Is it me or is Halo 5 easier than any other Halo?

After playing Halo 5 for 2 days after taking off for about 4 months I came back into the game and went positive in most of those games. Now if this was Halo 3 and I came back after even a week long break I would join a game and get my -Yoink- kicked. I’m not great at Halo by any means but for me to be 2nd on my team in kills for a majority of the games (I believe it was for most of the games I played in the last few days).

It’s just you.

probably a result of Halo 5 having better matchmaking than halo 3 skill wise.

> 2535465266874213;2:
> It’s just you.
>
> probably a result of Halo 5 having better matchmaking than halo 3 skill wise.

Sounds like worse matchmaking to me.

I wish I could agree with this, but I did a lot better in Halo 2, Halo 3, Halo Reach, and Halo 4 than what I am doing in Halo 5. The only thing that is easier in my opinion is thanks to the heavy weapon pads showing countdown timers and a voice saying “Weapon Pad’s up” I no longer try to read the spawn time. No need, especially since a hologram shows up at the 30second mark.

Halo 5 has a lot more gimmicks that are helpful now, compared to Halo 3 which was, in my opinion, a pure combat arena shooter that didn’t have stupid gimmicks to assist the player. It was just you and the weapon. No Spartan Abilities, you had to be accurate with the inconsistent Battle Rifle, which made it slightly less cheap, and a little bit more skillful.

Despite all it’s flaws, Halo 3 was a game that took skill to play. Ignoring random variables like spread it was still actually challenging to land shots based on the aiming mechanics alone.

It’s been so long since most people have played Halo 3 that they probably don’t realize just how bad things have become since in regards to how skillful the games are. Heavy aim assist, hitscan bullets, melee mechanics that make CQC significantly easier, automatics that can melt people without effort, so on.

This game markets itself as a competitive title but it’s not even the second most competitive Halo game.

All that said, I don’t think it’s the easiest Halo game either.

> 2533274915643658;5:
> Halo 5 has a lot more gimmicks that are helpful now, compared to Halo 3 which was, in my opinion, a pure combat arena shooter that didn’t have stupid gimmicks to assist the player. It was just you and the weapon. No Spartan Abilities, you had to be accurate with the inconsistent Battle Rifle, which made it slightly less cheap, and a little bit more skillful.

Agree 100%

> 2533274915643658;5:
> Halo 5 has a lot more gimmicks that are helpful now, compared to Halo 3 which was, in my opinion, a pure combat arena shooter that didn’t have stupid gimmicks to assist the player. It was just you and the weapon. No Spartan Abilities, you had to be accurate with the inconsistent Battle Rifle, which made it slightly less cheap, and a little bit more skillful.

Yeah because the bubble shield and shield generator wasn’t a thing in that game

> 2533274815449320;8:
> > 2533274915643658;5:
> > Halo 5 has a lot more gimmicks that are helpful now, compared to Halo 3 which was, in my opinion, a pure combat arena shooter that didn’t have stupid gimmicks to assist the player. It was just you and the weapon. No Spartan Abilities, you had to be accurate with the inconsistent Battle Rifle, which made it slightly less cheap, and a little bit more skillful.
>
>
> Yeah because the bubble shield and shield generator wasn’t a thing in that game

Bubble shield was a map pickup. Spartan Abilities are given to the player by default. Major difference. And the maps were not built around the use of Equipment, unlike in Halo 5.

Even lower levels are pretty good

I have to agree with Banshee on that one. Map pickup or not the concept behind them is to delay fights and allow escapes, and they were inevitably banned from competitive play for those reasons.

That said a few easily deleted map items can’t really be compared to giving everyone ridiculous abilities off-spawn that the entire game has to be designed around, which is infinitely more intrusive.

> 2533274819302824;11:
> I have to agree with Banshee on that one. Map pickup or not the concept behind them is to delay fights and allow escapes, and they were inevitably banned from competitive play for those reasons.
>
> That said a few easily deleted map items can’t really be compared to giving everyone ridiculous abilities off-spawn that the entire game has to be designed around, which is infinitely more intrusive.

Okay, I understand that. But as you said, equipment are easily deleted, and the gameplay is not designed around the use of them. And a couple of equipments had offensive purposes that were neat, like power drain.

The bubble shield was pretty good if used well it could lure the opposition into more one sided fire fights.

Not as easy as halo 4. I remember when I played halo 3 and reach, I would be struggling to keep a positive kd, but in halo 4 it was to easy. Then again, it was for more casual play, but I never used the weapon drops or whatever those kill streaks were called.

> 2533274895444533;14:
> Not as easy as halo 4. I remember when I played halo 3 and reach, I would be struggling to keep a positive kd, but in halo 4 it was to easy. Then again, it was for more casual play, but I never used the weapon drops or whatever those kill streaks were called.

i also never cared for the ordinance drops, I think that’s what they were. Halo 4 was a game that had more bad matches for me then good. Halo 5 on the other hand I can do more good than bad. Halo 3 and Reach I sucked at, pretty bad with the few lucky games here and there.

> 2533274839809239;1:
> After playing Halo 5 for 2 days after taking off for about 4 months I came back into the game and went positive in most of those games. Now if this was Halo 3 and I came back after even a week long break I would join a game and get my -Yoink- kicked. I’m not great at Halo by any means but for me to be 2nd on my team in kills for a majority of the games (I believe it was for most of the games I played in the last few days).

It’s not you, it really is one of the easiest ones. I’ll just leave this here.

I think halo 5 takes a lot of skill to master all of the Spartan abilities, map control, and precision weapons. I actually would say that halo 5 has a bigger list of skill based power weapons than most other halos (binary rifle, plasma caster, hydra launcher). It still takes more skill than twitch shooters like CoD.

> 2535455681930574;17:
> I think halo 5 takes a lot of skill to master all of the Spartan abilities, map control, and precision weapons. I actually would say that halo 5 has a bigger list of skill based power weapons than most other halos (binary rifle, plasma caster, hydra launcher). It still takes more skill than twitch shooters like CoD.

Again… I respectfully disagree

Yeah 5 is much easier than 1-3

> 2533274839809239;1:
> After playing Halo 5 for 2 days after taking off for about 4 months I came back into the game and went positive in most of those games. Now if this was Halo 3 and I came back after even a week long break I would join a game and get my -Yoink- kicked. I’m not great at Halo by any means but for me to be 2nd on my team in kills for a majority of the games (I believe it was for most of the games I played in the last few days).

I’m gonna have to go with you are secretly skilled.