Is it "legit" if it's in the game?

I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.

Their argument to me usually consists of 2 thoughts.

  • If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?

> 2533274808701072;1:
> I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
>
> Their argument to me usually consists of 2 thoughts.
> - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?

no it’s not okay and will never be. If someone says it’s okay to do so they are wrong. If you ask any moderator here on waypoint or a 343 staff memeber they will 100% tell you that boosting in the game is against the code of conduct. Just because someone is being a yoink that doesn’t mean others should also be a yoink and join in on them. Using the concept of if it’s in the game means it’s okay is completely wrong as 343 do not really update the game other than server maintenance. Abusing the grifball playlist didn’t start fully until after Halo 4 came out since people knew 343 would stop updating Reach. Grifball is an objective gametype meaning you are suppose to score the objective and not use an objective game to boost. Grifball boosters are always wrong and they can never justify reason to boosting.

> 2533274808701072;1:
> I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
>
> Their argument to me usually consists of 2 thoughts.
> - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?

As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.

Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.

UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.

At this point people only play Grifball to boost for credits. About a quarter of the population spends all their time in Grifball, while other great playlists are empty to the point where they’re practically ghost towns, so I have a solution: give equal credit payouts achieved by Grifball boosters per-game to people who win matches in the other playlists. Then I can actually find people in playlists I could never play, like Team Objective!

> 2535449076192416;4:
> At this point people only play Grifball to boost for credits. About a quarter of the population spends all their time in Grifball, while other great playlists are empty to the point where they’re practically ghost towns, so I have a solution: give equal credit payouts achieved by Grifball boosters per-game to people who win matches in the other playlists. Then I can actually find people in playlists I could never play, like Team Objective!

At this point, the majority of players, play grifball to boost for credits. There are still players that wish to play the game as it was intended to be played. Just because the majority decide to cheat to get their precious armor does not mean that it is ok.

I would like to see some change to the cR payout system. Other playlists would benefit from a change and could make grifball playable again.

> 2535421324694638;3:
> > 2533274808701072;1:
> > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> >
> > Their argument to me usually consists of 2 thoughts.
> > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
>
> As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
>
> Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
>
> UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.

You do however defend boosting in halo:reach…
So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.

> 2533274808701072;6:
> > 2535421324694638;3:
> > > 2533274808701072;1:
> > > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> > >
> > > Their argument to me usually consists of 2 thoughts.
> > > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
> >
> > As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
> >
> > Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
> >
> > UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.
>
> You do however defend boosting in halo:reach…
> So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
> My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.

I don’t deny defending it as I outright stated that grinding armor the correct way can take thousands of hours to do.

Halo 2 is my favorite Halo game, but that isn’t why I’m against boosting in it. Halo 2 has skill-based ranking which not only shows how good you are at the game by rewarding wins while punishing failures, it also works as a means of matchmaking based on skill. Halo: Reach, on the other hand, simply shows how long you’ve been playing for.

Ranks in Halo: Reach are meaningless.

> 2535421324694638;7:
> > 2533274808701072;6:
> > > 2535421324694638;3:
> > > > 2533274808701072;1:
> > > > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> > > >
> > > > Their argument to me usually consists of 2 thoughts.
> > > > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
> > >
> > > As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
> > >
> > > Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
> > >
> > > UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.
> >
> > You do however defend boosting in halo:reach…
> > So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
> > My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.
>
> I don’t deny defending it as I outright stated that grinding armor the correct way can take thousands of hours to do.
>
> Halo 2 is my favorite Halo game, but that isn’t why I’m against boosting in it. Halo 2 has skill-based ranking which not only shows how good you are at the game by rewarding wins while punishing failures, it also works as a means of matchmaking based on skill. Halo: Reach, on the other hand, simply shows how long you’ve been playing for.
>
> Ranks in Halo: Reach are meaningless.

Then why are you against boosting in halo 2? I know halo 2 has skill based rank just like halo 3 does. halo 3 is the best game in my opinion but I would not boost in any of the games. It is wrong no matter how the ranking system works. It is especially wrong if the ranking system is based on exp…just play the game and you rank up…if its too slow then go play something else. Just my opinion.

> 2533274808701072;8:
> > 2535421324694638;7:
> > > 2533274808701072;6:
> > > > 2535421324694638;3:
> > > > > 2533274808701072;1:
> > > > > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> > > > >
> > > > > Their argument to me usually consists of 2 thoughts.
> > > > > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
> > > >
> > > > As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
> > > >
> > > > Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
> > > >
> > > > UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.
> > >
> > > You do however defend boosting in halo:reach…
> > > So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
> > > My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.
> >
> > I don’t deny defending it as I outright stated that grinding armor the correct way can take thousands of hours to do.
> >
> > Halo 2 is my favorite Halo game, but that isn’t why I’m against boosting in it. Halo 2 has skill-based ranking which not only shows how good you are at the game by rewarding wins while punishing failures, it also works as a means of matchmaking based on skill. Halo: Reach, on the other hand, simply shows how long you’ve been playing for.
> >
> > Ranks in Halo: Reach are meaningless.
>
> Then why are you against boosting in halo 2? I know halo 2 has skill based rank just like halo 3 does. halo 3 is the best game in my opinion but I would not boost in any of the games. It is wrong no matter how the ranking system works. It is especially wrong if the ranking system is based on exp…just play the game and you rank up…if its too slow then go play something else. Just my opinion.

