finally settling into a particular range that tends to remain constant with some peaks (with DLC or other special events) and valleys (holidays, server outages etc).
>
> I’ve tried to point this out in the past, but it’s like trying to explain how the sky isn’t really falling but instead of Chicken Little, you have a pack of rabid wombats with blinders on and Ak-47s.
All that stuff is just semantics. This game sucks and is dying. Halo 3 stayed true to the formula, it happened to have a great community and a large population long after release. Once the abomination known as Reach was released, people jumped on the developers for straying from their roots. The population for Reach was also incredibly low compared to previous Halo games. 343 decided to look at what made Halo Reach terrible and added them to 4, with some CoDesque(I know cod didn’t invent it) additions that made the game even worse, thus neutering any hope of this game/community being good.
tldr: the community got bad when the games got bad, it’s really that simple