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> > > > > > > I routinely try to prevent cR/stat boosters from boosting in Halo (reach). When they get mad at me for doing this I try to explain that they are being jerks and are actually going against the xbox live code of conduct by giving grief to other players.
> > > > > > >
> > > > > > > Their argument to me usually consists of 2 thoughts.
> > > > > > > - If its in the game then its ok to do it ( spawn killing and not completing the objective ). - Everyone else is doing it so it must be ok ( cR farming in grifball ).My question for the forum is this: Does the halo community feel that these are legitimate reasons to cR farm or boost stats?
> > > > > >
> > > > > > As the ranking system in Halo: Reach is purely based on experience and not skill, it’s simply there for the sake of unlocking cosmetics and - as a result - it shouldn’t matter that people are exploiting flaws in the game to rank up. Remember that some of the cosmetics in Halo: Reach take thousands of hours to unlock legitimately, so it’s inevitable that people will get sick of grinding multiplayer and Firefight matches in order to unlock them.
> > > > > >
> > > > > > Now boosting in Halo 2 is heresy, but in Halo: Reach? Not so much.
> > > > > >
> > > > > > UPDATE: Before anyone says anything, I don’t actually own Halo: Reach so I’m not defending boosting for my own sake.
> > > > >
> > > > > You do however defend boosting in halo:reach…
> > > > > So, if halo:reach were your favorite game, as halo 2 appears to be, then you would say it’s heresy?
> > > > > My personal opinion is that boosting of any kind is NOT LEGIT…regardless of the ranking system or halo game.
> > > >
> > > > I don’t deny defending it as I outright stated that grinding armor the correct way can take thousands of hours to do.
> > > >
> > > > Halo 2 is my favorite Halo game, but that isn’t why I’m against boosting in it. Halo 2 has skill-based ranking which not only shows how good you are at the game by rewarding wins while punishing failures, it also works as a means of matchmaking based on skill. Halo: Reach, on the other hand, simply shows how long you’ve been playing for.
> > > >
> > > > Ranks in Halo: Reach are meaningless.
> > >
> > > Then why are you against boosting in halo 2? I know halo 2 has skill based rank just like halo 3 does. halo 3 is the best game in my opinion but I would not boost in any of the games. It is wrong no matter how the ranking system works. It is especially wrong if the ranking system is based on exp…just play the game and you rank up…if its too slow then go play something else. Just my opinion.
> >
> > Because the point of matching a 30 and a 40 together is that they’re of similar skill level and if one of them got that rank illegitimately, they’ll get absolutely creamed by the other player (thus ruining the point of having skill-based matchmaking as high-ranking players want to play against other people at their level.) In Halo: Reach, a General and a LT. Colonel can be just as good as one another despite one of the ranks being much higher than the other.
> >
> > A 20 and a legitimate 30 will be on different skill levels where Halo: Reach’s ranking doesn’t measure skill.
> >
> > Boosting in Halo 2 actually breaks the matchmaking system while doing it in Halo: Reach gets you the black visor before someone else can get it.
>
> I understand the ranking system but I don’t understand how boosting in halo 2 breaks the system. If someone boosts stats in halo 2 and then goes to play a legit match, they will get pwnd if they don’t have the skill…nothing broken about that. Do you feel it is then broken because a high level player has an easy game when they face a booster?
>
> Edit: I see where you say that exactly…my fault.
> My opinion is that when players boost in any halo game they break the system. In halo:reach it is broken because players are no longer playing the game…they are farming cR or stats so, players that want to play the game cannot.
> Honestly it’s the same thing as your argument for boosting breaking halo 2. Some players lose out on the experience they have paid for.
Halo 2’s ranking system works like this:
As you win matches, you progress from a 1 up to a 50. If you lose matches, however, your rank goes down. Because of this, the higher your rank the better you are as you can only get there by not losing often. Those who work towards a high rank are some of the best players in the game as they had to master it to get there. On the flip side of things, low-ranking players are generally those who only play for fun. As the game only matches players who are of a similar rank, low-ranking players get to play with others who aren’t very good at the game and high-ranking players get to truly test their skill on some of the best players out there.
In Halo 2, if you’re a 35 then it’s because you want to face opponents who’ll force you to play to the best of your ability and the game only matches you against those of your skill level. However, if someone boosted to get a high level then they’ll lack the skill to challenge the 35 despite the game looking at their rank and matching them up. This, obviously, is boring as no high-level player wants to win easily.
Finally… Halo: Reach boosters generally stick to casual game modes like Grifball ect.,yeah? Not to be “that guy”, but casual game modes are designed to mess around in to have fun, so that’s why I view boosting in that game as being much less of a crime than boosting in a competitive environment like Halo 2.
Now I see that you made an edit to your last post which implies that you understand what I was trying to say, but I still feel that the above needed to be said to fully clarify it.