Because the point of matching a 30 and a 40 together is that they’re of similar skill level and if one of them got that rank illegitimately, they’ll get absolutely creamed by the other player (thus ruining the point of having skill-based matchmaking as high-ranking players want to play against other people at their level.) In Halo: Reach, a General and a LT. Colonel can be just as good as one another despite one of the ranks being much higher than the other.

A 20 and a legitimate 30 will be on different skill levels where Halo: Reach’s ranking doesn’t measure skill.

Boosting in Halo 2 actually breaks the matchmaking system while doing it in Halo: Reach gets you the black visor before someone else can get it.

> 2535421324694638;9:
> > 2533274808701072;8:
> > > 2535421324694638;7:
> > > > 2533274808701072;6:
> > > > > 2535421324694638;3:
> > > > > > 2533274808701072;1:
> > > > > > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> > > > > >
> > > > > > Their argument to me usually consists of 2 thoughts.
> > > > > > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
> > > > >
> > > > > As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
> > > > >
> > > > > Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
> > > > >
> > > > > UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.
> > > >
> > > > You do however defend boosting in halo:reach…
> > > > So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
> > > > My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.
> > >
> > > I don’t deny defending it as I outright stated that grinding armor the correct way can take thousands of hours to do.
> > >
> > > Halo 2 is my favorite Halo game, but that isn’t why I’m against boosting in it. Halo 2 has skill-based ranking which not only shows how good you are at the game by rewarding wins while punishing failures, it also works as a means of matchmaking based on skill. Halo: Reach, on the other hand, simply shows how long you’ve been playing for.
> > >
> > > Ranks in Halo: Reach are meaningless.
> >
> > Then why are you against boosting in halo 2? I know halo 2 has skill based rank just like halo 3 does. halo 3 is the best game in my opinion but I would not boost in any of the games. It is wrong no matter how the ranking system works. It is especially wrong if the ranking system is based on exp…just play the game and you rank up…if its too slow then go play something else. Just my opinion.
>
> Because the point of matching a 30 and a 40 together is that they’re of similar skill level and if one of them got that rank illegitimately, they’ll get absolutely creamed by the other player (thus ruining the point of having skill-based matchmaking as high-ranking players want to play against other people at their level.) In Halo: Reach, a General and a LT. Colonel can be just as good as one another despite one of the ranks being much higher than the other.
>
> A 20 and a legitimate 30 will be on different skill levels where Halo: Reach’s ranking doesn’t measure skill.
>
> Boosting in Halo 2 actually breaks the matchmaking system while doing it in Halo: Reach gets you the black visor before someone else can get it.

I understand the ranking system but I don’t understand how boosting in halo 2 breaks the system. If someone boosts stats in halo 2 and then goes to play a legit match, they will get pwnd if they don’t have the skill…nothing broken about that. Do you feel it is then broken because a high level player has an easy game when they face a booster?

Edit: I see where you say that exactly…my fault.
My opinion is that when players boost in any halo game they break the system. In halo:reach it is broken because players are no longer playing the game…they are farming cR or stats so, players that want to play the game cannot.
Honestly it’s the same thing as your argument for boosting breaking halo 2. Some players lose out on the experience they have paid for.

> 2533274808701072;10:
> > 2535421324694638;9:
> > > 2533274808701072;8:
> > > > 2535421324694638;7:
> > > > > 2533274808701072;6:
> > > > > > 2535421324694638;3:
> > > > > > > 2533274808701072;1:
> > > > > > > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> > > > > > >
> > > > > > > Their argument to me usually consists of 2 thoughts.
> > > > > > > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
> > > > > >
> > > > > > As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
> > > > > >
> > > > > > Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
> > > > > >
> > > > > > UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.
> > > > >
> > > > > You do however defend boosting in halo:reach…
> > > > > So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
> > > > > My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.
> > > >
> > > > I don’t deny defending it as I outright stated that grinding armor the correct way can take thousands of hours to do.
> > > >
> > > > Halo 2 is my favorite Halo game, but that isn’t why I’m against boosting in it. Halo 2 has skill-based ranking which not only shows how good you are at the game by rewarding wins while punishing failures, it also works as a means of matchmaking based on skill. Halo: Reach, on the other hand, simply shows how long you’ve been playing for.
> > > >
> > > > Ranks in Halo: Reach are meaningless.
> > >
> > > Then why are you against boosting in halo 2? I know halo 2 has skill based rank just like halo 3 does. halo 3 is the best game in my opinion but I would not boost in any of the games. It is wrong no matter how the ranking system works. It is especially wrong if the ranking system is based on exp…just play the game and you rank up…if its too slow then go play something else. Just my opinion.
> >
> > Because the point of matching a 30 and a 40 together is that they’re of similar skill level and if one of them got that rank illegitimately, they’ll get absolutely creamed by the other player (thus ruining the point of having skill-based matchmaking as high-ranking players want to play against other people at their level.) In Halo: Reach, a General and a LT. Colonel can be just as good as one another despite one of the ranks being much higher than the other.
> >
> > A 20 and a legitimate 30 will be on different skill levels where Halo: Reach’s ranking doesn’t measure skill.
> >
> > Boosting in Halo 2 actually breaks the matchmaking system while doing it in Halo: Reach gets you the black visor before someone else can get it.
>
> I understand the ranking system but I don’t understand how boosting in halo 2 breaks the system. If someone boosts stats in halo 2 and then goes to play a legit match, they will get pwnd if they don’t have the skill…nothing broken about that. Do you feel it is then broken because a high level player has an easy game when they face a booster?
>
> Edit: I see where you say that exactly…my fault.
> My opinion is that when players boost in any halo game they break the system. In halo:reach it is broken because players are no longer playing the game…they are farming cR or stats so, players that want to play the game cannot.
> Honestly it’s the same thing as your argument for boosting breaking halo 2. Some players lose out on the experience they have paid for.

Halo 2’s ranking system works like this:

As you win matches, you progress from a 1 up to a 50. If you lose matches, however, your rank goes down. Because of this, the higher your rank the better you are as you can only get there by not losing often. Those who work towards a high rank are some of the best players in the game as they had to master it to get there. On the flip side of things, low-ranking players are generally those who only play for fun. As the game only matches players who are of a similar rank, low-ranking players get to play with others who aren’t very good at the game and high-ranking players get to truly test their skill on some of the best players out there.

In Halo 2, if you’re a 35 then it’s because you want to face opponents who’ll force you to play to the best of your ability and the game only matches you against those of your skill level. However, if someone boosted to get a high level then they’ll lack the skill to challenge the 35 despite the game looking at their rank and matching them up. This, obviously, is boring as no high-level player wants to win easily.

Finally… Halo: Reach boosters generally stick to casual game modes like Grifball ect.,yeah? Not to be “that guy”, but casual game modes are designed to mess around in to have fun, so that’s why I view boosting in that game as being much less of a crime than boosting in a competitive environment like Halo 2.

Now I see that you made an edit to your last post which implies that you understand what I was trying to say, but I still feel that the above needed to be said to fully clarify it.

> 2535421324694638;11:
> > 2533274808701072;10:
> > > 2535421324694638;9:
> > > > 2533274808701072;8:
> > > > > 2535421324694638;7:
> > > > > > 2533274808701072;6:
> > > > > > > 2535421324694638;3:
> > > > > > > > 2533274808701072;1:
> > > > > > > > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> > > > > > > >
> > > > > > > > Their argument to me usually consists of 2 thoughts.
> > > > > > > > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
> > > > > > >
> > > > > > > As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
> > > > > > >
> > > > > > > Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
> > > > > > >
> > > > > > > UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.
> > > > > >
> > > > > > You do however defend boosting in halo:reach…
> > > > > > So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
> > > > > > My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.
> > > > >
> > > > > I don’t deny defending it as I outright stated that grinding armor the correct way can take thousands of hours to do.
> > > > >
> > > > > Halo 2 is my favorite Halo game, but that isn’t why I’m against boosting in it. Halo 2 has skill-based ranking which not only shows how good you are at the game by rewarding wins while punishing failures, it also works as a means of matchmaking based on skill. Halo: Reach, on the other hand, simply shows how long you’ve been playing for.
> > > > >
> > > > > Ranks in Halo: Reach are meaningless.
> > > >
> > > > Then why are you against boosting in halo 2? I know halo 2 has skill based rank just like halo 3 does. halo 3 is the best game in my opinion but I would not boost in any of the games. It is wrong no matter how the ranking system works. It is especially wrong if the ranking system is based on exp…just play the game and you rank up…if its too slow then go play something else. Just my opinion.
> > >
> > > Because the point of matching a 30 and a 40 together is that they’re of similar skill level and if one of them got that rank illegitimately, they’ll get absolutely creamed by the other player (thus ruining the point of having skill-based matchmaking as high-ranking players want to play against other people at their level.) In Halo: Reach, a General and a LT. Colonel can be just as good as one another despite one of the ranks being much higher than the other.
> > >
> > > A 20 and a legitimate 30 will be on different skill levels where Halo: Reach’s ranking doesn’t measure skill.
> > >
> > > Boosting in Halo 2 actually breaks the matchmaking system while doing it in Halo: Reach gets you the black visor before someone else can get it.
> >
> > I understand the ranking system but I don’t understand how boosting in halo 2 breaks the system. If someone boosts stats in halo 2 and then goes to play a legit match, they will get pwnd if they don’t have the skill…nothing broken about that. Do you feel it is then broken because a high level player has an easy game when they face a booster?
> >
> > Edit: I see where you say that exactly…my fault.
> > My opinion is that when players boost in any halo game they break the system. In halo:reach it is broken because players are no longer playing the game…they are farming cR or stats so, players that want to play the game cannot.
> > Honestly it’s the same thing as your argument for boosting breaking halo 2. Some players lose out on the experience they have paid for.
>
> Halo 2’s ranking system works like this:
>
> As you win matches, you progress from a 1 up to a 50. If you lose matches, however, your rank goes down. Because of this, the higher your rank the better you are as you can only get there by not losing often. Those who work towards a high rank are some of the best players in the game as they had to master it to get there. On the flip side of things, low-ranking players are generally those who only play for fun. As the game only matches players who are of a similar rank, low-ranking players get to play with others who aren’t very good at the game and high-ranking players get to truly test their skill on some of the best players out there.
>
> In Halo 2, if you’re a 35 then it’s because you want to face opponents who’ll force you to play to the best of your ability and the game only matches you against those of your skill level. However, if someone boosted to get a high level then they’ll lack the skill to challenge the 35 despite the game looking at their rank and matching them up. This, obviously, is boring as no high-level player wants to win easily.
>
> Finally… Halo: Reach boosters generally stick to casual game modes like Grifball ect.,yeah? Not to be “that guy”, but casual game modes are designed to mess around in to have fun, so that’s why I view boosting in that game as being much less of a crime than boosting in a competitive environment like Halo 2.
>
> Now I see that you made an edit to your last post which implies that you understand what I was trying to say, but I still feel that the above needed to be said to fully clarify it.

boosting is still cheating. doesn’t matter what the gamemode is if it’s ranked or casual. if you are boosting you are breaking the code of conduct. just because Reach is more of a casual ranking system why should boosting in that matter less than in halo 2 or 3? you are still getting that rank illegitimate.

> 2533274878104604;12:
> > 2535421324694638;11:
> > > 2533274808701072;10:
> > > > 2535421324694638;9:
> > > > > 2533274808701072;8:
> > > > > > 2535421324694638;7:
> > > > > > > 2533274808701072;6:
> > > > > > > > 2535421324694638;3:
> > > > > > > > > 2533274808701072;1:
> > > > > > > > > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> > > > > > > > >
> > > > > > > > > Their argument to me usually consists of 2 thoughts.
> > > > > > > > > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
> > > > > > > >
> > > > > > > > As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
> > > > > > > >
> > > > > > > > Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
> > > > > > > >
> > > > > > > > UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.
> > > > > > >
> > > > > > > You do however defend boosting in halo:reach…
> > > > > > > So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
> > > > > > > My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.
> > > > > >
> > > > > > I don’t deny defending it as I outright stated that grinding armor the correct way can take thousands of hours to do.
> > > > > >
> > > > > > Halo 2 is my favorite Halo game, but that isn’t why I’m against boosting in it. Halo 2 has skill-based ranking which not only shows how good you are at the game by rewarding wins while punishing failures, it also works as a means of matchmaking based on skill. Halo: Reach, on the other hand, simply shows how long you’ve been playing for.
> > > > > >
> > > > > > Ranks in Halo: Reach are meaningless.
> > > > >
> > > > > Then why are you against boosting in halo 2? I know halo 2 has skill based rank just like halo 3 does. halo 3 is the best game in my opinion but I would not boost in any of the games. It is wrong no matter how the ranking system works. It is especially wrong if the ranking system is based on exp…just play the game and you rank up…if its too slow then go play something else. Just my opinion.
> > > >
> > > > Because the point of matching a 30 and a 40 together is that they’re of similar skill level and if one of them got that rank illegitimately, they’ll get absolutely creamed by the other player (thus ruining the point of having skill-based matchmaking as high-ranking players want to play against other people at their level.) In Halo: Reach, a General and a LT. Colonel can be just as good as one another despite one of the ranks being much higher than the other.
> > > >
> > > > A 20 and a legitimate 30 will be on different skill levels where Halo: Reach’s ranking doesn’t measure skill.
> > > >
> > > > Boosting in Halo 2 actually breaks the matchmaking system while doing it in Halo: Reach gets you the black visor before someone else can get it.
> > >
> > > I understand the ranking system but I don’t understand how boosting in halo 2 breaks the system. If someone boosts stats in halo 2 and then goes to play a legit match, they will get pwnd if they don’t have the skill…nothing broken about that. Do you feel it is then broken because a high level player has an easy game when they face a booster?
> > >
> > > Edit: I see where you say that exactly…my fault.
> > > My opinion is that when players boost in any halo game they break the system. In halo:reach it is broken because players are no longer playing the game…they are farming cR or stats so, players that want to play the game cannot.
> > > Honestly it’s the same thing as your argument for boosting breaking halo 2. Some players lose out on the experience they have paid for.
> >
> > Halo 2’s ranking system works like this:
> >
> > As you win matches, you progress from a 1 up to a 50. If you lose matches, however, your rank goes down. Because of this, the higher your rank the better you are as you can only get there by not losing often. Those who work towards a high rank are some of the best players in the game as they had to master it to get there. On the flip side of things, low-ranking players are generally those who only play for fun. As the game only matches players who are of a similar rank, low-ranking players get to play with others who aren’t very good at the game and high-ranking players get to truly test their skill on some of the best players out there.
> >
> > In Halo 2, if you’re a 35 then it’s because you want to face opponents who’ll force you to play to the best of your ability and the game only matches you against those of your skill level. However, if someone boosted to get a high level then they’ll lack the skill to challenge the 35 despite the game looking at their rank and matching them up. This, obviously, is boring as no high-level player wants to win easily.
> >
> > Finally… Halo: Reach boosters generally stick to casual game modes like Grifball ect.,yeah? Not to be “that guy”, but casual game modes are designed to mess around in to have fun, so that’s why I view boosting in that game as being much less of a crime than boosting in a competitive environment like Halo 2.
> >
> > Now I see that you made an edit to your last post which implies that you understand what I was trying to say, but I still feel that the above needed to be said to fully clarify it.
>
> boosting is still cheating. doesn’t matter what the gamemode is if it’s ranked or casual. if you are boosting you are breaking the code of conduct. just because Reach is more of a casual ranking system why should boosting in that matter less than in halo 2 or 3? you are still getting that rank illegitimate.

Because, as I’ve said before, ranks in Halo: Reach only exist for armor unlocks while ranks in Halo 2 decide who’s matched against who in matchmaking.

I’m not going to keep repeating myself forever.

> 2535421324694638;13:
> > 2533274878104604;12:
> > > 2535421324694638;11:
> > > > 2533274808701072;10:
> > > > > 2535421324694638;9:
> > > > > > 2533274808701072;8:
> > > > > > > 2535421324694638;7:
> > > > > > > > 2533274808701072;6:
> > > > > > > > > 2535421324694638;3:
> > > > > > > > > > 2533274808701072;1:
> > > > > > > > > > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> > > > > > > > > >
> > > > > > > > > > Their argument to me usually consists of 2 thoughts.
> > > > > > > > > > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
> > > > > > > > >
> > > > > > > > > As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
> > > > > > > > >
> > > > > > > > > Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
> > > > > > > > >
> > > > > > > > > UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.
> > > > > > > >
> > > > > > > > You do however defend boosting in halo:reach…
> > > > > > > > So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
> > > > > > > > My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.
> > > > > > >
> > > > > > > I don’t deny defending it as I outright stated that grinding armor the correct way can take thousands of hours to do.
> > > > > > >
> > > > > > > Halo 2 is my favorite Halo game, but that isn’t why I’m against boosting in it. Halo 2 has skill-based ranking which not only shows how good you are at the game by rewarding wins while punishing failures, it also works as a means of matchmaking based on skill. Halo: Reach, on the other hand, simply shows how long you’ve been playing for.
> > > > > > >
> > > > > > > Ranks in Halo: Reach are meaningless.
> > > > > >
> > > > > > Then why are you against boosting in halo 2? I know halo 2 has skill based rank just like halo 3 does. halo 3 is the best game in my opinion but I would not boost in any of the games. It is wrong no matter how the ranking system works. It is especially wrong if the ranking system is based on exp…just play the game and you rank up…if its too slow then go play something else. Just my opinion.
> > > > >
> > > > > Because the point of matching a 30 and a 40 together is that they’re of similar skill level and if one of them got that rank illegitimately, they’ll get absolutely creamed by the other player (thus ruining the point of having skill-based matchmaking as high-ranking players want to play against other people at their level.) In Halo: Reach, a General and a LT. Colonel can be just as good as one another despite one of the ranks being much higher than the other.
> > > > >
> > > > > A 20 and a legitimate 30 will be on different skill levels where Halo: Reach’s ranking doesn’t measure skill.
> > > > >
> > > > > Boosting in Halo 2 actually breaks the matchmaking system while doing it in Halo: Reach gets you the black visor before someone else can get it.
> > > >
> > > > I understand the ranking system but I don’t understand how boosting in halo 2 breaks the system. If someone boosts stats in halo 2 and then goes to play a legit match, they will get pwnd if they don’t have the skill…nothing broken about that. Do you feel it is then broken because a high level player has an easy game when they face a booster?
> > > >
> > > > Edit: I see where you say that exactly…my fault.
> > > > My opinion is that when players boost in any halo game they break the system. In halo:reach it is broken because players are no longer playing the game…they are farming cR or stats so, players that want to play the game cannot.
> > > > Honestly it’s the same thing as your argument for boosting breaking halo 2. Some players lose out on the experience they have paid for.
> > >
> > > Halo 2’s ranking system works like this:
> > >
> > > As you win matches, you progress from a 1 up to a 50. If you lose matches, however, your rank goes down. Because of this, the higher your rank the better you are as you can only get there by not losing often. Those who work towards a high rank are some of the best players in the game as they had to master it to get there. On the flip side of things, low-ranking players are generally those who only play for fun. As the game only matches players who are of a similar rank, low-ranking players get to play with others who aren’t very good at the game and high-ranking players get to truly test their skill on some of the best players out there.
> > >
> > > In Halo 2, if you’re a 35 then it’s because you want to face opponents who’ll force you to play to the best of your ability and the game only matches you against those of your skill level. However, if someone boosted to get a high level then they’ll lack the skill to challenge the 35 despite the game looking at their rank and matching them up. This, obviously, is boring as no high-level player wants to win easily.
> > >
> > > Finally… Halo: Reach boosters generally stick to casual game modes like Grifball ect.,yeah? Not to be “that guy”, but casual game modes are designed to mess around in to have fun, so that’s why I view boosting in that game as being much less of a crime than boosting in a competitive environment like Halo 2.
> > >
> > > Now I see that you made an edit to your last post which implies that you understand what I was trying to say, but I still feel that the above needed to be said to fully clarify it.
> >
> > boosting is still cheating. doesn’t matter what the gamemode is if it’s ranked or casual. if you are boosting you are breaking the code of conduct. just because Reach is more of a casual ranking system why should boosting in that matter less than in halo 2 or 3? you are still getting that rank illegitimate.
>
> Because, as I’ve said before, ranks in Halo: Reach only exist for armor unlocks while ranks in Halo 2 decide who’s matched against who in matchmaking.
>
> I’m not going to keep repeating myself forever.

What part of boosting is cheating isn’t clear. It doesn’t matter what the ranking system is for, boosting ranks are a form of cheating (it doesn’t matter what the ranks do). So in Halo 5 if I got a group and we boosted the crap out of Warzone by not playing the game the way it is made to be played in to complete the spartan company stuff for Achilles are we not cheating cause we are going for an armor piece? no that’s stupid. If I boost an achievement did I earn that achievement?

> 2533274878104604;12:
> boosting is still cheating. doesn’t matter what the gamemode is if it’s ranked or casual. if you are boosting you are breaking the code of conduct. just because Reach is more of a casual ranking system why should boosting in that matter less than in halo 2 or 3? you are still getting that rank illegitimate.

But you can’t go down on the rank through normal ways and earning credits is a very easy task, it’s all about time.

If that was legit, no one would have a good reason to be against boosting except the fact you are less likely to play a normal grifball match.

> 2533274964556797;15:
> > 2533274878104604;12:
> > boosting is still cheating. doesn’t matter what the gamemode is if it’s ranked or casual. if you are boosting you are breaking the code of conduct. just because Reach is more of a casual ranking system why should boosting in that matter less than in halo 2 or 3? you are still getting that rank illegitimate.
>
> But you can’t go down on the rank through normal ways and earning credits is a very easy task, it’s all about time.
>
> If that was legit, no one would have a good reason to be against boosting except the fact you are less likely to play a normal grifball match.

um what about the people who actually put time and effort into getting to inheritor compared to all those who just boost it. When you see and inheritor in multiplayer you expect them to be good as they’ve played (or are suppose to have played) the game for a long time but over half the time most of the inheritors are those who either afk matches or come in last place during games and don’t contribute to games. Those who boost it give other inheritors bad raps and ruin the value of being an inheritor. Boosting ranks is still a form of cheating whether it affects multiplayer directly or not. it’s like if someone boosts a bunch of achievements, that is a bannable offense as well as boosting credits in reach. Also if boosting credits in reach didn’t matter and was okay why did Bungie put in a way to detect those who are boosting and would credit ban them? hmmmmm I wonder why.

> 2533274878104604;14:
> > 2535421324694638;13:
> > > 2533274878104604;12:
> > > > 2535421324694638;11:
> > > > > 2533274808701072;10:
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> > > > > > > > > 2533274808701072;6:
> > > > > > > > > > 2535421324694638;3:
> > > > > > > > > > > 2533274808701072;1:
> > > > > > > > > > > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> > > > > > > > > > >
> > > > > > > > > > > Their argument to me usually consists of 2 thoughts.
> > > > > > > > > > > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
> > > > > > > > > >
> > > > > > > > > > As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
> > > > > > > > > >
> > > > > > > > > > Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
> > > > > > > > > >
> > > > > > > > > > UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.
> > > > > > > > >
> > > > > > > > > You do however defend boosting in halo:reach…
> > > > > > > > > So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
> > > > > > > > > My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.
> > > > > > > >
> > > > > > > > I don’t deny defending it as I outright stated that grinding armor the correct way can take thousands of hours to do.
> > > > > > > >
> > > > > > > > Halo 2 is my favorite Halo game, but that isn’t why I’m against boosting in it. Halo 2 has skill-based ranking which not only shows how good you are at the game by rewarding wins while punishing failures, it also works as a means of matchmaking based on skill. Halo: Reach, on the other hand, simply shows how long you’ve been playing for.
> > > > > > > >
> > > > > > > > Ranks in Halo: Reach are meaningless.
> > > > > > >
> > > > > > > Then why are you against boosting in halo 2? I know halo 2 has skill based rank just like halo 3 does. halo 3 is the best game in my opinion but I would not boost in any of the games. It is wrong no matter how the ranking system works. It is especially wrong if the ranking system is based on exp…just play the game and you rank up…if its too slow then go play something else. Just my opinion.
> > > > > >
> > > > > > Because the point of matching a 30 and a 40 together is that they’re of similar skill level and if one of them got that rank illegitimately, they’ll get absolutely creamed by the other player (thus ruining the point of having skill-based matchmaking as high-ranking players want to play against other people at their level.) In Halo: Reach, a General and a LT. Colonel can be just as good as one another despite one of the ranks being much higher than the other.
> > > > > >
> > > > > > A 20 and a legitimate 30 will be on different skill levels where Halo: Reach’s ranking doesn’t measure skill.
> > > > > >
> > > > > > Boosting in Halo 2 actually breaks the matchmaking system while doing it in Halo: Reach gets you the black visor before someone else can get it.
> > > > >
> > > > > I understand the ranking system but I don’t understand how boosting in halo 2 breaks the system. If someone boosts stats in halo 2 and then goes to play a legit match, they will get pwnd if they don’t have the skill…nothing broken about that. Do you feel it is then broken because a high level player has an easy game when they face a booster?
> > > > >
> > > > > Edit: I see where you say that exactly…my fault.
> > > > > My opinion is that when players boost in any halo game they break the system. In halo:reach it is broken because players are no longer playing the game…they are farming cR or stats so, players that want to play the game cannot.
> > > > > Honestly it’s the same thing as your argument for boosting breaking halo 2. Some players lose out on the experience they have paid for.
> > > >
> > > > Halo 2’s ranking system works like this:
> > > >
> > > > As you win matches, you progress from a 1 up to a 50. If you lose matches, however, your rank goes down. Because of this, the higher your rank the better you are as you can only get there by not losing often. Those who work towards a high rank are some of the best players in the game as they had to master it to get there. On the flip side of things, low-ranking players are generally those who only play for fun. As the game only matches players who are of a similar rank, low-ranking players get to play with others who aren’t very good at the game and high-ranking players get to truly test their skill on some of the best players out there.
> > > >
> > > > In Halo 2, if you’re a 35 then it’s because you want to face opponents who’ll force you to play to the best of your ability and the game only matches you against those of your skill level. However, if someone boosted to get a high level then they’ll lack the skill to challenge the 35 despite the game looking at their rank and matching them up. This, obviously, is boring as no high-level player wants to win easily.
> > > >
> > > > Finally… Halo: Reach boosters generally stick to casual game modes like Grifball ect.,yeah? Not to be “that guy”, but casual game modes are designed to mess around in to have fun, so that’s why I view boosting in that game as being much less of a crime than boosting in a competitive environment like Halo 2.
> > > >
> > > > Now I see that you made an edit to your last post which implies that you understand what I was trying to say, but I still feel that the above needed to be said to fully clarify it.
> > >
> > > boosting is still cheating. doesn’t matter what the gamemode is if it’s ranked or casual. if you are boosting you are breaking the code of conduct. just because Reach is more of a casual ranking system why should boosting in that matter less than in halo 2 or 3? you are still getting that rank illegitimate.
> >
> > Because, as I’ve said before, ranks in Halo: Reach only exist for armor unlocks while ranks in Halo 2 decide who’s matched against who in matchmaking.
> >
> > I’m not going to keep repeating myself forever.
>
> What part of boosting is cheating isn’t clear. It doesn’t matter what the ranking system is for, boosting ranks are a form of cheating (it doesn’t matter what the ranks do). So in Halo 5 if I got a group and we boosted the crap out of Warzone by not playing the game the way it is made to be played in to complete the spartan company stuff for Achilles are we not cheating cause we are going for an armor piece? no that’s stupid. If I boost an achievement did I earn that achievement?

Cheating is only bad when it affects other players. I don’t care when people skip sections of campaign missions and I don’t care about someone spinning around in Forge so they can get the Commando chest piece early.

> 2535421324694638;17:
> > 2533274878104604;14:
> > > 2535421324694638;13:
> > > > 2533274878104604;12:
> > > > > 2535421324694638;11:
> > > > > > 2533274808701072;10:
> > > > > > > 2535421324694638;9:
> > > > > > > > 2533274808701072;8:
> > > > > > > > > 2535421324694638;7:
> > > > > > > > > > 2533274808701072;6:
> > > > > > > > > > > 2535421324694638;3:
> > > > > > > > > > > > 2533274808701072;1:
> > > > > > > > > > > > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> > > > > > > > > > > >
> > > > > > > > > > > > Their argument to me usually consists of 2 thoughts.
> > > > > > > > > > > > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
> > > > > > > > > > >
> > > > > > > > > > > As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
> > > > > > > > > > >
> > > > > > > > > > > Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
> > > > > > > > > > >
> > > > > > > > > > > UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.
> > > > > > > > > >
> > > > > > > > > > You do however defend boosting in halo:reach…
> > > > > > > > > > So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
> > > > > > > > > > My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.
> > > > > > > > >
> > > > > > > > > I don’t deny defending it as I outright stated that grinding armor the correct way can take thousands of hours to do.
> > > > > > > > >
> > > > > > > > > Halo 2 is my favorite Halo game, but that isn’t why I’m against boosting in it. Halo 2 has skill-based ranking which not only shows how good you are at the game by rewarding wins while punishing failures, it also works as a means of matchmaking based on skill. Halo: Reach, on the other hand, simply shows how long you’ve been playing for.
> > > > > > > > >
> > > > > > > > > Ranks in Halo: Reach are meaningless.
> > > > > > > >
> > > > > > > > Then why are you against boosting in halo 2? I know halo 2 has skill based rank just like halo 3 does. halo 3 is the best game in my opinion but I would not boost in any of the games. It is wrong no matter how the ranking system works. It is especially wrong if the ranking system is based on exp…just play the game and you rank up…if its too slow then go play something else. Just my opinion.
> > > > > > >
> > > > > > > Because the point of matching a 30 and a 40 together is that they’re of similar skill level and if one of them got that rank illegitimately, they’ll get absolutely creamed by the other player (thus ruining the point of having skill-based matchmaking as high-ranking players want to play against other people at their level.) In Halo: Reach, a General and a LT. Colonel can be just as good as one another despite one of the ranks being much higher than the other.
> > > > > > >
> > > > > > > A 20 and a legitimate 30 will be on different skill levels where Halo: Reach’s ranking doesn’t measure skill.
> > > > > > >
> > > > > > > Boosting in Halo 2 actually breaks the matchmaking system while doing it in Halo: Reach gets you the black visor before someone else can get it.
> > > > > >
> > > > > > I understand the ranking system but I don’t understand how boosting in halo 2 breaks the system. If someone boosts stats in halo 2 and then goes to play a legit match, they will get pwnd if they don’t have the skill…nothing broken about that. Do you feel it is then broken because a high level player has an easy game when they face a booster?
> > > > > >
> > > > > > Edit: I see where you say that exactly…my fault.
> > > > > > My opinion is that when players boost in any halo game they break the system. In halo:reach it is broken because players are no longer playing the game…they are farming cR or stats so, players that want to play the game cannot.
> > > > > > Honestly it’s the same thing as your argument for boosting breaking halo 2. Some players lose out on the experience they have paid for.
> > > > >
> > > > > Halo 2’s ranking system works like this:
> > > > >
> > > > > As you win matches, you progress from a 1 up to a 50. If you lose matches, however, your rank goes down. Because of this, the higher your rank the better you are as you can only get there by not losing often. Those who work towards a high rank are some of the best players in the game as they had to master it to get there. On the flip side of things, low-ranking players are generally those who only play for fun. As the game only matches players who are of a similar rank, low-ranking players get to play with others who aren’t very good at the game and high-ranking players get to truly test their skill on some of the best players out there.
> > > > >
> > > > > In Halo 2, if you’re a 35 then it’s because you want to face opponents who’ll force you to play to the best of your ability and the game only matches you against those of your skill level. However, if someone boosted to get a high level then they’ll lack the skill to challenge the 35 despite the game looking at their rank and matching them up. This, obviously, is boring as no high-level player wants to win easily.
> > > > >
> > > > > Finally… Halo: Reach boosters generally stick to casual game modes like Grifball ect.,yeah? Not to be “that guy”, but casual game modes are designed to mess around in to have fun, so that’s why I view boosting in that game as being much less of a crime than boosting in a competitive environment like Halo 2.
> > > > >
> > > > > Now I see that you made an edit to your last post which implies that you understand what I was trying to say, but I still feel that the above needed to be said to fully clarify it.
> > > >
> > > > boosting is still cheating. doesn’t matter what the gamemode is if it’s ranked or casual. if you are boosting you are breaking the code of conduct. just because Reach is more of a casual ranking system why should boosting in that matter less than in halo 2 or 3? you are still getting that rank illegitimate.
>
> Cheating is only bad when it affects other players. I don’t care when people skip sections of campaign missions and I don’t care about someone spinning around in Forge so they can get the Commando chest piece early.

okay and grifball boosting does affect other players as you can not play games of grifball at all in Reach do to these people who endlessly boost as well as these noob inheritors have ruined the rank of inheritor for a variety of players. You can not justify boosting in anyway. There were ban systems added to the game to prevent boosting in multiplayer and I wonder why. Btw you can’t spin around endlessly in forge to rank up massively, forge, custom games, custom firefight, and campaign all have credit limits for matches which are very lower compared to multiplayer credit limits as you’re suppose to play multiplayer and complete daily/weekly challenges to rank up. Why do you even care anyway if you don’t own Reach. If someone who was good at Halo 2 boosted their account would that be okay or is that also heresy in your opinion. It is in the code of conduct for xbox live to not boost/cheat in games which includes ranks for cosmetics or skill rank, achievements, etc.

> 2533274808701072;1:
> I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
>
> Their argument to me usually consists of 2 thoughts.
> - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?

No, it is not a legitimate reason. To me, it’s the same as people who glitch through maps in the Campaign in order to “Speed-Run” it. Yea, you got to the end of the level in two minutes but you didn’t do it legitimately because you didn’t physically play through the full mission. The same goes for people who sit AFK in Grifball for essentially “free” cR. No you are not physically playing the match properly as it was intended to be played so therefore you are not obtaining cR/EXP legit.

And as for the person above who says boosting isn’t as big an issue in Reach since all you are getting mostly for Ranking up is cosmetics…you are wrong. Boosting is still boosting, no matter what the end goal/reward is. If you boost to obtain it, be it a high stat, rank, or even a cool piece of armor, it is still boosting and therefore is still against Xbox Live CoC. And it does effect other people when the -yoink-holes go into Matchmaking and sit around boosting in matches while other people are actually trying to play the game properly. I’ve seen cases before where 90% of all players on both teams in a match were boosting and were all just sitting in a corner of the map. And when someone tried to actually play the game legitly, even if it was someone on their own team, they would kill them in an attempt to get the person to kill them back so they could boot the person actually trying to play from the match. So tell me how boosting doesn’t matter since it doesn’t effect other players. Xbox Live Code of Conduct doesn’t care what you are boosting for. Boosting is still boosting and is wrong.

I don’t mean to spark an argument, but I do not think that spawnkilling is boosting. When you encounter people boosting in grifball for example, the best thing you can do is report them. You are not the police, and should not even give them the satisfaction of sending a message or replying to them. Report them and do no more.

Now if you’re specifically playing grifball to encounter spawnkillers/boosters, you should change the way you play. You should know by now that it’s mainly played so sk/boost, and I do not believe that spawnkilling is boosting. The spawns are fixed, and it’s really easy to trap somebody. It’s unfortunate for the party being spawnkilled, but if you’re playing grifball, that is what you have to deal with.

Boosting and spawnkilling are two different things. Boosting is mainly (grifball in your case), bringing a guest into the game and not participating in the match, allowing the enemy team free kills on an account that can’t and will not hold stats.
Spawnkilling, however, is where somebody is unable to move from their spawn location, and they try to fight to get out of spawn. The person being spawnkilled will eventually kill the spawnkiller, allowing them to play objective/kill enemies.

Boosting is against the CoC if I remember correctly, and there is nothing to justify it.

Grifball games are quick and offer fast and easy kills. Takes less skill and accuracy than guns, and it’s easy for noobs to jump in and feel good.

TL;DR

  • You are not the police.
  • Report them and move on.
  • Boosting is boosting. Never justified. Against CoC.
  • Don’t give them satisfaction of messaging the guilty party.
  • Boosting and spawnkilling are two different things.